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MystiriousDawn

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MystiriousDawn

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163 comments

  1. MystiriousDawn
    MystiriousDawn
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    Check out the last few images to see the vanilla aspen bark with a new normal map. Bringing more bump to the texture and thus making it more realistic. Texture is the standard vanilla size so if you stand as close as you can to it, it's not going to be as high a quality as the rest of the textures I have provided. however, it still looks pretty good.
  2. AnduruHadawatha
    AnduruHadawatha
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    Will this work with aspen ablaze ?
  3. shivacrystal
    shivacrystal
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    Hello MysteriousDawn

    I discovered your Tree Bark mod and would like to ask if it is compatible with Tamrielic Landscapes and Nature of the Wild Lands. I would be happy if you can answer me

    Warm greetings :-)
    shivacrystal 
    1. MystiriousDawn
      MystiriousDawn
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      I don't know what that is, but if the texture path is the same as vanilla then they will work.
    2. INVlCTUS
      INVlCTUS
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      Yes it is compatible, I use both Nature of the Wild Lands and Tree Bark with no issue.

      But if you run Dyndolod 3 alpha disable Tree Bark, It seam to not supported for lod generation.
    3. geraintwd
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      Specifically, the texture resolution on some of the textures is not a power of 2. DynDOLOD reports thusly:
      Error: Texture resolution 1024x6144 not a power of 2 Texture textures\landscape\trees\treepineforestbarkcomp.dds Used by meshes\dyndolod\lod\trees\treepineforestuprooted01_lod.nif Skyrim.esm TreePineForestUprooted01 [STAT:00013B33]
      Error: Texture resolution 1024x6144 not a power of 2 Texture textures\landscape\trees\treepineforestbarkcomp_n.dds Used by meshes\dyndolod\lod\trees\treepineforestuprooted01_lod.nif Skyrim.esm TreePineForestUprooted01 [STAT:00013B33]

      DynDOLOD docs provide further explanation as follows:
      The game typically requires texture resolutions to be a power of 2, like 128, 256, 512 etc.
      If a texture with an unsupported resolution is used directly it can cause CTD or performance issues. It depends on the used compression format and the exact situation the texture is used in.
      A texture that is added to a texture atlas can technically use any resolution, since the atlas texture resolution meats the requirement. Tree/grass LOD billboards are typically never used directly.
      For mipmap generation, textures should have resolutions that are divisible by 4, which is also a requirement of the newer compression formats like BC7.
      In case there are 3rd party LOD billboards listed in the message (textures\terrain\LODGen\*), remove all 3rd party LOD billboards and instead use TexGen to generate all the desired LOD billboards. See TexGen Configuration for more.

      HTH
    4. jonado1
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      You can resolve this by using ImageMagick. Open a terminal in the folder where the textures are stored and type the following lines:
      magick treepineforestbarkcomp.dds -crop 1024x2048 temp.dds
      magick convert temp.dds treepineforestbarkcomp.dds -append treepineforestbarkcomp.dds
      Then repeat for treepineforestbarkcomp_n.dds, treeaspenbarkcomp.dds, and treeaspenbarkcomp_N.dds (change the texture resolution to 2048x2048 for the two latter ones), and delete temp.dds.
  4. Adacho1331
    Adacho1331
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    DELETED
  5. cincydba
    cincydba
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    Any plans on adding these to other mods like CG4 Trees and Bushes SE
  6. Vlad254
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    Question: I don't need your main file for Paradise City? Just the optional download?
    1. MystiriousDawn
      MystiriousDawn
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      Just optional
    2. Vlad254
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      Great, that's what I did, thanks!

      Btw, love all your work.
  7. l3lessed
    l3lessed
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    Is this parallaxed or not? I am using SFO and looking for a good HW parallaxed Bark texture.
    1. MystiriousDawn
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      No, this mod is from 2018 there wasn't parallax implementation then.
  8. DamaChameleon
    DamaChameleon
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    Gorgeous textures! Thank you for sharing your work.
  9. daydreamer488
    daydreamer488
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    Work with evt?
    1. mystraven777
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      Yes. Contrary to what's said on EVT's page, most "vanilla" bark retextures work with it. Realistic Spruce and Pine and HD Vanilla Tree Bark are two other examples that work just fine. Source: I tried them all.
    2. Bonesetter
      Bonesetter
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      Any idea if it works with EVT's newer custom large trees or if the textures would be stretched or distorted?
  10. jonasvital
    jonasvital
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    work well on simple bigger tree?
    1. MystiriousDawn
      MystiriousDawn
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      yes its in the files section
  11. RileyCollins
    RileyCollins
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    does this cover ash trees on solstheim?
    1. MystiriousDawn
      MystiriousDawn
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      not at this time