Is there a way to make this compatibility patch with the mod "Skooma Den"? I believe there's an incompatibility because both mods have an ESP file labelled skoomaden.esp.
Just rename one of the ESPs, only consequence would be if you have patches relying on either of these mods. In that case just open wrye bash and change the master to the new name
I would download but cant cause there is a very high chance that your mod has its door in the very same spot as the (creation club content shadowfoot sanctum) its a player home
it's right next to that door to shadowfoot sanctum, and unfortunately your mod edits a mesh on the wall adjacent causing it to clip with the door to the sanctum. The collision of the wall can be disabled with tcl, but it looks bad. The wall can be disabled but it also looks bad as there is a large gap around it and the sky shows through. The ID of the object is 000a1de9
is there any way you could make it possible to sell to the skooma den patrons? maybe doing so could make the dealer hostile towards you, since you're trying to undercut him
Simple and self contained, I like it over a lot of the other mods that add sources of drugs because most of them add so many other changes to the game.
18 comments
Open SSEEdit
Navigate to
SkoomaDen.esp
-> Cell
-> Block 2
-> Sub Block 5
-> Temporary
Find 000A1DE9 click it, click delete, Are you sure? (Yes)
Press Ctrl+S
Wall no longer collides with Shadowfoot Sanctum Door
I have uploaded these edits as a patch
Ratway Skooma Den SSE - Shadowfoot Sanctum Compatibility Patch
This is now patched, see above