This page was last updated on 05 July 2021, 8:43AM
Changelogs
Version 1.1.7
Forwarded USSEP changes for improved Staff responsiveness. 'Bout damn time!
Version 1.1.6
Ordinator-compatible version added. Enairim is ready to launch!
Version 1.1.5b
Implemented alternate approach to making enchantments infinite, preserving magic effect sound volume levels.
Removed enchantment bar. Don't need it!
Fixed error in installer preventing certain versions from installing.
Version 1.1.4
Created a BAIN installer for Wrye Bash to go alongside the FOMOD installer.
Updated all files to use Unofficial Patch (USSEP) changes. Hopefully this fixes the magicka-to-health swap problems.
Version 1.1.3
Created FOMOD installer to consolidate all the versions and updated the images. No plugin differences.
Version 1.1.2
Fixed Vanilla Empowered (20 power) version. Again. For some reason it was actually 25 power.
Created an alternate version of the staff in all power levels that also has soul trap. As long as the target dies while under the drain or soon after, their soul will be trapped.
Version 1.1.1
Fixed Vanilla Empowered (20 power) version. Enchantment costs are saved to the magic effect, the enchantment, AND the weapon itself. Don't mind me, beating my head against the wall.
Version 1.1
Changed Staff of Magnus' effect to a true absorb to match the nomenclature. Applied the absorb template in full, staff no longer affects Dwemer constructs, and is subject to magic resistance.
Created a 35 power version of the staff on request. Hope it suits you, Infinibee!
Created a 400 power version of the staff on request. Drain the planet, Shaneza!
Updated all varieties of Better Staff of Magnus to use the true absorb effect.
Uploaded a separate FIX-only file.
Version 1.0
Reduced enchantment cost to 0, allowing infinite use.
Provided 50, 75, 100, 125, 150, 175, and 200 power versions.