Skyrim Special Edition

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jkap038

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jkap038

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88 comments

  1. jkap038
    jkap038
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    Notify here if I miss anything (again) :D

    Oldrim... where do I begin.
    I will post an oldrim version but with some good and bad news.

    Spoiler:
    Remember from my old mod I said I don't have oldrim? Consider that and Creating esp's.
    I'll do my best to give oldrim users the same experience. (Given everything goes smoothly here first).
  2. XxMotivated9xX
    XxMotivated9xX
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    Can you release the killmove as a standalone non-replacer mod?
    1. Pokefu
      Pokefu
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      it would be awesome
    2. BLACKBERREST3
      BLACKBERREST3
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      I second this. I haven't looked in xedit, but this seems easy to do. I'm gonna check back later on this.
  3. formda620
    formda620
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    The killmove is just fantastic but i cannot make it work well with Nemesis . The killmove can be triggered in game after running Nemesis but it will lose the amazing custom camera and custom sound. Only running FNIS WITHOUT running Nemesis can see the whole version of this killmove. So I'd hope you'd considering making this mod compatible with Nemesis.  
    1. Fungusfriend
      Fungusfriend
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      +1
    2. linegenrou
      linegenrou
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      hey there, can you tell me how you got the killmove to work with FNIS? I can't get it to work.
    3. SargionMagara
      SargionMagara
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      +1
  4. bucky699
    bucky699
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    any chance getting a Dynamic Animation version of this that functions with Skysa?
  5. linegenrou
    linegenrou
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    I can't get the killing animation to trigger. The stance and combat are working tho. I'm using FNIS.
    There's no explanation on how to install the mod on the thread or anywhere.
    Anyone can help me please?
  6. Imagination18
    Imagination18
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    I'd love to see an idle stance the Warden uses when he's out of combat, holding the bottom of the blade near the guard.
  7. EastBard
    EastBard
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    Well, Violence seems recommended, all my animation worked without it and I just knew it today
  8. DusterFox
    DusterFox
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    Incredible mod, I'd hope you'd consider doing one inspired after Orochi for us Blades sword users
  9. FinalCartoon
    FinalCartoon
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    i mustve done something wrong but i cant get it to work. oh well, ill figure it out tomorrow. hopefully
  10. sadGH0ST
    sadGH0ST
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    great mod!
    works perfectly with CGO and 360 movement btw
    1. Introspective656Noodle
      Introspective656Noodle
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      how do you get it to work with these? I have Nemesis and Nemesis PCEA (since CGO doesn't work with FNIS) I've literally tried EVERYTHING in the book to get this to work, it ends up looking terrible and glitchy (T-Pose like animation or animations just not working and broken)
  11. Introspective656Noodle
    Introspective656Noodle
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    how do i use this with only Nemesis and Nemesis PCEA? Can i use this with combo animation framework plus stances? How do I structure these files inside a DAR folder alongside Nemesis?