Skyrim Special Edition
0 of 0

File information

Last updated

Original upload

Created by

c0uTep

Uploaded by

c0uTep

Virus scan

Safe to use

Tags for this mod

26 comments

  1. ShinsFortress
    ShinsFortress
    • premium
    • 8 kudos
    Not bad, ta.
  2. Stronglav
    Stronglav
    • supporter
    • 8 kudos
    I need uber cheat version please.
    +800 everything possible.
  3. VictorCreed2
    VictorCreed2
    • member
    • 4 kudos
    I might have used this if the fragments weren't half the strength that they should be. I wouldn't waste a necklace slot for +15 Magicka and 5% cost reduction. That's worse than the vanilla enchantment in most cases.
  4. HatchetBanana
    HatchetBanana
    • member
    • 2 kudos
    Is there a way to make it light armor like the amulet of articulation? and or the pieces as well? just came to me as i was refitting for a dungeon if i had lite armor ring/amulet since i found that diadem of the savant(lite armor circlet). oh yah TY for this revamp on a great item!
  5. SMB92
    SMB92
    • premium
    • 121 kudos
    Good call, thx for sharing.
  6. hamletsdead
    hamletsdead
    • premium
    • 34 kudos
    Nicely done, thanks. Extra bonus points for the mergeable .esp for anyone who uses Wrye Bash.
  7. MANTIKORR
    MANTIKORR
    • member
    • 0 kudos
    Does the unlocked version allow the disenchanting of the finalized amulet, or just the fragments?
    1. c0uTep
      c0uTep
      • member
      • 2 kudos
      You should be able to disenchant the full amulet as well!
  8. EvilCowKing
    EvilCowKing
    • member
    • 1 kudos
    Thx! Much needed!
  9. Garnog
    Garnog
    • member
    • 2 kudos
    I never understood why Bethesda gimped so many of their artifacts, especially considering the effort you had to go through to get them. Endorsed, of course.
  10. end0rphine
    end0rphine
    • member
    • 0 kudos
    Just to confirm: Gauldur's completed amulet enchantment cannot be used on other amulets?
    1. c0uTep
      c0uTep
      • member
      • 2 kudos
      Thank you for asking! What has really happened is that I have forgotten to add the worn restrictions of the powers. This has allowed the different enchantments to have their own restrictions, which can be anything. Silly enough I have play-tested the unlocked version while having an enchantment unlock mode (meaning you can put any enchantment on any piece of equipment), hence why I have never seen any error with this version. However, I have now added the correct restrictions to the powers. This will enable the enchantments to head, neck and finger equipment types (helmets, necklaces and rings).

      Good eye, without your report I wouldn't have seen this (as I use the locked version). Thank you!
    2. end0rphine
      end0rphine
      • member
      • 0 kudos
      Well thankyou for making this mod!