Hey guys, sorry for the long silence. I took a break and then moved on to modding Planetfall and at this point I don't think I will be coming back to Skyrim. I had a blast, but at this point I'm completely burned out on Skyrim. While there are a few outstanding issues, I had no instability or game breaking problems in a 250hr playthrough featuring an absurd number of mods including all of my own. This mod, as well as all of my mods are licensed under the cathedral license, meaning if you want to pick up the reins you absolutely can.
Thank you for this, endorsed! I have a question though: High Level Enemies mod page is full of people complaining that it causes ctd and enemies spawning without faces and such, have you experienced any of this? I want to try using that mod with yours but I am a bit weary after reading all those posts. It would be great if you made your own version of that mod since your still on here and actually respond to peoples posts...
For what it's worth I have 100 mods installed and I've been using High Level Enemies for about two days now and I've had no ctd's or any other kind of strange issues like the ones you've mentioned. Also keep in mind that some people reporting problems could be having an incapability issue with another mod they have installed that's interfering with the High Level Enemies mod in some way.
Hey man I've got a burning question, so you shouldn't pair this up with scaled version of enemies for HLE right? I'm like 90% sure thats the case, and I personally prefer your version since it'd be easier to balance vanilla illusion spells like that.
Mods that add enemies to the leveled lists, like HLE, are recommended (even in my mod description). This mod will spawn enemies from the leveled lists so they are more appropriate to your level. Mods that add enemies to the leveled lists give the game more options when choosing enemies to spawn. For instance, if you were level 50 with just vanilla Skyrim and you encountered an enemy spawn for a weak bandit the game would spawn a bandit around level 17. With just this mod, it would try to find a bandit around level 40. However, in vanilla the highest level bandit entry is around level 25. With this mod and HLE installed, since there are many more higher level bandits (even more with OBIS) in the level lists, the game will actually find leveled enemy entries around level 40 to spawn.
god knows why but I suddenly can't get this to work. MCM won't even show up. have tried reinstalling skyui and skse. ._. it worked for me forever but now it's not!
I figured it out! I accidentally BSA'd my entire games folder with the cathedral assets optimizer a few days ago, and reinstalled everything rather than try to figure out where the BSA went. then I found and unpacked the BSA. my skyui was loose files, so it got corrupted with duplicate files and such. I had to fully uninstall skyui before reinstalling it; stopped having problems.
Just as a question, will this affect the named dragons that Alduin resurrects from burial mounds? I was really disappointed that despite me being such a high level, they were only normal dragons instead of the late game ones.
I don't believe the named enemies are in the generic leveled lists, so this mod won't affect that. If you are looking for tougher dragons there are mods that address that. This mod just changes how leveled enemies spawn from leveled lists. The main difference you will see is that the fodder enemies in caves and outside of them won't be a third of your level anymore. Also bosses and other enemies will be higher level, if those enemies exist in the associated leveled list.
Hi again Amigo , stil enjoying your Quality Mods , hope you don,t mind asking whenever i have a Question .
so i installed your other fantastic Mod aswell , Temper Enchant Service , both this & that Mod are now Pinnacles in my Load Order , i was simply wondering i noticed they share Files they want to overwrite , i don,t think it,l do any harm , tho i thought maybe best 2 ask .
these 2 : , i let it overwrite , because i did,t know any better haha
My mods have support for FISS which is another mod that allows you to save custom mod configurations (save MCM settings). I have to include these files so that way if you don't have FISS installed, my scripts don't fail to execute. The files are identical so it doesn't matter which ones you overwrite.
52 comments
Thanks,
RogueRifler
Is this intended ? because 10 x 1.4 doesnt equal 30 ... so ... wtf?
is the multipler in the MCM menu like 1.4 = +140% by any chance ? because it would make sense.
edit -> actually it is from MLU
weird that it only effected this mod's MCM!
so i installed your other fantastic Mod aswell , Temper Enchant Service , both this & that Mod are now Pinnacles in my Load Order , i was simply wondering i noticed they share Files they want to overwrite , i don,t think it,l do any harm , tho i thought maybe best 2 ask .
these 2 : , i let it overwrite , because i did,t know any better haha