Skyrim Special Edition

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Rougeshot

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rougeshot

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129 comments

  1. rougeshot
    rougeshot
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    Hi Everyone,

    I hope you're all enjoying "Savage Wolves"!!!

    Please feel free to send me as many images or videos of your Savage Wolves as you like, I truly enjoy seeing your encounters!

    And don't forget to check out my other mods as well, keep tracking my profile for any updates and future releases, I'm sure you'll enjoy them all!
  2. rougeshot
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    Hi Everyone,
    I'm glad you're enjoying Savage Wolves, I just would like to clarify that since the foxes share the same skeleton as the wolves, the ".ESP Plugin" is required to keep the the two skeletons independent of each other. It's a small price to pay for great looking wolves!

    Have Fun & Enjoy!!!
  3. Pickysaurus
    Pickysaurus
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    Hello there!
     
    Thank you for sharing your excellent new mod with the Nexus Mods Community!
     
    We like it so much we're going to promote your mod on our Social Media.
     
    Look out for your mod appearing on our Facebook or Twitter over the next few days!
     
    Keep up the awesome work!
     
    - Nexus Mods Staff
    1. rougeshot
      rougeshot
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      Hi Pickysaurus,
      I'm truly blown away to even have been considered let alone selected by the Nexus Staff among all the other great mods out there!

      I'm truly honored, thank you so much!!!
  4. rougeshot
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    Hi Everyone,
    Just released "Savage Wolves and Feral Foxes" version!
    This version includes my new mod "Feral Foxes" which transforms your cute vanilla foxes, into stealthy feral foxes!
    Make sure to uninstall the old version before installing the new version!
    Have Fun & Enjoy!!!
  5. Bart1966
    Bart1966
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    The wolves looks great but I see some reports of a conflict with the esp (and Mortal Enemies, maybe others) and I'm too much of a noob to figure it out. If I install Savage Wolves but deactivate the ESP, will the new skeleton and posture work at least?
    1. rougeshot
      rougeshot
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      Hi Bart,
      Just load Savage Wolves below Mortal Enemies and you should be fine.

      Enjoy the mod my friend.
    2. Bart1966
      Bart1966
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      OK, thanks!
  6. khazhak
    khazhak
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    protip: combine this mod with THIS mod: https://www.nexusmods.com/skyrimspecialedition/mods/63378?tab=files
  7. nexusbla18
    nexusbla18
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    Why is there an entry that allows foxes to use crossbows? lol
  8. Oozaru85
    Oozaru85
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    Is this compatible with Enderal SE? I'm getting an error in TexGen on Enderal SE, telling me that some REFR ID is being overwritten by some other ID in this file? ôo
  9. criims0nsky
    criims0nsky
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    I love this mod. But I also love the True Wolves mod. Wish both played nicely with each other.

    So I sent you a private message with a request, to hopefully be done with this wonderful mod.

    I tried doing it myself but I hit a brick wall lol.
  10. Denixerianer
    Denixerianer
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    this mod is not fully compatible with the mod "Mortal Enemies". The esp from this mod overwrites the line "Strike Angle" that "Mortal enemies" changes. Not fatal and a patch would be easy to make.
    1. Drainzer01
      Drainzer01
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      Thanks for the info, ill wait for a patch before downloading
  11. heywhy2
    heywhy2
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    Hello! I wanted to ask if all of your mods that edit Skyrim's animals/enemies are compatible with the Footprints mod as it mentions that it does rely on bone names, their positions and such.

    Thank you for your time! 
  12. Valennia
    Valennia
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    Duuuuuuude your mods are fucking AWESOME!! After years and years of all these texture mods, mesh mods, animation mods, and no one has given any attention to skeletons, these changes up the immersion by 9000! Thank you so much for your efforts and making me excited to mod and play skyrim again after all these years. <333
    1. rougeshot
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      Hi Valennia,
      The excitement in your post reminds me why I enjoy modding so much! Making a real difference in your game is what I enjoy most about modding.  
      Have fun and enjoy the mods!
  13. harmlessinsanity
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    God, I really want to try this mod but I'm gonna have to .esl it to fit it in this load order. I really want to try all your creature animation mods out! Great work!
  14. DudelSaur
    DudelSaur
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    Hello! I was just wondering if you can help me out. Your mod works great, but I've installed Skytest in order to make them less aggressive. However I do not see much of a change in their behavior, save the new sounds added by skytest. Skytest also uses meshes; do you think your mod is preventing the changes to the wolves? And if so, would you be so kind to create a patch? Thank you!
    1. Sazie
      Sazie
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      I used skytest and seems to be working fine but I'm using the light version in optional files only, so I can use other mods with it. So long as it doesn't edit creature behaviors with other mods, it should work with any mesh mods including this mod.