Check out the last few images to see the vanilla aspen bark with a new normal map. Bringing more bump to the texture and thus making it more realistic. Texture is the standard vanilla size so if you stand as close as you can to it, it's not going to be as high a quality as the rest of the textures I have provided. however, it still looks pretty good.
I discovered your Tree Bark mod and would like to ask if it is compatible with Tamrielic Landscapes and Nature of the Wild Lands. I would be happy if you can answer me
Specifically, the texture resolution on some of the textures is not a power of 2. DynDOLOD reports thusly: Error: Texture resolution 1024x6144 not a power of 2 Texture textures\landscape\trees\treepineforestbarkcomp.dds Used by meshes\dyndolod\lod\trees\treepineforestuprooted01_lod.nif Skyrim.esm TreePineForestUprooted01 [STAT:00013B33] Error: Texture resolution 1024x6144 not a power of 2 Texture textures\landscape\trees\treepineforestbarkcomp_n.dds Used by meshes\dyndolod\lod\trees\treepineforestuprooted01_lod.nif Skyrim.esm TreePineForestUprooted01 [STAT:00013B33]
DynDOLOD docs provide further explanation as follows:
The game typically requires texture resolutions to be a power of 2, like 128, 256, 512 etc. If a texture with an unsupported resolution is used directly it can cause CTD or performance issues. It depends on the used compression format and the exact situation the texture is used in. A texture that is added to a texture atlas can technically use any resolution, since the atlas texture resolution meats the requirement. Tree/grass LOD billboards are typically never used directly. For mipmap generation, textures should have resolutions that are divisible by 4, which is also a requirement of the newer compression formats like BC7. In case there are 3rd party LOD billboards listed in the message (textures\terrain\LODGen\*), remove all 3rd party LOD billboards and instead use TexGen to generate all the desired LOD billboards. See TexGen Configuration for more.
You can resolve this by using ImageMagick. Open a terminal in the folder where the textures are stored and type the following lines: magick treepineforestbarkcomp.dds -crop 1024x2048 temp.dds magick convert temp.dds treepineforestbarkcomp.dds -append treepineforestbarkcomp.dds Then repeat for treepineforestbarkcomp_n.dds, treeaspenbarkcomp.dds, and treeaspenbarkcomp_N.dds (change the texture resolution to 2048x2048 for the two latter ones), and delete temp.dds.
Yes. Contrary to what's said on EVT's page, most "vanilla" bark retextures work with it. Realistic Spruce and Pine and HD Vanilla Tree Bark are two other examples that work just fine. Source: I tried them all.
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I discovered your Tree Bark mod and would like to ask if it is compatible with Tamrielic Landscapes and Nature of the Wild Lands. I would be happy if you can answer me
Warm greetings :-)
shivacrystal
But if you run Dyndolod 3 alpha disable Tree Bark, It seam to not supported for lod generation.
Error: Texture resolution 1024x6144 not a power of 2 Texture textures\landscape\trees\treepineforestbarkcomp.dds Used by meshes\dyndolod\lod\trees\treepineforestuprooted01_lod.nif Skyrim.esm TreePineForestUprooted01 [STAT:00013B33]
Error: Texture resolution 1024x6144 not a power of 2 Texture textures\landscape\trees\treepineforestbarkcomp_n.dds Used by meshes\dyndolod\lod\trees\treepineforestuprooted01_lod.nif Skyrim.esm TreePineForestUprooted01 [STAT:00013B33]
DynDOLOD docs provide further explanation as follows:
HTH
magick treepineforestbarkcomp.dds -crop 1024x2048 temp.dds
Then repeat for treepineforestbarkcomp_n.dds, treeaspenbarkcomp.dds, and treeaspenbarkcomp_N.dds (change the texture resolution to 2048x2048 for the two latter ones), and delete temp.dds.magick convert temp.dds treepineforestbarkcomp.dds -append treepineforestbarkcomp.dds
DELETEDBtw, love all your work.