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PsiSoldier - Converted by Solus304

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  1. Solus304
    Solus304
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    Just to clear this up for anyone that may be confused.

    On Psisolder's orignal mod page located here (https://www.nexusmods.com/skyrim/mods/16394?tab=description) it states that conversions are allowed to other games. And since Skyrim Special Editions is considered another game i believe i am in the ok for doing a base conversion. I loved this mod in oldrim and if everything is working as it was. Then this will be a awesome mod for anyone of the necro persuasion.

    Now where i beleieve i may run into some issues is improving the mod. Cause the permission page states that i must obtain his permission. Now while i may not be able to do that, a nexus mod could inform me of what i can and cant do, i should be in the clear to do a base conversion as is.

    I really hope yall enjoy this as much as i do, and if there are any questions feel free to ask.
  2. Solus304
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    ATTENTION ORDANATOR USERS

    Well i tried to reach out to the guy who made ordanator to make a patch so i could focus on the rest but this is his response.

    https://gyazo.com/a6bce804e51b9eaf35ec092581396a1e

    Since he doesn't seem to care at all then neither shall i. Just follow his instructions for what to do
  3. Solus304
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    Ok so far i havent found any issue with the mod as is. I would really like to start working on patches for things like undeath. Ordinator, Path of Sorc etc. What i need from yall is some more confirmations of stability and things working right. Once i have that ill begin work on the patches. So please if ya want patches help me out making sure things work as it is.
  4. cable09
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    hey i just started a game legit level 4 and im not seeing any of the new perks does anybody know why this is?
    1. cable09
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      i've restarted multiple times and uninstalled mods i thought could maybe interfere but still no new perks
       
  5. accretia00
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    the perks Imbue the Dead, Hasten the Dead, and Harden the Dead and 2 others have quest stage requirements for Path of the Necromancer quest of this mod that don't exist. i changed the stage requirements to the 1st quest stage of the mod https://drive.google.com/file/d/1wMLe1O-aJZGYUzQwFmjUmual9jozYSU5/view?usp=sharing
    the Undead Ice Mage summon has an <error: could not be solved> in the script PsiIceMageSummon. i've left this untouched cause i don't know if the script has to be removed.
  6. Senpaisage
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    AE update?
  7. bpshibbs
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    I've got this at the bottom of my load order before the bashed patch and none of the spells appear to be anywhere. I couldn't even add spells listed in the records in SSEEdit with console commands. I tried player.additem 01009E1A 1 for example to add the stygian paths:whiterun book and I got an error that it wasn't found. None of the spell books seem to have gotten into the bashed patch.

    The perks are there but without the spells lots of them are useless. I want to devour souls damn it.

    I think this needs some bash tags added or something but I'm not sure on the proper syntax. I'm looking at where you edit the metadata in LOOT and considering adding an invent.add tag but what goes in the condition? Just the item formID?
    1. accretia00
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      you can try using Add Item Menu mod, use it while in-game, then choose this mod, and anything related to this mod will appear including the spells.
  8. Shakyleek
    Shakyleek
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    I love this mod and the potential it has. I am curious though is it now dead since it has been so long without any updates?
    1. accretia00
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      the modder is not working on the mod for more than 10 years.
  9. accretia00
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    this is an attempted patch for Ordinator for the conjuration perk tree. what i did was merge the Ordinator and Psikotics perk tree. i'm not a modder, so if there are issues, use CK or SSEDIT to resolve it https://drive.google.com/file/d/18a9aLhz80TQ9sTLRFaEqolsIFanV5hYg/view?usp=drive_link
    1. Kinnyth
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      Access denied man
    2. accretia00
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      it's kinda late reply, but i have fixed it. i forgot to make it public.
  10. known000a
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    alright im pissed why does my game keep crashing when i open the conjuration skill tree i latterly cant go in without it crashing someone help.
  11. qaqa4121
    qaqa4121
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    I absolutely love this mod, but i do have one question. Whats with the extra orbs in the main room and why can't i use the orbs in the laboratory( other than the undead one ) even after i got the respective things?
  12. beyondfubar
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    Greetings fellow lovers of this mod! I see a lot of Ordinator love out there, and that was my go to mod of choice. I've made a small patch to allow you to enjoy the goodness of this mod with a variant of ordinator! This is of course a horrible terribad idea, however you'll notice it in the required files here. Assuming I stay ahead of script death and do not quit out you'll find an update whenever the hell I feel like it!

    Possibly a script refresh too. We all know how long a 40 hp skeleton that takes 10 seconds to summon lasts in a dragon fight. But I've misplaced the pex/psc that I used and I don't feel like beating my head against a compiler for papyrus if I do not have to.
    1. accretia00
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      you can make the weak skeletons, etc of Psikotiks very strong with combination of mods.
      with Odin mod, the undead benefit from Dark Souls perk so they get 100 HP. it's at Conjuration level 70, but this won't take that long to reach. if you install Realm of Lorkhan and choose Necromancer class, you get 20% faster level of conjuration, and you can also choose the mage stone to get another 20%.
      the perk tree from this mod has a perk that increase the HP of raised/summoned undead=Harden the Dead and it has 10 ranks. when the perk reaches rank 5 you get a buff spell that increase the HP by 25. at rank 10 the perk it gives 50 HP instead of 25 and it also gives a HP regeneration effect.
      Apocalypse has a spell that allows you to cast the beneficiary self-target spell of the left hand to on all nearby summoned or reanimated minions = Power of the Master.
      Ordinator has a perk = Barrow Lord at level 40 = Skeletons take 25% less damage from attacks.
      Adamant conjuration perk tree has a perk at level 30/80 = Summoned creatures gain 150/300 Armor Rating and 25/50% Magic Resistance.
      the Reliquary of Myth mod makes the Necromancer's Amulet to give HP regeneration to summoned and raised undead so you get more HP regeneration. it also has a 50% increased damage effect.
  13. beyondfubar
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    I bugged Psi for years over bringing this mod into various patches such as Requiem, I had done the patches but wanted to see if it was ok to upload. Anyways I'm about half done with a very quick and dirty patch of this version into: https://www.nexusmods.com/skyrimspecialedition/mods/31598?tab=description which by the way is the best damn thing ever.

    Not sure if anyone wants to use them together, I'd be happy to share it. Really just adds all Psi's perks to the existing tree, but I also try and just carefully cut around the bugs (such as the weird Spell Tome that has tiny text and seems to suggest three summons at once, and also costs like 130k gold) I could probably fix the sanctum, but I'd never use it compared to the work it would take to fix it.
    1. Susaphone
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      Would you be willing to share the Patch?  I am interested in it.

      Thank you.
    2. teepeezombie
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      I'd be really interested in it, too. Please share. Thank you.
    3. KaioGamer
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      Hey Bro, if u could share the patch, i would love to use It. ??
    4. Dima9r27
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      I’d just love a patch for Ordinator. The link in the pinned comment leads to nowhere and I don’t know how to merge the two mods together 
    5. Pgamer14
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      Could you share the Patch pls? would be much appreciated.
    6. Junanagou
      Junanagou
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      The patch bruh plsss ;(
    7. LilithDragimire487
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      Having a patch to get this mod and Pilgrim to play nice with each other would be good. *hint hint*
      BTW, this is with base game, not Requiem. (I don't really use that mod.)
    8. beyondfubar
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      Your wish is my command.

      https://www.nexusmods.com/skyrimspecialedition/mods/101333/

      I think I should go into detail about why this is a bad idea though. The script intensity of this mod, and it's subject matter, is the Skyrim equivalent to a line of plutonium nyborg. I don't know fully what it is, and I don't want to be responsible for the inevitable outcome (Save death) but man it is fun the whole time your game is getting roasted alive.

      edit:
      I'm so putting that on the mod page.