Genuinely trying to decide whether to go with this over a parallaxed texture. It looks that good enough to compete even without parallax. A parallaxed version of this would be amazing.
I had it working when A.E. came out, and now I can't get it working. It might be colliding with Open cities maybe? I didn't have Open Cities in my last load order. Absolutely love using timber with my Whiterun, its looks absolutely fantastic. If this ends up being the case I will uninstall Open Cities for Timber as I have a hard time not using it now.
I know almost year late response. Life got busy and I took a half of a year off to deal with divorce issues and things of that nature. Anyways I want to say thank you for all the hard work that goes into making these mods you do. They really are outstanding. I hope you know it never goes unnoticed and I will continue to support your modding efforts.
Is the tree addon compatible with JK's Interiors? Bannered mare, Drunken Huntsman, Warmaidens etc? On at least two of those the outside of the buildings is changed quite a lot adding decks around them.
Interiors are not affected by this mod. At time of release this was tested with JKs Whiterun and it works together. If there is some newer version then I don't know.
If you check my screenshots I'm using jks whiterun.
As suspected sadly. Not compatible with JK's Bannered Mare, or Drunken Huntsman. Trees badly clipping into and through buildings. One of the prettiest tree overhauls for Whiterun but sadly only compatible with JK's Skyrim, not his interior overhauls. As stated previously his "interior" overhauls change the exterior of the buildings as well. I use JK's Skyrim as well as all of the interior overhauls that go with it. Would love to see this patched for the few buildings he changes with his interiors series. I would switch to this, until a patch is made though I will stick to literally the only tree mod that does work with JK's interiors (Little Touches A Tree Placement for Whiterun City - JK's Skyrim Patch) This tree overhaul nailed the placement for all trees around the buildings, even using simply bigger trees. Love the variety in yours, but it only works with JK's Skyrim. Thanks for the sweet street textures!
Sure, the cobblestones look darker in-game than in most of the pics displayed, but that's how cobblestones are supposed to look. I'm from Belgium, land of the cobblestones. We had 'em in our street when I was a kid before they laid asphalt in 1975.
Cobblestones (the original variety) are in fact large firestones aka flintstones. Firestone comes in a variety of colours, depending on what kind of earth was molten and hardened again, but the colour mostly used is dark grey. Flintstone was chosen for roads because of its incredible hardness, a natural protection against the metal from horseshoes and metal bands around cartwheels.
Lava rock, hewn into more or less equal size. There's hundreds of millions of cobblestone-sized rocks all over the earth, mostly hidden underground and slowly worked to the surface by the Earth itself. Farmers plowing their land dug 'em up and after a while they were used to pave paths.
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Edit the DynDOLOD_SSE.ini, find the line
Ignore=treereach, treepine, treeaspen, ...
Remove treereach, treepine and treeaspen from the list
Trees in child worlds are always ignored for LOD by default. Typically mods are expected to place copies of trees in the parent world themselves.
Appreciate your support, hope things are improving for you.
If you check my screenshots I'm using jks whiterun.
Nothing to see here
Cobblestones (the original variety) are in fact large firestones aka flintstones. Firestone comes in a variety of colours, depending on what kind of earth was molten and hardened again, but the colour mostly used is dark grey. Flintstone was chosen for roads because of its incredible hardness, a natural protection against the metal from horseshoes and metal bands around cartwheels.