Skyrim Special Edition

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Created by

FarrinRacer

Uploaded by

deleted52510526

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18 comments

  1. TheRealGeneral
    TheRealGeneral
    • supporter
    • 13 kudos
    Since this seems to be a port can anyone confirm this as form 44 or form 43? TY!
    1. Kyuukei
      Kyuukei
      • supporter
      • 19 kudos
      Bash doesn't give me any warnings, so this should be ported correctly :)
  2. Floweramon
    Floweramon
    • member
    • 1 kudos
    Is there a way to make this compatibility patch with the mod "Skooma Den"? I believe there's an incompatibility because both mods have an ESP file labelled skoomaden.esp.
    1. punkfrost
      punkfrost
      • supporter
      • 0 kudos
      Just rename one of the ESPs, only consequence would be if you have patches relying on either of these mods. In that case just open wrye bash and change the master to the new name
  3. DwemerRocks
    DwemerRocks
    • premium
    • 4 kudos
    Sadly incompatibe with Shadowfoot Sanctum. Shame.
    1. SabrinaStar101
      SabrinaStar101
      • premium
      • 4 kudos
  4. Kriegsminister
    Kriegsminister
    • premium
    • 1 kudos
    Fix for Shadowfoot Sanctum Incompatibility:

    Open SSEEdit

    Navigate to
    SkoomaDen.esp
    -> Cell
        -> Block 2
            -> Sub Block 5
                -> Temporary

    Find 000A1DE9 click it, click delete, Are you sure? (Yes)

    Press Ctrl+S

    Wall no longer collides with Shadowfoot Sanctum Door

    I have uploaded these edits as a patch
    Ratway Skooma Den SSE - Shadowfoot Sanctum Compatibility Patch
  5. SkyrimKnight22
    SkyrimKnight22
    • supporter
    • 13 kudos
    I would download but cant cause there is a very high chance that your mod has its door in the very same spot as the (creation club content shadowfoot sanctum) its a player home
    1. bientje
      bientje
      • premium
      • 146 kudos
      Did you check?
    2. Kriegsminister
      Kriegsminister
      • premium
      • 1 kudos
      it's right next to that door to shadowfoot sanctum, and unfortunately your mod edits a mesh on the wall adjacent causing it to clip with the door to the sanctum.  The collision of the wall can be disabled with tcl, but it looks bad.  The wall can be disabled but it also looks bad as there is a large gap around it and the sky shows through.  The ID of the object is 000a1de9  

      This is now patched, see above
  6. isawabear
    isawabear
    • member
    • 2 kudos
    Great mod that adds life to the underground, a few too many lights in that room though.
  7. sarahok
    sarahok
    • supporter
    • 0 kudos
    is there any way you could make it possible to sell to the skooma den patrons? maybe doing so could make the dealer hostile towards you, since you're trying to undercut him
  8. harmlessinsanity
    harmlessinsanity
    • premium
    • 20 kudos
    I love how this makes Riften come to life a little bit more.
  9. dioxyde0
    dioxyde0
    • supporter
    • 4 kudos
    can this be flagged as esl?
  10. Lamelseee
    Lamelseee
    • member
    • 0 kudos
    Simple and self contained, I like it over a lot of the other mods that add sources of drugs because most of them add so many other changes to the game.