If someone is want's to make patches for this mod to work with other mods, do it. No need to ask for permission. Only one request. Upload them to the Nexus so that other users can benefit from them after you've got permission from the author from the mod that is patched. And no need to ask for permission to translate this mod.
From the other mod author: " Yes, there's no conflict at all, it's essentially a matter of understanding how each mod works to get them to do what you want them to. You need to keep in mind that SleepTight mod modifies NPCs' AI while mine doesn't. So if you want your followers to sleep under blankets in Sleeping bags you've placed for them, you'll need to disable SleepTight's followers support when there are other beds or bedrolls around, or else sleepTight will force them to use any other random bed it has found - my mod doesn't "force" followers to use sleeping bags, it lets them decide on their own sandbox package when to use them. Also, only enable one outfit management system for your followers to prevent your game to do the job twice."
I just created a mod that does assigns some specific outfits. It was fairly simple in XEdit to add the pieces and then associate the other gender's clothing with each piece. Link: https://www.nexusmods.com/skyrimspecialedition/mods/87132/
the .bsa and .esp are not being loaded into the data folder when the mod is activated, its going into a sleep tight folder inside the data folder. even after extracting the bsa and esp manually and activating it, the mod does not work. the mcm shows up but changing anything in it and restarting it does not affect anything. am i missing something? im using sse 1.5.97 btw so that could be the issue. i also installed the fixes, it did not help.
I have this same exact issue. The mod doesn't work at all when you make new game. If I "restart" in cell where NPCs are sleeping, it works again but only in that cell and only for NPCs that were in that cell when I pressed "restart".
I'm also having this problem. Most NPCs are still wearing their regular clothes, even after disabling every mod except Address Library, Alternate Start, MCM Helper, SkyUI, Sleep Tight, Sleep Tight Fixes, Sleep Tight no child, Sleep Tight Settings Loader, and USSEP.
Is this mod working? NPCs don't seem to equip the robes. Neither does the mod appear in the configuration after I downloaded the newer version. I have used it for a pretty long time now, and it has worked wonderfully til now. So I don't understand what has happened. It didn't appear in the MCM on my laptop either.
It may just be my game though, maybe the SKSE version? I use Anniversary Edition. Edit: Tried to download other mods like violens, and that works as intended. Definitely this mod that has issues.
Using Lydia as follower and she hops into a robe as we get into bed. Is this customizable at all or is there anyway to have her or any other current follower get into underwear/nude instead of robes?
I am not sure what I have done wrong here but I am getting a some weird body mesh issues.
I have the following installed in this order Sleep Tight SE Sleep Tight Fixes Sleep Tight SE NPC Lingerie Sleep Tight no child Sleep Tight Settings Loader
I have NPC Lucia as adopted - When she is asleep her chest grows as soon a she is woken her chest returns to normal
I disabled the mods and her body mesh stays correct
Hello, how can I exclude specific body slot for being unequipped? I want to use mod adding underwear to NPC's, but they're deleted to, so is there any way to make a rule for some body slot?
Anyone have an issue where an NPC doesn't put their clothes on and or if they do they put on a different clothes? for example Carlotta woke up lingerie and won't equip her normal clothes and if she is naked then she wears a black robe when woken up.
I just ran into this issue. I have Sleep Tight Fixes installed and, as far as I’m concerned, I haven’t added any possible directly conflicting mods for the past couple play-throughs. The fact that this mod has worked for me up till now means either I have something indirectly conflicting (script lag?) or this is a rare occurrence on Sleep Tight’s part. But the fact remains that I now have solitude guards wandering around nude. Given that there doesn’t seem to be any intention to further update Sleep Tight, I’m tempted to uninstall it infrequent though the bug may be…
I should dismiss my previous comment about bug infrequency and reproducibility cuz I can reproduce it successfully. Happens more often when Sleep Tight has to manage a large group of NPCs, such as in Solitude’s Castle Dour where all the guards sleep. Less frequent inside homes.
If set to naked: NPCs correctly sleep naked. When waking up, they equip helmet, gauntlets, and boots successfully. The chest piece is equipped, but it flickers once before disappearing. If set to robed: same thing. All pieces equipped when waking up save for chest piece. Chest piece flickers once before disappearing, leaving NPC with the robe they were wearing when sleeping. No issues if Sleep Tight option is set to Disabled. Bug doesn’t occur with 100% certainty. Ranges wildly between 20 to 100% for 8 NPCs.
278 comments
I still highly recommend Sleep Tight Fixes. This is still needed for Sleep Tight SE to function properly.
I BELIEVE this makes it dangerout for your saves to update mid-game, maybe it's a good idea to post a warning?
That is also why i left the old version available.
Sticky for now.
Only one request. Upload them to the Nexus so that other users can benefit from them after you've got permission
from the author from the mod that is patched. And no need to ask for permission to translate this mod.
Sleeping Bags - Sleep Under Blankets
I don't use that mod.
" Yes, there's no conflict at all, it's essentially a matter of understanding how each mod works to get them to do what you want them to. You need to keep in mind that SleepTight mod modifies NPCs' AI while mine doesn't. So if you want your followers to sleep under blankets in Sleeping bags you've placed for them, you'll need to disable SleepTight's followers support when there are other beds or bedrolls around, or else sleepTight will force them to use any other random bed it has found - my mod doesn't "force" followers to use sleeping bags, it lets them decide on their own sandbox package when to use them.
Also, only enable one outfit management system for your followers to prevent your game to do the job twice."
I don't understand the meaning of this adjustment?
Looking at the code mod does not involve the modification of cell and worldspace
I'd like to flag plugins as esm when posibble
I really do not have these issues and my NPC's always have random clothing
when sleeping.
It may just be my game though, maybe the SKSE version? I use Anniversary Edition.
Edit: Tried to download other mods like violens, and that works as intended. Definitely this mod that has issues.
Helpfull enough???
Now Sleep Tight and Sweet Dreams
Installed
Sleep Tight,
Sleep Tight fixes
Sleep Tight For Me
I have the following installed in this order
Sleep Tight SE
Sleep Tight Fixes
Sleep Tight SE NPC Lingerie
Sleep Tight no child
Sleep Tight Settings Loader
I have NPC Lucia as adopted - When she is asleep her chest grows as soon a she is woken her chest returns to normal
I disabled the mods and her body mesh stays correct
I have misordered the mods?
Thanks
I only use Sleep Tight and Fixes.
Thank you for the quick repsonse
If set to naked: NPCs correctly sleep naked. When waking up, they equip helmet, gauntlets, and boots successfully. The chest piece is equipped, but it flickers once before disappearing.
If set to robed: same thing. All pieces equipped when waking up save for chest piece. Chest piece flickers once before disappearing, leaving NPC with the robe they were wearing when sleeping.
No issues if Sleep Tight option is set to Disabled.
Bug doesn’t occur with 100% certainty. Ranges wildly between 20 to 100% for 8 NPCs.
Would it be useful if I dm’d you a papyrus log?