The bridge leading to Ivarstead from Whiterun (after Valtheim Towers where a Spider normally attacks from across the river) is raised into its own roof. Not sure if this intentional or not. Also, someone pointed it down below, but when you leave Ivarstead and go south, the entire world refreshes its render distance. The bridge at Riverwood is also missing a few support pillars. Not much point in asking for this to be fixed, but worth pointing out.
I am having neither of those two issues you described.
Check if you have other mods that are affecting the models/meshes this one uses. As for the Ivarstead bridge causing the world to disappear, it sounds to me like you have eFPS or something alike that is creating occlusion panes and you do not have a patch for it and Skyrim Bridges.
I did some digging and it looks like a conflict with Lux Via. I don't think there is a patch though... For a time being I would suggest to disable Lux Via bridge and keep the Skyrim Bridges one.
Doesn't seem so. The bridges from both mods overlap one another. Nothing game breaking, just looks a bit jank.
What's cool is that both models seem to complement each other well. If a compatibility patch was released that just tweaked the positioning of either one, it'd look really nice. As it stands, one of the models is off center to the other, and the columns of JK's model don't reach the floor of the ones in this mod.
I have to say, on this situation, I can do nothing but go to SSEEDIT and mark some from JK's Whiterrun outskirts as deleted. Till now,I have found 2 visual problems that could be solved by this way,one happens on bridge,the other happens on the riverbank of White river near the bridge and east path to Whiterun's gate,both seem to be results of visual confliction caused by this mod and JKWO. Yet you can simply download Skyrim Bridges Tweaked to solve this. EDIT:I found this:Whiterun Exteriors Patch Collection.That's the direct.
Just wondering if anyone has had the same problem. I have a relatively large mod list and something must be interfering with Skyrim Bridges, because the roofs over some bridges in e.g. Riverwood are replaced by dwemer roofs, instead of the wooden ones, and I have no clue what is going on.
I'm not sure how to get this mod to work, I have bridges inside one another no matter where this goes in my mod order. Thought Jk's skyrim might be the problem but the patch doesnt seem to help. Beautiful mod just cant get it to work
Is the patch for Provincial Courier Service still required? Because the building from PCS was moved far from the bridge so the edited navmeshes have no point at the moment.
212 comments
3.2 is here see description and change log for more info.
Legendary Edition: https://www.nexusmods.com/skyrim/mods/38158
if you have an earlier version, update would be recommended.
and for a SSE version.
Not gonna happen!
I do not support them or their business regarding the modding community.
Check if you have other mods that are affecting the models/meshes this one uses. As for the Ivarstead bridge causing the world to disappear, it sounds to me like you have eFPS or something alike that is creating occlusion panes and you do not have a patch for it and Skyrim Bridges.
What's cool is that both models seem to complement each other well. If a compatibility patch was released that just tweaked the positioning of either one, it'd look really nice. As it stands, one of the models is off center to the other, and the columns of JK's model don't reach the floor of the ones in this mod.
Till now,I have found 2 visual problems that could be solved by this way,one happens on bridge,the other happens on the riverbank of White river near the bridge and east path to Whiterun's gate,both seem to be results of visual confliction caused by this mod and JKWO.
Yet you can simply download Skyrim Bridges Tweaked to solve this.
EDIT:I found this:Whiterun Exteriors Patch Collection.That's the direct.