Riverside Shack is a unique and fully customisable player home. You have to start by re-building the old structure after defeating the Sabre Cat which has taken up residence. The shack is part of the vanilla game, but it really didn't have much of a purpose. Along with the customisation choices, the mod also includes some great features.
Fixed an issue where ths shutters were clipping so they look a little better.
Tweaked the setting for the sabre cat loading screen to try and prevent it from showing so often.
Fixed an issue with some new ciling posts showing through the ceiling pre-build.
Fixed some typos on the note.
Fixed some crafting object keywords.
Fixed an issue where the shack was not tagged with the keyword for player home.
Fixed an issue with the wall mounted sabre cat head textures.
FIxed an issue with the utility cell door showing on the map marker.
Re-added weather clipping for the legendary version of the mod to prevent rain and snow from coming through the ceiling.
Split the quest into two. This allows for a better learning experience when the player plays for the first time.
Changed the colour of the lanterns and candles.
Added mining points for clay, stone and iron around the shack for more convinient mining of resources.
Added additional landscape detail in the areas surrounding the shack.
Changed the textures of the shack to use Whiterun architecture with vertext colour changes, adding a unique but fitting look.
Replaced the decking for the smelter, adding a stone foundation instead.
Added a new sign for checking your saw log count.
Removed the requirement for a bucket when gathering tools for crafting the shack.
Removed the "hours passed" notification when crafting.
Added new barrels for the shack from kelretu's resources, adding a more unique look and feel to the mod. These are also optional with the new FOMOD installer.
Replaced noble furniture with upper to be more fitting to the shack.
Replaced the boat with an animated version.
Added window dust effects to the windows for improved visuals.
Added the ability to wall mount a number of creatures rather than just the black sabre cat.
Improved the craft item inventory visuals.
Added a new workbench in place of the old with a better set of drawers built in.
Added a saw log carriage and horse to Mixwater Mill to better explain how Giflre manages deliveries.
Improved and re-wrote the majority of scripts throughout the mod.
Renamed all of the references throughout the mod for better mod management.
Removed unecessary script fragments.
Changed the crafting time of certain objects.
Removed the supplies you take from Gilfre and linked the items to other objects in the shack instead.
Improved grass clipping issues.
Added a delay to deliveres between 8 and 12 hours depending on what you purchase.
Improved various meshes and textures in detail and resolution.
Improved the UV mapping on objects, providing more detail with no performance impact.
Removed the container trigger boxes, allowing for mods like Quick Loot to work natively with the mod.
Completely reworked and updated the customisation features of the mod.
Completely reworked and updated the crafting system, bringing it more in line with my latest mod projects.
Riverside Shack is an old abandoned dwelling just southwest of Windhelm, east of Gallows Rock and along the White River. In the vanilla game, it serves very little purpose other than to house a levelled animal, usually a sabre tooth cat. This mod aims to make much more use of the abandoned shack by allowing the player to rebuild the broken-down structure and turn it into a cosy home for the player to come back to after his/her adventures.
The mod comes with a short quest providing some backstory to the previous owner and provides a small reward depending on which path you choose to take. Building the home is a simple process and works similarly to the Hearthfire system with tutorials provided as you progress through sections of the mod. You'll have the opportunity to customise your home, changing the colours of the bed covers, drapery and even roofing on the shack.
Make yourself at home, customise the shack to your style and relax by the river away from dragons, your spouse and adopted children.
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The Story
Riverside Shack comes with a short story to help bring backstory to the shack and to blend it more into the land of Skyrim. It's a short quest and extremely quick to complete, especially if you take the easier route. The consequences of your actions however can have a lasting effect on the mod after the quest has been completed. You can read the spoiler below for brief details on the quest if you're experiencing those consequences.
Spoiler:
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The remains in the shack are those of a man named Irnste who has been eaten by an unusual black sabre cat. You will discover a letter that was intended to be delivered to his old friend up in Solitude. Delivering the letter results in a small reward and you'll meet a man named Roglin. He'll bury his old friend in a small grave near the shack and visit once per week for 4 hours. Burning the note, however, results in the shack becoming haunted and you'll experience haunted events before being prompted to dig up Irnste's remains and burn his bones to lay him to rest. These are found at the location where the grave would have been placed to the left of the shack on a small hill.
Compatibility
The main compatibility issues with this mod will be with anything that edits the same cells, mainly riversideshackexterior01. One popular mod known to have an issue is Interesting NPCs, however, a patch has been included in the FOMOD to relocate the NPC in question.
Other minor compatibility issues will include mods that add animations to beds such as Go To Bed. A patch is included for GTB within the FOMOD. Additionally, any mod that adds a light source for the campfire in the abandoned shack will need the light to be enabled parented to the RSXStructrue reference, otherwise, there will be light bleeding through the walls from an old light source. Also included in the FOMID are patches for Relighting Skyrim and Tamriel Master Lights.
One final small patch is also the inclusion of two meshes for SD's Horn Candles.
Special Thanks
A massive thank you to my partner simsim899 who managed to keep me on track with my modding ventures, providing valuable feedback and assisting with some elements here and there as required.
I would also like to thank TheBlackKnight3000 for his custom workbench. He's also made some changes to the windows to ensure they match up nicely.
Please find resource credits at the top of the mod page.