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BJS_336

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bjs_336

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  1. bjs_336
    bjs_336
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    3.2 is here see description and change log for more info.
    Legendary Edition: https://www.nexusmods.com/skyrim/mods/38158

    if you have an earlier version, update would be recommended.
  2. bjs_336
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    Would like to thank Arthmoor for help with update 3.0/3.1/3.2
    and for a SSE version.
  3. bjs_336
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    To everyone that want the mod on Bethesda.net.

    Not gonna happen!

    I do not support them or their business regarding the modding community.
  4. eldritch68
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    Hi,
    Which file is the ETAC compatibility version mentioned in the changelog? I love what I'm seeing, but right now I've got two bridges in Morthal, yours and the bridge from Great City of Morthal. One of 'em's gotta go. Though I suppose even that won't fix my problem, if it needs ETAC as a master.

    Could I open Skyrim Bridges up in SSEdit, and just delete the offending bridge?

    (edit) I did just that. No problems so far. I only chose to delete yours because I thought it might be easier to find in SSEdit, not because it was in any way inferior. Love your mod.
  5. wizkid34
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    Hi guys, I made and added 4 new patches for the beautiful Skyrim Bridges in my WiZkiD patches Compendium, the FOMOD installer (ESP and ESL version) can be downloaded here https://www.nexusmods.com/skyrimspecialedition/mods/24046

    Blowing in the Wind SSE 2.04.0 -- Skyrim Bridges 3.2 (Add the Blowing in the Wind "movable by the wind" feature to all the lanterns added by Skyrim Bridges.)

    Lanterns of Skyrim MCM version -- Skyrim Bridges 3.2 -- Blowing in the Wind SSE 2.04.0 (This patch fix the position of all the poles, lanterns and lights near the bridges modified by Skyrim Bridges to avoid conflicts with Lanterns of Skyrim and also add the Blowing in the Wind "movable by the wind" feature to all the lanterns from both mods. It should be works even with the classic non MCM version of Lanterns of Skyrim.)

    Lanterns of Skyrim MCM version -- Skyrim Bridges 3.2 (This patch fix the position of all the poles, lanterns and lights near the bridges modified by Skyrim Bridges to avoid conflicts with Lanterns of Skyrim. It should be works even with the classic non MCM version of Lanterns of Skyrim.)

    Enhanced Lights and FX 3.06 -- Skyrim Bridges 3.2 (This patch modify the radius, tone and shade of the various light sources added by Skyrim Bridges to match the ones featured by Enhanced Lights and FX.)


    I hope you like the add
    1. LordKhaox123
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      could u maybe add a patch for No snow under the roof?
    2. Ray84
      Ray84
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      +1
  6. kitwitissues
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    I really like this. However I noticed something that to me is quite jarring. That's the shadows beneath the bridge, on the water. As stated, all the bridges in Skyrim are the same, and they way they support themslves is with a big arch that spans the whole width of the bridge. So when that is replaced with something like a set of wooden columns, it leaves a gap in the shadow coverage. The first place I saw this was the bridge in Riverwood, and the two bridges down the road leading to whiterun also have this issue. I suspect they probably all do, but I haven't tested it too extensively quite yet. Is this something that can be fixed in the CK? I'm not opposed to doing such things myself, but with something like that, I don't even know where I would start.
    1. novastark
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      Are you using ELFX? Might be a problem with the bridge shadows that mod adds.
    2. kitwitissues
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      That does in fact appear to be the case. I tested the mod on a vanilla MO profile with no other mods and the shadow issue wasn't there. I just though the shadows were vanilla.

      So, its been determined this isn't the mod, but a conflict with another mod. For the sake of actually showing what I'm referring to, here's in image

    3. wizkid34
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      Hi, the issue is caused by ELFX Exteriors plugin, check out my latest mod, it solves every issues with any mod added bridges, Skyrim Bridges included. My mod also restore window lights and fixes all issues with the aforementioned ELFX plugin
      https://www.nexusmods.com/skyrimspecialedition/mods/26138
  7. TheRealChivels
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    I think this is incompatible with a mod called "No Snow Under the Roof" (https://www.nexusmods.com/skyrimspecialedition/mods/518). Many bridges have floating patches of snow, and it's unsettling. Is there any chance we could get a patch?
    1. Olydia
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      Agreed. I really like the bridges, but I find the world looks a bit unnatural without No Snow Under the Roof. A patch would be wonderful.
    2. badiser
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      +1 Wonderfull mod, just needs a patch, please...
    3. Thefalloftroy4
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      +1 a patch would be awesome
    4. 1228chan
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      +1 ;_;
    5. Ray84
      Ray84
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      +1
  8. Jbo010891
    Jbo010891
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    Could you let me upload this for Xbox one for me to use? Am currently building a PC. But currently am playing Skyrim on my Xbox one, till my custom PC is built. Thanks.
    1. Masterzero67
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      Didn’t you read the sticky note above
  9. Teabag86
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    Hey BJS. I've made a patch for JK's Skyrim which can be downloaded from here. It simply patches the navmesh around the newly added bridge in Ivarstead. It is a .esp/ESL flagged file so won't take up a spot in people's load order. Please feel free to add the patch to your miscellaneous files. Cheers.
    1. Ray84
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      Awesome! Thx
    2. DcRip
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      Cheers, Teabag86!
    3. novastark
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      Thanks for this! If I'm using Arthmoor's Ivarstead and the corresponding JK+Arthmoor patch, how should I place your bridges patch?
    4. Teabag86
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      Place the bridges patch last and you should be ok. Just check to make sure the guards don't stop during their patrols and that the door to Arthmoor's house closest to the bridge and the JKS alchemist can still be used by the NPC's living there. The alchemist is set to go to the inn at 8pm. It's not a big deal if he doesn't make it though.
  10. novastark
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    Any chance of a patch for Point The Way? Looks like you moved one of the sign posts next the bridge behind Riften. Not sure if any other are affected.
  11. tentanseum
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    nice bridges. but how would you get under the ivarstead bridge with a boat?
  12. tymyshoe34
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    I am using this because i have so many mods my regular bridges are purple and I cant find out why, this seems to be a good fix maybe lmao
    1. Masterlix1982
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      Try hiding in SMIM: meshes > landscape > bridges folder.
  13. blehmeh
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    An excellent mod. I appear to be having a conflict with Expanded Towns and Cities' version of Darkwater crossing but they're supposed to be compatible, so I'll have to investigate further.
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