Skyrim Special Edition

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74 comments

  1. tataunka346
    tataunka346
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    Trying to get the racemenu plugin to work, but no matter what I do I can't get it to. Warpaints for other races don't appear anywhere in racemenu after install. :-/
    1. Alkorri
      Alkorri
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      You all need to go to the Makeup tab, click on one of the columns. By default the colour is set to nearly invisible so just fix the colour by dragging the sliders towards the middle until it's something you all can see. Then go back and click on 'Choose Texture'. Now you can choose the warpaint, adjust to the colour you actually want, and Talos' your uncle.
  2. LucasWerewolf
    LucasWerewolf
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    One thing "vanilla" to "mod" pics, in my game the vanilla tattoos are not that pixelated as shown in the images here, and I have no mods than fix the warpaints installed.
  3. Satorosun
    Satorosun
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    Hi! Warpaint does not appear after I choose it in "make up"
  4. Jadex64
    Jadex64
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    This by extension is also perfect, wanted something vanilla but looking at orcs made me want to throw up. Now they only make me want to throw up due to their incredible overbite. So good
  5. CopperBoltwire
    CopperBoltwire
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    How do i make these available for the overlays, body paints, face paints, etc??
    I wish to make use of the glow effect...
  6. SummerrainRose
    SummerrainRose
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    Hey! Is this mod compatible with NPC overhauls that use vanilla warpaints?
    1. Akira1364
      Akira1364
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      Yes but it won't do anything if you're talking about mods that included merged tintmasks for each NPC already (unless you regenerate them all with this mod's files loaded).
  7. ishco
    ishco
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    Doesn't work on npcs :/
    1. Hyareil
      Hyareil
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      If you want these textures to apply to NPCs, you will have to generate new facegen files in Creation Kit (only textures are needed, meshes can be discarded).
    2. DataHam
      DataHam
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      Hey there! How do I go about doing this? Just open this mod on creation kit, then select the vanilla npcs then ctrl f4? I was also wondering if I could do this with the Botox NPC patcher. 
    3. Hyareil
      Hyareil
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      Open CK (if you're using MO2 you'll have to launch it through MO2), load plugins that contain NPCs you want to generate new facegen files for, then select all NPCs (they are under Actors > Actor) and hit CTRL+F4. This will generate new facegen files.

      If you haven't worked up with CK before, I recommend installing SSE Creation Kit Fixes first. There are also some tweaks to CK's ini that need to be done, like allowing multiple masters.

      If you have to use the Botox NPC patcher, then do it the way it's described in their sticky post. But if you only want to update warpaints and makeup, you could also try "DisableExportNIF" in SSE Creation Kit Fixes and ditch the patcher. This way CK would only generate new textures and wouldn't touch meshes.
    4. Dragonscoils
      Dragonscoils
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      I could play skyrim for 8 straight hours and probably look at my own character for 15 seconds. 
      I also would have liked the rather verbose description to mention this upfront.
    5. Akira1364
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      The only mods that do what you want are ones that literally include pre-generated facegen NIFs and their corresponding merged texture overlays lol. There's no reason you'd expect this mod to automatically impact NPCs...
  8. prismaticsquamate
    prismaticsquamate
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    Hello! I'm making a custom voiced Argonian follower that I plan to release on the Nexus at some point, for both LE and SE (currently in very early development for LE, then I plan to port to SE). Would I have your permission to use the alternate scaly Argonian warpaint texture from this mod (as well as the HD Argonian marking/"makeup" textures from your other mod Vanilla Makeup HD) for that follower's face? I would of course credit you (and anyone else whose assets I end up being able to use) in all the appropriate ways and link back to the LE and SE versions of your mods, and any non-vanilla head parts I use will not be marked as playable in the CK. I also do not plan to monetize the mod in any way.
  9. nightmarezone
    nightmarezone
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    Well after I installed this with Vortex a ton of textures are missing, stuff that shouldn't even be touched by this mod. I don't understand how this is even possible. I tried to regenerate NPC face data and CK keeps crashing because there's missing textures. What.
  10. Hamtaralstrasz
    Hamtaralstrasz
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    another mod (cathedral player and npc) require this mod, and tell to select vanilla textures for beastraces only, how can i do that ? the only time the installer asks for a beastrace related choice is for the racemenu plugin... for the textures it's seems to be all or nothing... does the beastrace only vanilla textures was a choice on an ancient version of this mod and was removed ?
    1. djanyreason
      djanyreason
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      I believe Cathedral HMB II contains conflicting files for the other textures.

      I installed this mod using Vortex and selecting Vanilla textures in the first option and none for the rest, then installed HMB II after - it created a conflict, so I set to load HMB II after Warpaints (as per HMB II instructions), and it did not result in Vortex reporting Warpaints as redundant. So, my assumption is the beastraces from this mod remain active, and the others are overwritten by HMB II
    2. SunnyTheCat
      SunnyTheCat
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      nm