For some reason. Using this with the new honed metal ctd's when trying to do anything that mod adds. I'm looking through ssedit and I don't see why it is when I've excluded all perks except the SPO perks.
for those who dont know, this massup would cause some inconsitency with Honed Metal. it will only recognise the vanilla perks and ordinator perks, but not the SPO perks. so you may end up with NPCs like Eorlund(100 smithing) being unable to improve your stuff beyound flawless, since the effect of "improve twice as much" form the vanilla perks has been move into a new SPO perk, which doesnt get pick up.
a possibly compromise is to use MCM to boost all skill by like 180 or 200%, and then lowering the cost accordingly. tho you may also endup with lower skilled NPC like Adrianne(50 smithing) being able to craft dragonbone or daedric yet only improve to flawless.
You should mention in the description which version of SPO is required for your mod, like my previous comment I'd like to assume its the new perk tree. There's one conflict you left out btw, you'd need to forward the perks from the Form ID list from SPO along with the records in Ordinator to your patch.
Has to be a conflict in your load order, it worked fine for me. But as I mentioned in my above comment there were some manual edits that I had to do but as it seems I'm the only one who commented on it I guess the mod works without any intervention.
I wonder if the author of this mod will return? It's a shame because it's a good idea, combining these mods and is well thought out. Is there someone out there who would want the challenge of taking care of this mod?
For anyone else who wanted a better overview of the perk tree than the author's 30-second iPhone video, I've just made a nice graphic. I've submitted a version of it to the images tab, but it doesn't look like rbtucker has been on the Nexus since 2018.
I know this was almost a year ago that you asked the question, but I also had the same question and was sad I did not see it answered.
The official patch incorporates the changes where applicable, but does not change the perk tree. The idea being that SPO should work within the Ordinator framework. This mashup mod attempts to merge the two perk trees.
Thanks for this mashup! I'm having an issue when trying to update a Chain Mail Armour using the workbench, it just says I dont have the necessary perk. But I do have the basic one and the superior quality one, so I wonder if its some kind of conflict. Im using Ordinator, Waccf and Smithing Perk Overhaul.
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so you may end up with NPCs like Eorlund(100 smithing) being unable to improve your stuff beyound flawless, since the effect of "improve twice as much" form the vanilla perks has been move into a new SPO perk, which doesnt get pick up.
a possibly compromise is to use MCM to boost all skill by like 180 or 200%, and then lowering the cost accordingly. tho you may also endup with lower skilled NPC like Adrianne(50 smithing) being able to craft dragonbone or daedric yet only improve to flawless.
https://www.nexusmods.com/skyrimspecialedition/mods/19518?tab=posts
The official patch incorporates the changes where applicable, but does not change the perk tree. The idea being that SPO should work within the Ordinator framework. This mashup mod attempts to merge the two perk trees.
Thanks for this mashup! I'm having an issue when trying to update a Chain Mail Armour using the workbench, it just says I dont have the necessary perk. But I do have the basic one and the superior quality one, so I wonder if its some kind of conflict. Im using Ordinator, Waccf and Smithing Perk Overhaul.