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polingc

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polingc

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  1. polingc
    polingc
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    Dragon Fodder-Mortal Followers (1.5) is available for Xbox

    https://bethesda.net/en/mods/skyrim/mod-detail/4086107
  2. polingc
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    Update 1.6.1 Notes:
    -Applied mercenary hireling bug fix to all mercenaries. I don't know why some mercs worked without issue while others had problems, but they all have the same bug-fix applied now just in case. If you still have problems hiring any mercenary please let me know which one(s).

    Update 1.6 Notes:
    -Bug fixes as reported by user posts. Thanks guys! See change log for details.

    Update v1.5 Notes:
    -All mercenaries from inns are now proper hirelings and cost gold to recruit (500g, just like vanilla hirelings)
    -All guild followers are now quest locked and can be recruited after you've advanced far enough in the guild main quest. Recruits are available after the first quest or two, veterans about half way through the guild quest lines.
    -Civil war followers start the game disabled (e.g. hidden) and are spawned in after you've advanced in the civil war for your respective side. This was done to avoid any potential conflicts with the final quests in the civil war, and any unwanted repercussions/immersion-breaks of having permanent, respawning Stormcloaks/Legionaries after you've annihilated that faction.
    -Drunk friend's memento wasn't showing up in game and wasn't equipable (arm wrappings). They've been replaced with iron gauntlets that buff hand-to-hand.
  3. deleted147549573
    deleted147549573
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    Perhaps the next version can be dwarven construct followers that you have to invest resources into so you don't feel bad about leading adventurers to their deaths.
    1. FauxFurry
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      There are Dwarven construct followers in the Timelost Dwemer mod, Dwemer Certified and Ordinator.
    2. deleted147549573
      deleted147549573
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      Thanks!
    3. Jarheddd
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      leading adventures to their deaths is the fun part
  4. WaistLandMan999
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    The beast folk NPC companions have the wrong voices. Big immersion breaker.
  5. deleted147549573
    deleted147549573
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    How will we know which are respawning and which are not respawning? Do they have generic names or something?
    1. polingc
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      Yes. The respawning followers are names like "Fighter Recruit", "Mage Recruit", "Fighter Veteran", "Mage Veteran" etc.

      The non-respawning followers are properly named and their initials are always "D.F." e.g. "Drinks-with-Friends", "Demelza Fireborn".
    2. deleted147549573
      deleted147549573
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      Awesome!
  6. evilestboss46
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    Is this mod dead? Icant seem to get it to work
    1. polingc
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      Kind of? I haven't updated it in years and last update it seemed like it was at a good place so I haven't touched it.

      What exactly is the problem?
    2. evilestboss46
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      nothing works no changes are made when installing the mod ive tried with vortex and manual install
    3. deleted147549573
      deleted147549573
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      Did you have any luck getting this to run so far?
  7. Mustashe
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    Great mod. Do followers not heal after combat ends, though? Seems difficult to keep them alive if you're playing a non magic character? I read your recommendation to heal them but I just don't want to do anything restoration based, tbh. It's not a big deal since I am used to death being a big part of my companion's.... Experience....

    I think you should allow multiple followers, though. :) The idea is to give us the most freedom possible. Balance is very much dependent on the person's mods. In vanilla it's true, having 8 followers would be overpowered, but..... With Obis, deadly dragons, and ASIS increasing spawns, then add in some damage multiplier mods and it really is a bloodbath. I play where I take a "company" of troops to certain areas. Fighting in the civil war, hunting dragons, or hunting vampires, or things of that nature, and basically every mission some of us die and I need to replenish my forces in a local tavern. Course finding followers is tough when they die like flies. That's part of the reason I got your mod. Cheap fodder who can die on the front lines with me :D so it's honestly great for that and it's forever in my load order. With that said, I think you should make them heal after combat so I don't need to do it manually with magic :)

    Anyway, great mod! I wish more people made mods like this, since I go through followers like I go through my bag of potato chips. It's basically X Com out here in my skyrim settings :P lol
    1. Agnusthemagi
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      This is a problem, followers only regenerate if they are protected/essential. Or with a mod that adds that ability, in Legendary edition there where some, maybe there is one for Special Edition too?
    2. praxis22
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      https://www.nexusmods.com/skyrimspecialedition/mods/24127
      This mod adds a lesser power which allows you to administer potions and poisons to friendly NPCs, to buff or heal them
  8. pain123456789
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    Hi guys! I'm really want this mod, but after reading the comments i have my doubts .Are there a lot of bugs in this mod?
    1. Shardori
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      I know this is rather late, but I've used Dragon Fodder for years, and I've never had any issues with it whatsoever.  
    2. ShawnDriscoll
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      I haven't noticed any.
    3. pain123456789
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      Thank you so much for the answer guys :). 
  9. ShawnDriscoll
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    Has anyone ported this to LE?
    1. polingc
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      Not to my knowledge. There are a few light-weight scripts (non that are SKSE dependent), so I'm not sure if it'd be safe to do so either.
  10. yaknafeinn
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    Another must have mod. Great THX
  11. Loxhy
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    the thief recruit follower doesn't attack anything.
  12. xpanchy
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    I love the mod and it's pretty much exactly what I was looking for, however I've encountered an issue where having this mod enabled would prevent "Joining the Stormcloaks/Legion" to not initiate properly after speaking to the relevant NPCs about joining, I'd be told to go kill the ice wraith or clear the fort but no quest would actually start. I used console commands to brute force complete those quests and then I found doing the "Jagged Crown" that after I give the crown to Ulfric he would give me a message from General Tullius to give to Balgruuf and the quest would basically make me switch sides to Imperial.

    After looking through what mods edit the Civil War questline in SSEedit it's just this one and USSEP and I found that this mod has a couple of scripts related to those quests (I'm guessing after Joining the Stormcloaks/Legion quests are completed you unlock the ability to recruit a Legion/SC follower?) and after I disabled this mod it all seemed to work as intended again.

    I did delete the generic non-unique NPCs from this mod a while ago so it's possible this script was trying to execute with NPCs that are no longer exist, I've not done much with scripts in SSEedit before, would it be safe to delete the scripts associated with the CW quests so I can continue the questline and havfe this mod installed? Easiest workaround I can think of is just to disable the mod until I've finished the questline

    tl;dr great mod but seems to cause issues with the initial Civil War quests