Skyrim Special Edition

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MystiriousDawn

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MystiriousDawn

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59 comments

  1. KingZuko
    KingZuko
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    How do I generate LODs for when I'm outside Whiterun
    1. pc871226
      pc871226
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      Same question here
    2. LordIceWolf
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      Not sure if anyone still needs this but i managed to generate the LODs using DynDOLOD. Just had to make the following changes.

      Edit the DynDOLOD_SSE.ini, find the line
      Ignore=treereach, treepine, treeaspen, ...
      Remove treereach, treepine and treeaspen from the list

      Trees in child worlds are always ignored for LOD by default. Typically mods are expected to place copies of trees in the parent world themselves.
  2. RyanhMODs
    RyanhMODs
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    Genuinely trying to decide whether to go with this over a parallaxed texture. It looks that good enough to compete even without parallax. A parallaxed version of this would be amazing.
  3. MystiriousDawn
    MystiriousDawn
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    I think the tree addon should still work fine with the Anniversary Update but please let me know if it doesn't. Thanks
    1. ddbtkd4567
      ddbtkd4567
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      I had it working when A.E. came out, and now I can't get it working. It might be colliding with Open cities maybe? I didn't have Open Cities in my last load order. Absolutely love using timber with my Whiterun, its looks absolutely fantastic. If this ends up being the case I will uninstall Open Cities for Timber as I have a hard time not using it now.
    2. MystiriousDawn
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      This hasn't been integrated with open cities so I'm guessing that is what's going on, sorry
    3. ddbtkd4567
      ddbtkd4567
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      I know almost year late response. Life got busy and I took a half of a year off to deal with divorce issues and things of that nature. Anyways I want to say thank you for all the hard work that goes into making these mods you do. They really are outstanding. I hope you know it never goes unnoticed and I will continue to support your modding efforts. 
    4. MystiriousDawn
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      Also late response here, I'm sorry to hear that. Life gets rough sometimes, keep going. 

      Appreciate your support, hope things are improving for you.
  4. scarlettsarcasm
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    I know it's not the main file, but your Whiterun trees are by far the best out there imo. 
    1. MystiriousDawn
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      Thank you!
    2. Lyre2r14
      Lyre2r14
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      Came here to say this! 
    3. Evelf
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      Can't agree more, it's prety good with 3D trees 
  5. Greenthumbscaper
    Greenthumbscaper
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    Is the tree addon compatible with JK's Interiors? Bannered mare, Drunken Huntsman, Warmaidens etc? On at least two of those the outside of the buildings is changed quite a lot adding decks around them. 
    1. MystiriousDawn
      MystiriousDawn
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      Interiors are not affected by this mod. At time of release this was tested with JKs Whiterun and it works together. If there is some newer version then I don't know.

      If you check my screenshots I'm using jks whiterun.
    2. Greenthumbscaper
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      As suspected sadly. Not compatible with JK's Bannered Mare, or Drunken Huntsman. Trees badly clipping into and through buildings. One of the prettiest tree overhauls for Whiterun but sadly only compatible with JK's Skyrim, not his interior overhauls. As stated previously his "interior" overhauls change the exterior of the buildings as well. I use JK's Skyrim as well as all of the interior overhauls that go with it. Would love to see this patched for the few buildings he changes with his interiors series. I would switch to this, until a patch is made though I will stick to literally the only tree mod that does work with JK's interiors (Little Touches A Tree Placement for Whiterun City - JK's Skyrim Patch) This tree overhaul nailed the placement for all trees around the buildings, even using simply bigger trees. Love the variety in yours, but it only works with JK's Skyrim. Thanks for the sweet street textures!
    3. MystiriousDawn
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      Ok
    4. SelevanRsC
      SelevanRsC
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      If its just a couple of trees, cant they be just mark for delete?
  6. Olemissdph
    Olemissdph
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    Amazing, makes Whiterun look the best that it can. Your timber mod is also incredible. So glad I found these.
  7. Dinerty
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    Whiteruns streets look brilliant,  it looks so good in the game. Thanks for sharing your work with us. 
  8. Nippur1967
    Nippur1967
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    Pictures don't do justice, it looks better in game.
  9. eliteslasher
    eliteslasher
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    edit: whoops I see what happened
    Nothing to see here
  10. rpg38
    rpg38
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    within a few seconds I was amazed. Thank you!
  11. JimmyRJump
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    Sure, the cobblestones look darker in-game than in most of the pics displayed, but that's how cobblestones are supposed to look. I'm from Belgium, land of the cobblestones. We had 'em in our street when I was a kid before they laid asphalt in 1975.

    Cobblestones (the original variety) are in fact large firestones aka flintstones. Firestone comes in a variety of colours, depending on what kind of earth was molten and hardened again, but the colour mostly used is dark grey. Flintstone was chosen for roads because of its incredible hardness, a natural protection against the metal from horseshoes and metal bands around cartwheels.
    1. aaltair03
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      cobble/firestones, who knew? Neat. so like the rocks are heated by the road builders or do you mean it's lava rock? 
    2. JimmyRJump
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      Lava rock, hewn into more or less equal size.  There's hundreds of millions of cobblestone-sized rocks all over the earth, mostly hidden underground and slowly worked to the surface by the Earth itself.  Farmers plowing their land dug 'em up and after a while they were used to pave paths.