if there were a Russifier, there would be no price for fashion. And so... Well, what can I say, as for me, the artifacts are so self-sufficient. Well, except for the Rose of Sanguine, you can summon a dremor for 60 seconds with a spell and not carry a heavy staff with you.
I think it might be better to change the Oghma Infinium's skill increases into a permanent fortify effect instead, so they are not lost upon making a skill legendary, and allow you to pass the level 100 skill cap.
Weird question, I thought the Deadric Artifacts scaled depending on what level you obtain them. I tried doing some google and I get mixed answers. Does it matter what level you get them at or not? Does this mod do anything to change that? Thanks in advance!
Is there a way to change the values? For example changing Spellbreaker back to it's original armour values? I hope so! Hope to hear from you soon, and thanks for the mod! Love it so far.
Not sure if you've found a solution by now, but, the easiest way without using CK is to open the mod using SSEEdit, find Spellbreaker and modify it's armor rating simply by double-clicking on the value. Save and done.
Just a side note for anyone reading: looks like the mod description page is off or outdated; says Spellbreaker's armor rating was reduced to 27 from 38, but xEdit was showing me 35 from 38.
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Anyway, this mod seems to be dead and abandoned by it's creator thus don't expect any fix for it, just use it as it is.
Weird question, I thought the Deadric Artifacts scaled depending on what level you obtain them. I tried doing some google and I get mixed answers. Does it matter what level you get them at or not? Does this mod do anything to change that? Thanks in advance!
I hope so! Hope to hear from you soon, and thanks for the mod! Love it so far.
Just a side note for anyone reading: looks like the mod description page is off or outdated; says Spellbreaker's armor rating was reduced to 27 from 38, but xEdit was showing me 35 from 38.