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Mihail Romanov and Xtudo and PanPi and boringvlln

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boringvlln

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99 comments

  1. boringvlln
    boringvlln
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    If you have a spare moment, please, do report how the mod works/doesn't work with various follower management mods, city mods, etc.

    Submitting your screenshots with cats is always welcome, thank you! :3
  2. gochan1988
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    저는 한국에 살고 있는 진지한 고양이 애호가입니다."A Cat" 모드를 사용하고 있었지만 잦은 CTD와 정지 문제로 인해 대안을 찾게 되었고 결국 이 모드를 찾았습니다.

    한 가지 질문이 있습니다:
    전투 중에 실수로 고양이를 다치게 하면 고양이가 영구적으로 죽을 수 있습니까?

    저는 RPG에 몰입하는 것을 정말 좋아하고, 동료가 죽었을 때 종종 슬퍼하는 시간을 갖고 그 감정을 제 역할극을 심화하는 데 사용합니다.
    하지만 단순한 게임이라도 고양이가 죽는다는 생각은 너무 가슴이 아픕니다.

    영어는 제 모국어가 아니기 때문에 어색하게 들리는 것이 있으면 사과드립니다. 이해해 주셨으면 좋겠습니다.
    1. boringvlln
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      Hi! No, these cats cannot die, they are immortal. In this game terms it's called being marked as essential.
  3. phearless047
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    Issue where after talking to a cat, taking it to my house, telling it "this is your home now", then dismissing the lil guy so I have a cat wandering around, there is never a dialogue again. Now that I've moved into Breezehome, I can't take Pepper with me.
    Uninstalling is not an option. Game is literally unplayable without cats.
    1. boringvlln
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      This mod doesn't offer a home dialogue, so it's gotta be My Home Is Your Home or another mod adding that line. You can try using a different mod for that function. I recall Followers Can Relax used to work well for me: it has a "you can relax here" line, which is essentially the same as setting a home location. 
  4. EchoLoco2
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    Do I name the cats or do they already come with names?
    1. boringvlln
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      They name you.
  5. nubienz23
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    made this mod an esl using the nff file, hopefully you had the waterflow records in there as well
  6. SanPAW
    SanPAW
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    Je peux avoir les localisations des différents chats (couleur pelage + noms) ? :)
  7. VritraSura
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    Black cat is riften isn't wandering.  It's perpetually walking into the door of the bee and barb.
    Cats name is saber. 
    Not major but unsure if that it's intended behavior.
  8. nt5raham
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    Just an FYI, on the FILES page, the plugin file name for the waterflow correction is misspelled, Twenty_Eight_Friendly_Cats.esp rather than Twenty Eight Friendly Cats.esp

    It isn't a big deal for someone with experience to correct this on their own, but someone new to modding would not know what to do.
    1. aatrnasyn
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      Yep, two different names for the esp when you also load the v1.1 esp replacer. And I also get two copies of each cat...

      Edit: Thanks for fixing the name of the Esp plugin replacer for the Waterflow records (corrected by xilamonstrr).
      Too bad we can't simultaneously use both the Waterflow esp plugin replacer and the NFF patch Esp plugin replacer by GCrow.
    2. boringvlln
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      Sure. Now waterflow in the patch's been fixed.
    3. ArtistoMods
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      What does the Waterflow records do?
    4. boringvlln
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      In Special Edition Skyrim water works a little different than in Legendary, it imitates movement more. In this case fixing was required because some of the cells where the cats were placed accidentally had a broken waterflow record, resulting in glitched, partially static and misdirected water.
  9. dmostwanted
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    Author:
    "Their carry weight is tiny"

    Me:
    Aaaaawwwww... (^-^)
  10. HoneyLexa
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    Does anyone know where I can find Pepper? What town is he from? :(
    1. boringvlln
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      Falkreath
  11. barcibus
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    Maybe I misunderstood, but the cats do get seen and attacked by enemies in my game.  I was stealthed near a cave bear and it aggroed on my cat follower (Smokey).

    Also, not sure how to uninstall.  The cats keep getting targeted by the Imperious mod Bosmer abilty: Harrier.  When I attempted to uninstall, the cat model became invisible, but the cat was still walking around, highlighted by the Harrier ability.
    1. boringvlln
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      Yes, they do get seen, they aren't purrfect in stealth (just good).

      I recall Harrier targeting carriage horses and a bunch of other friendly creatures, it's just a thing it does, that you can ignore. Could be patched, probably, no idea how specifically. I don't think you should uninstall any esp on an ongoing playthrough, Skyrim is usually not fond of that.
    2. barcibus
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      I mean I'm unable to start a game without the cats.  I've disabled the mod and started a new game; the cats aren't visible, but they still get targeted by Harrier.  They appear to be invisible but with the green Harrier glow.  When I get close I can hover over the glow and see the cat's name.

      EDIT: even though I can see the cat's glow walking around, and even hover over it and see its name, I can't actually interact with it.  I can't even target it in the console (just get the floor instead).

      EDIT 2: I can attack the cat (which also makes the entire town hostile to me).
    3. boringvlln
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      Double check if you have actually uninstalled the mod. Which mod manager are you using? If you have started an entirely new save file without the mod present, the cats can not be there.
    4. barcibus
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      It turns out I was disabling the mod, not uninstalling it.  After figuring out how to uninstall, the invisible cats have finally disappeared.
    5. boringvlln
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      Farewell, ghost cats.