Just to clear this up for anyone that may be confused.
On Psisolder's orignal mod page located here (https://www.nexusmods.com/skyrim/mods/16394?tab=description) it states that conversions are allowed to other games. And since Skyrim Special Editions is considered another game i believe i am in the ok for doing a base conversion. I loved this mod in oldrim and if everything is working as it was. Then this will be a awesome mod for anyone of the necro persuasion.
Now where i beleieve i may run into some issues is improving the mod. Cause the permission page states that i must obtain his permission. Now while i may not be able to do that, a nexus mod could inform me of what i can and cant do, i should be in the clear to do a base conversion as is.
I really hope yall enjoy this as much as i do, and if there are any questions feel free to ask.
Ok so far i havent found any issue with the mod as is. I would really like to start working on patches for things like undeath. Ordinator, Path of Sorc etc. What i need from yall is some more confirmations of stability and things working right. Once i have that ill begin work on the patches. So please if ya want patches help me out making sure things work as it is.
this is an attempted patch for Ordinator for the conjuration perk tree. what i did was merge the Ordinator and Psikotics perk tree. i'm not a modder, so if there are issues, use CK or SSEDIT to resolve it https://drive.google.com/file/d/18a9aLhz80TQ9sTLRFaEqolsIFanV5hYg/view?usp=drive_link
Greetings fellow lovers of this mod! I see a lot of Ordinator love out there, and that was my go to mod of choice. I've made a small patch to allow you to enjoy the goodness of this mod with a variant of ordinator! This is of course a horrible terribad idea, however you'll notice it in the required files here. Assuming I stay ahead of script death and do not quit out you'll find an update whenever the hell I feel like it!
Possibly a script refresh too. We all know how long a 40 hp skeleton that takes 10 seconds to summon lasts in a dragon fight. But I've misplaced the pex/psc that I used and I don't feel like beating my head against a compiler for papyrus if I do not have to.
you can make the weak skeletons, etc of Psikotiks very strong with combination of mods. with Odin mod, the undead benefit from Dark Souls perk so they get 100 HP. it's at Conjuration level 70, but this won't take that long to reach. if you install Realm of Lorkhan and choose Necromancer class, you get 20% faster level of conjuration, and you can also choose the mage stone to get another 20%. the perk tree from this mod has a perk that increase the HP of raised/summoned undead=Harden the Dead and it has 10 ranks. when the perk reaches rank 5 you get a buff spell that increase the HP by 25. at rank 10 the perk it gives 50 HP instead of 25 and it also gives a HP regeneration effect. Apocalypse has a spell that allows you to cast the beneficiary self-target spell of the left hand to on all nearby summoned or reanimated minions = Power of the Master. Ordinator has a perk = Barrow Lord at level 40 = Skeletons take 25% less damage from attacks. Adamant conjuration perk tree has a perk at level 30/80 = Summoned creatures gain 150/300 Armor Rating and 25/50% Magic Resistance. the Reliquary of Myth mod makes the Necromancer's Amulet to give HP regeneration to summoned and raised undead so you get more HP regeneration. it also has a 50% increased damage effect.
I bugged Psi for years over bringing this mod into various patches such as Requiem, I had done the patches but wanted to see if it was ok to upload. Anyways I'm about half done with a very quick and dirty patch of this version into: https://www.nexusmods.com/skyrimspecialedition/mods/31598?tab=description which by the way is the best damn thing ever.
Not sure if anyone wants to use them together, I'd be happy to share it. Really just adds all Psi's perks to the existing tree, but I also try and just carefully cut around the bugs (such as the weird Spell Tome that has tiny text and seems to suggest three summons at once, and also costs like 130k gold) I could probably fix the sanctum, but I'd never use it compared to the work it would take to fix it.
Having a patch to get this mod and Pilgrim to play nice with each other would be good. *hint hint* BTW, this is with base game, not Requiem. (I don't really use that mod.)
I think I should go into detail about why this is a bad idea though. The script intensity of this mod, and it's subject matter, is the Skyrim equivalent to a line of plutonium nyborg. I don't know fully what it is, and I don't want to be responsible for the inevitable outcome (Save death) but man it is fun the whole time your game is getting roasted alive.
Hey, I got this and had it active for a bit, but then disabled it because of a perk tree conflict. Now that I have the perk I wanted to get from that, I reactivated it, but I got multiple popups saying that the management spell had been added, but I checked and no dice. I tried reinstalling it, but I still haven't got the spell again and console commands don't want to recognize the item ID when I try to add it in again. Any help would be appreciated.
EDIT: This is pretty low on my mod load order, if that has anything to do with it. I'll try messing around with it more tomorrow. EDIT 2: The perk conflict was with the Pilgrim mod; if you have both these mods, the 'Cultist' perk is removed, even if you had already put points into it beforehand.
i made a patch for Ordinator(it's also flagged as ESL) https://drive.google.com/file/d/1ndwDbUqrYbLTFW5ZrsM6ifaY5L3Bheut/view i removed the vanilla perks and i put the Ordinator perks there and i rearranged the tree of Psikotics mod and made it easier to navigate.
just tested it on a new character, but i am unable to select any of the psiKotic perks. it is loaded after both PsiKotic and Ordinator
EDIT:
if it helps to debug the problem, i do notice that i can select Dual casting without having to select the first rank in Conjuration Mastery, normally I have to select the 1st rank in the mastery before the rest is available.
i tried my patch again and on an existed character that i've made before instaling Psikotics and Ordinator and it worked for me. here are some pics i took to show it's working https://imgur.com/a/wnCvPmV my load order is Ordinator, then Psikotics, then the patch from the link i posted.
ok, i checked my list and it appears that psikotic was before Ordinator, i just assumed it was after since i just installed it today and ordinator about week ago. hopefully that fixed it. i dont have time to test right now, but will when i get back home tonight.
must be some other mod i have that is conflicting with it, because it still isn't working. hopefully i can figure it out before i get burnt out and go back to playing 7 Days to Die.
i have a lot of mods to trial and error. any tips on narrowing it down? LOOT isn't displaying any errors and the only warning is with a path for The People of Skyrim and Immersive Citizens, so doubt that is the issue.
i have apocalypse installed, but that shouldn't affect psiKotic, and im loading PSi after Apoc.
i don't know why Dual Casting doesn't have a pre-requirement perk but it doesn't affect anything if you unlock it. i tried it. i don't know what might be conflicting with this mod so i have no tips to tell you. i don't have the mods you mentioned so i don't know if they conflict. i tried Apocalypse + Ordinator + Psikotics and i can unlock the Psikotics perks. i even tried to put Psikotics first and then the other 2 and i can unlock the perks. do you let the mod fully start? i mean get the start of the quest, the pop-ups, and the mod manager spell. sometimes it takes a few seconds to get those. especially the pop-ups. i don't know if this is causing your issue. just asking just in case this is the reason.
I've been having the same issue, but after some testing I discovered that only the Basic Necromancy perk was unselectable. I think the requirements for the perk might not be right, but the mere act of changing the requirements for this perk in the creation kit ruined the conjuraiton perk tree for my game and I had to revert the patch. I can only assume that anyone capable of modding perk trees is a wizard irl.
If you give yourself the Basic Necromancy perk via the console, you should be able to select the other perks like normal. To do this, enter the following commands into the console:
help "basic necromancy" -This will give you the id of the basic necromancy perk.
player.addperk <id> -Replace <id> with the id you were given with the previous command.
great, i will try that when i get the chance. i just think its weird that a few other perks in the conjuration tree can be selected without needing the first a rank in the mastery. i wonder if the problem has to do with that.
try this https://drive.google.com/open?id=1b5U_cPm1qsnhoRq4XB3uBRitb2RdY2i0 i'm using perktreeui script for sseedit from old Skyrim to add the Ordinator perks in the patch with Psikotics as base and most likely it messed up something. this patch is working for me https://imgur.com/a/VEADSNX
do i use this new patch with the other you posted or instead of the other you posted? i'm assuming "instead of", so if i'm wrong let me (and others who read this) know
EDIT:
This works GREAT. much thanks to you, the guy who ported this, and to the original author. I suggest that the guy who ported this adds this as a patch to this mod, noting that it is compatible with Apocalypse and Ordinator.
you're welcome. i had to do it for myself anyway and i shared it for others that may want it. i have updated the link on my initial post so when the modder sees it he can upload it in the download page.
so i downloaded it and vortex wont let me drag and drop it from 7zip, am I supposed to just add it to my data folder? how do i get vortex to recognize it so i can manage my load order?
Edit: couldnt find info anywhere so I just began playing around... figured it out
for other newbs: download via 7zip, add to skyrim data folder. go to skyrim data folder. Open vortex in seperate window. click on mods. You will see at bottom a large section titled "drop URL" drag your ordinator patch from skyrim data folder to here. Not from 7zip..... I am an idiot lol
Broo it work , yay now i will run as a full sexy dark elf necromancer , thx you so much for this patch, and for the author of this mod , love you both uwu
so is it the link below or the link above? and does load order matter? I have ordinator, Psikotics ,odin, and apocolypse. I get psikotics quest and spells but I dont get the perks!
Anybody got the minion control system from Advanced Skyrim Overhaul (ASO) to work for this Mod? For me I can control to some degree the human followers but not the undead or summed creatures.
Any advice? I want to order my skeleton army around to attack.
I know now the How Much the health changes per upgrade and its one, this mods great but its useless because it needs REAL LIFE MONTHS worth of work to actually make the skeletons Useable, please for the love of all that is unholy, change the times or allow a player with enough skeleton ice mages and liches to increase the amount you earn per upgrade!
Would anyone consider porting the SkyMoMod add-on for this mod from Oldrim? Basically, it's a Skyrim Monster Mod addon for this mod that adds an even greater number if potential options, it's awesome. If anyone is able to consider this, would be appreciated!
168 comments
On Psisolder's orignal mod page located here (https://www.nexusmods.com/skyrim/mods/16394?tab=description) it states that conversions are allowed to other games. And since Skyrim Special Editions is considered another game i believe i am in the ok for doing a base conversion. I loved this mod in oldrim and if everything is working as it was. Then this will be a awesome mod for anyone of the necro persuasion.
Now where i beleieve i may run into some issues is improving the mod. Cause the permission page states that i must obtain his permission. Now while i may not be able to do that, a nexus mod could inform me of what i can and cant do, i should be in the clear to do a base conversion as is.
I really hope yall enjoy this as much as i do, and if there are any questions feel free to ask.
Well i tried to reach out to the guy who made ordanator to make a patch so i could focus on the rest but this is his response.
https://gyazo.com/a6bce804e51b9eaf35ec092581396a1e
Since he doesn't seem to care at all then neither shall i. Just follow his instructions for what to do
Possibly a script refresh too. We all know how long a 40 hp skeleton that takes 10 seconds to summon lasts in a dragon fight. But I've misplaced the pex/psc that I used and I don't feel like beating my head against a compiler for papyrus if I do not have to.
with Odin mod, the undead benefit from Dark Souls perk so they get 100 HP. it's at Conjuration level 70, but this won't take that long to reach. if you install Realm of Lorkhan and choose Necromancer class, you get 20% faster level of conjuration, and you can also choose the mage stone to get another 20%.
the perk tree from this mod has a perk that increase the HP of raised/summoned undead=Harden the Dead and it has 10 ranks. when the perk reaches rank 5 you get a buff spell that increase the HP by 25. at rank 10 the perk it gives 50 HP instead of 25 and it also gives a HP regeneration effect.
Apocalypse has a spell that allows you to cast the beneficiary self-target spell of the left hand to on all nearby summoned or reanimated minions = Power of the Master.
Ordinator has a perk = Barrow Lord at level 40 = Skeletons take 25% less damage from attacks.
Adamant conjuration perk tree has a perk at level 30/80 = Summoned creatures gain 150/300 Armor Rating and 25/50% Magic Resistance.
the Reliquary of Myth mod makes the Necromancer's Amulet to give HP regeneration to summoned and raised undead so you get more HP regeneration. it also has a 50% increased damage effect.
Not sure if anyone wants to use them together, I'd be happy to share it. Really just adds all Psi's perks to the existing tree, but I also try and just carefully cut around the bugs (such as the weird Spell Tome that has tiny text and seems to suggest three summons at once, and also costs like 130k gold) I could probably fix the sanctum, but I'd never use it compared to the work it would take to fix it.
Thank you.
BTW, this is with base game, not Requiem. (I don't really use that mod.)
https://www.nexusmods.com/skyrimspecialedition/mods/101333/
I think I should go into detail about why this is a bad idea though. The script intensity of this mod, and it's subject matter, is the Skyrim equivalent to a line of plutonium nyborg. I don't know fully what it is, and I don't want to be responsible for the inevitable outcome (Save death) but man it is fun the whole time your game is getting roasted alive.
edit:
I'm so putting that on the mod page.
EDIT: This is pretty low on my mod load order, if that has anything to do with it. I'll try messing around with it more tomorrow.
EDIT 2: The perk conflict was with the Pilgrim mod; if you have both these mods, the 'Cultist' perk is removed, even if you had already put points into it beforehand.
EDIT:
if it helps to debug the problem, i do notice that i can select Dual casting without having to select the first rank in Conjuration Mastery, normally I have to select the 1st rank in the mastery before the rest is available.
Thanks for the quick reply.
i have a lot of mods to trial and error. any tips on narrowing it down? LOOT isn't displaying any errors and the only warning is with a path for The People of Skyrim and Immersive Citizens, so doubt that is the issue.
i have apocalypse installed, but that shouldn't affect psiKotic, and im loading PSi after Apoc.
i don't know what might be conflicting with this mod so i have no tips to tell you. i don't have the mods you mentioned so i don't know if they conflict. i tried Apocalypse + Ordinator + Psikotics and i can unlock the Psikotics perks. i even tried to put Psikotics first and then the other 2 and i can unlock the perks. do you let the mod fully start? i mean get the start of the quest, the pop-ups, and the mod manager spell. sometimes it takes a few seconds to get those. especially the pop-ups. i don't know if this is causing your issue. just asking just in case this is the reason.
If you give yourself the Basic Necromancy perk via the console, you should be able to select the other perks like normal. To do this, enter the following commands into the console:
help "basic necromancy"
-This will give you the id of the basic necromancy perk.
player.addperk <id>
-Replace <id> with the id you were given with the previous command.
EDIT:
This works GREAT. much thanks to you, the guy who ported this, and to the original author. I suggest that the guy who ported this adds this as a patch to this mod, noting that it is compatible with Apocalypse and Ordinator.
I just wanted to say big THANK YOU for sharing the Ordinator - Psikotic Necromancy mod patch.
I can confirm this is working - @Solus should sticky this solution.
Edit: couldnt find info anywhere so I just began playing around... figured it out
for other newbs: download via 7zip, add to skyrim data folder. go to skyrim data folder. Open vortex in seperate window. click on mods. You will see at bottom a large section titled "drop URL"
drag your ordinator patch from skyrim data folder to here. Not from 7zip..... I am an idiot lol
For me I can control to some degree the human followers but not the undead or summed creatures.
Any advice? I want to order my skeleton army around to attack.