This does NOT apply to every single staff added by Elemental Staffs. The Falmer staffs, un-enchanted staffs, and a handful of others won't equip on the characters back.
To test, I used AddItemMenu and put every single staff from the .esp into my inventory, then equipped and sheathed each, alternating hands.
I then ran the Dual Sheath script as described on the Ecotone main page. This got about 90% of the staffs to properly equip on my characters back, both on the left and right side along with vanilla staffs.
It appears the meshes for the non-glowing, un-enchanted staffs are not included for Dual Sheath to detect them properly, nor are the Falmer staffs (the staffs with the prongs on the tip), as well as a few of the golden staffs.
Hi, I followed the instruction video linked in the description page. It works but in LOOT i get this: "This plugin has a header version of 0.94, which is less than the game's minimum supported header version of 1.7." This is the .esp plug in created by the patcher.
I still can't get the staffs to show up. I'm running Ecotone DSR, and I have the patch and it's all in the right order. Do I still have to run the xEdit script. The page on Ecotone implies that you don't.
Can confirm that with or WITHOUT running the script, this does not work for all of the staffs.
Some of the un-enchanted destruction staffs, falmer staffs and a few others won't equip on the back (I think they are missing the meshes needed for dual sheath?).
Just finished testing with every single staff that is included in the Elemental Staff .esp both with and without the script being run in SSEEdit.
There's also an SSE version called 'Echotone Dual Sheath' which will work with any mod with left handed models, so DSR patches work too. You just have to run an already provided and set up script in xEdit, which is stupidly easy.
Definitely easier than converting DSR, anyway. I tried and got it working but the end result wasn't worth the effort put in.
17 comments
To test, I used AddItemMenu and put every single staff from the .esp into my inventory, then equipped and sheathed each, alternating hands.
I then ran the Dual Sheath script as described on the Ecotone main page. This got about 90% of the staffs to properly equip on my characters back, both on the left and right side along with vanilla staffs.
It appears the meshes for the non-glowing, un-enchanted staffs are not included for Dual Sheath to detect them properly, nor are the Falmer staffs (the staffs with the prongs on the tip), as well as a few of the golden staffs.
I followed the instruction video linked in the description page. It works but in LOOT i get this: "This plugin has a header version of 0.94, which is less than the game's minimum supported header version of 1.7."
This is the .esp plug in created by the patcher.
Some of the un-enchanted destruction staffs, falmer staffs and a few others won't equip on the back (I think they are missing the meshes needed for dual sheath?).
Just finished testing with every single staff that is included in the Elemental Staff .esp both with and without the script being run in SSEEdit.
https://www.nexusmods.com/skyrimspecialedition/mods/17763?tab=files
"Elemental Staffs SE by Carnage2K4 - Zhalroth's Dual Sheath Redux Patches by Zhalroth"
^^The guide is for MO2, I'm using NMM will that video apply to NMM users as well?
Try this guide it worked for me.
Definitely easier than converting DSR, anyway. I tried and got it working but the end result wasn't worth the effort put in.