Recommended MOD order (This is the deploy order in Vortex, not plugin load order): SMIM Unofficial Material Fix Other MODs that replace the meshes Compatibility patches of Unofficial Material Fix
If there is any other mod that replaces vanilla meshes in bsa format. You'd better unpack the bsa to avoid unexpected result due to bsa/loose file confict.
For now I'm playing FO4 and there's no good reason for me to go back to Skyrim. FO4 is a Skyrim with better texture rendering, more powerful UI, better dramatic combat and city construction. I hope someone can give me some good reasons.
If you find that this mod conflicts with other mods, you can safely let other mods overwrite this mod. Generally, there will be no problem.
Enjoy yourself but you might want to check out all the immersion and animation stuff coming down the pipe. It's the stuff I miss most in Fallout 4 from Skyrim. Your stuff in FO4 does fill some of the gaps though. FO4 probably needs you help more anyway.
Thank You so much for thousands upon thousand of hours you have decided to spend on talented, passionate creation of some of the must-have mods for Skyrim. Eternally grateful.
P.S. Even on potatoes without ENB/CS, Azurite II is an Ultimate decision for weather in my opinion.
A little bit of "no sound" when walking up the steps towards the Windhelm palace courtyard. Might be my Immersive Sounds though or something. Thank you for the mod.
The Rens HD Shrines patch seems to be incompatible with the latest version of Rens HD Shrines - Mara's shrine uses vanilla meshes when combining the mod and the patch. It might also be the case for other shrines, as I haven't checked them all, but some still work fine.
Not an expert put, usleep fixes are more deeper and under the hood. So their edits are done within a plugins. This mod only needs to fix loose physical files, nifs mostly. tldr, they are doing different things and have no conflicts.
There's a high chance I'm wrong, but is it possible that the "Unknown" materials are the correct type? They seem to consistently be used only on animated metal objects, and some stuff I found said that the "Unknown" material is specifically required to allow animated objects to be able to send OnTrigger events (or at least "SKY_HAV_MAT_UNKNOWN_1591009235", I couldn't find any documentation on the other Unknown materials). (https://www.afkmods.com/index.php?/topic/3669-overhauling-the-weapon-rack-scripts/page/16/#comment-147976 is the one that talks about that material)
I just wanted to poke fun at elzee. Their comment did not age well. I love F4, or at least I want to. But it is just not at the level of Skyrim from a modding perspective. The support just not there, be it because people just don't play it or it is just difficult to work with.
The only thing it's got over skyrim is the fact that it's Fallout. Gun mods, modern clothing and styles etc.
263 comments
SMIM
Unofficial Material Fix
Other MODs that replace the meshes
Compatibility patches of Unofficial Material Fix
If there is any other mod that replaces vanilla meshes in bsa format. You'd better unpack the bsa to avoid unexpected result due to bsa/loose file confict.
I hope someone can give me some good reasons.
If you find that this mod conflicts with other mods, you can safely let other mods overwrite this mod. Generally, there will be no problem.
P.S. Even on potatoes without ENB/CS, Azurite II is an Ultimate decision for weather in my opinion.
This mod only needs to fix loose physical files, nifs mostly. tldr, they are doing different things and have no conflicts.
The only thing it's got over skyrim is the fact that it's Fallout. Gun mods, modern clothing and styles etc.
Sad but just true. :(
Is it safe to install mid playthrough?
Is it compatible with USSEP?
Thanks