All three versions of Racial Body Morphs have been updated to function correctly with the the current SMP physics with the latest version of the skeleton. I will continue to support this mod moving forward so feel free to hit me up if there are any issues following my posting this message.
***Version 2.1 addresses floating and sinking feet issues. The old skeleton morphs were just not compatible with the latest version of the skeleton. Issue should be resolved now.
I don't intend for this to be endorsement of my other mod but I have an imperious-racial body morphs patch version of my unique player mod (Unique Player 3.0). If you'd like something that doesn't use unique player but does patch RBM and Imperious together here's your chance to say it. I haven't done so yet because it's redundant based on that other mod I made but let me know if you'd like that for a patch and I'll make one.
If possible, I would appreciate a patch for Imperious and RBM without Unique Player. I plan to try UP in the future, but I'm fine without it for now and honestly haven't wanted to figure out BodySlide yet.
I'm completely lost. LOOT tells me to only use the Imperious version because the .esp is included. When I do that, the game crashes. Then I am told I seem to be missing the .esp. I include them both and get 2 errors from LOOT. What am I missing? This is driving me crazy.
Yeah loot just gives two errors, it seems. Nothing can be done, the patch is necessary. Potentially the patch itself has a poorly built ESP (because that's the only thing it has inside.)
theres something wrong with male redguards in normal clothes their crotch is like a foot infront of their body ive tested on lorerim and my personal list
Does anyone know how to create a patch for this to work with Left Hand Rings Modified? When using this and the 1st person rings patch, they overwrite each other, and I do not know enough to know if it is possible to get both of them working at the same time or not.
Modpage: .esp only, requires one of three main files. Loot (MO2): Racial Body Morphs - Extreme Morphs.esp Error: Delete. Already included in Racial Body Morphs - Extreme Morphs - Imperious.esp. Error: use the imperious version. Question: What should I do? Should I "disable" the "main mod" and leave only the "imperious" version active or not? I'm confused. Without the main file it goes to ctd. make it making sense! =S
The Imperious patch will act as a replacer esp provided that Racial body morphs isn't one of the masters. If RBM is a master it will cause a ctd if the appropriate RBM esp is disabled. I believe the first is the case and LOOT is correct.
Is it possible to distribute the 3 modes (your subtle, normal and extreme presets) via SPID so all three versions can run at the same time and give greater npc diversity?
563 comments
***Version 2.1 addresses floating and sinking feet issues. The old skeleton morphs were just not compatible with the latest version of the skeleton. Issue should be resolved now.
Newest version with old bugs ironed out thanks to FK
- Project ja-kha'jay
- Children of the hist
- Children of the pariah
Loot (MO2): Racial Body Morphs - Extreme Morphs.esp
Error: Delete. Already included in Racial Body Morphs - Extreme Morphs - Imperious.esp.
Error: use the imperious version.
Question: What should I do? Should I "disable" the "main mod" and leave only the "imperious" version active or not? I'm confused. Without the main file it goes to ctd.
make it making sense! =S