Oldrim... where do I begin. I will post an oldrim version but with some good and bad news.
Spoiler: Remember from my old mod I said I don't have oldrim? Consider that and Creating esp's. I'll do my best to give oldrim users the same experience. (Given everything goes smoothly here first).
The killmove is just fantastic but i cannot make it work well with Nemesis . The killmove can be triggered in game after running Nemesis but it will lose the amazing custom camera and custom sound. Only running FNIS WITHOUT running Nemesis can see the whole version of this killmove. So I'd hope you'd considering making this mod compatible with Nemesis.
I can't get the killing animation to trigger. The stance and combat are working tho. I'm using FNIS. There's no explanation on how to install the mod on the thread or anywhere. Anyone can help me please?
how do you get it to work with these? I have Nemesis and Nemesis PCEA (since CGO doesn't work with FNIS) I've literally tried EVERYTHING in the book to get this to work, it ends up looking terrible and glitchy (T-Pose like animation or animations just not working and broken)
how do i use this with only Nemesis and Nemesis PCEA? Can i use this with combo animation framework plus stances? How do I structure these files inside a DAR folder alongside Nemesis?
88 comments
Oldrim... where do I begin.
I will post an oldrim version but with some good and bad news.
Spoiler:
Remember from my old mod I said I don't have oldrim? Consider that and Creating esp's.
I'll do my best to give oldrim users the same experience. (Given everything goes smoothly here first).
There's no explanation on how to install the mod on the thread or anywhere.
Anyone can help me please?
works perfectly with CGO and 360 movement btw