Skyrim Special Edition

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dailyplanet- ported by BRSullivan86

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BRSullivan86

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About this mod

This is a stripped-down, direct port of dailyplanet's excellent Pretty Animated Potions: Small Bottles Edition for Skyrim LE.

Requirements
Permissions and credits
As posted by dailyplanet on the original mod page (https://www.nexusmods.com/skyrim/mods/78748):


PRETTY ANIMATED POTIONS - SMALL BOTTLES EDITION 1K

Inspired by CACO and other mods that make potions smaller, I've decided to create "small bottled" version of my original mod, because why not? Now all potions are similar in size.

DESCRIPTION:

As my original mod, this mod is a total revamp of vanilla potions. It adds about 150 modified models for skill potions, stronger potions and few
others. It also adds Philter of the Phantom, Ice Wraith Bane and Nightshade Extract to a leveled list, so you have a chance to buy them
from alchemist merchants. I also gave Nightshade Extract more effects. IT DOESN'T CONTAIN THE WHITE PHIAL.

There are few new things in this mod:
  • Almost every potion has a name tag. The names on the tags slightly differ from the original names. Potions added by other mods, which use vanilla meshes will have a tag, but without a name on it.
  • Improved animations - now the liquid looks like it's floating in different directions. I also added normal maps for "watery" effect.
  • The stronger the potion, the slower the animation and more intensive color.
    It means that weak potions have very faint color and pretty fast animations (because they are diluted), while stronger potions have
    slower animations and more vivid colors (because they are more concentrated). 
  • The glow effect is constant (it means no pulsing effect). You will probably be able to see the liquid inside the bottle all the time, even when it's dark (it greatly depends on ENB).


As always, the mod was made for vanilla graphic, but it should work with almost any ENB. Visiblity of the animations and glow intensity depend on many factors, including:
- in-game time of the day
- use of any lightening mods
- any light sources
- your screen and Skyrim's brightness settings
- overall display settings
- use of ENB  etc.

If you feel the effects are too strong or too weak, you can try to use one of the optional files. With some ENBs animations are not visible during the night or they are not visible at all.

I didn't use any ENB when making video and taking photos.


NOT COMPATIBLE with any mod that alters potions in any way.


If you would like to use any part of this mod, please contact me first. (dailyplanet, not myself. Unless it's about this port. :P)



So, with that being said, what exactly are you getting here? Like the title implies, this is a direct port of the original PapSBE mod. I have tested the mod, and by tested I mean I went into the item test room, picked up every potion in the game, and threw it onto the ground to look it over. The game didn't crash. There were no missing textures, etc. So as near as I can tell, it worked. The versions of this mod included here are the equivalent to the Legendary version of the original mod, as Skyrim SE by default includes the DLC content.

NOTE: All version of this port uploaded use the Default texture set (i.e. the non-refracting bottles. I tested the refracting bottles first, but let just say the results were... strange. Thems bottles was jigglin. Jigglin like there was no tomorrow (I'm going to chalk it up to engine differences).

So what don't I get?

The original fomod installer is not included. It's a nice piece of work, but with SSE support for most of the options either a no-go, or not (yet!) tested, I figured there would be less confusion uploading the files as separate downloads. There is no iNeed support, as A. I don't have/know if I would need isoku's permission to do so, and B., equally importantly, the .esp included in the PapSBE iNeed version relies on the Dangerous Diseases .esp for the LE version of iNeed, which does not seem to exist in the SSE Ineed. So it's a no go. CACO support is a maybe\future plan depending on A. permissions again (If applicable), and B. the results of testing. Requiem also a maybe. I've never used it, nor am I completely clear about the status of the SSE version, but if I can I might (MIGHT, no promises!) take a look at some point.

Happy trails!

UPDATE: Due to compatibility patches being marked as okay on the CACO main page, I have tentatively uploaded untested versions of the CACO patch versions of PapSBE. These are identical to the LE version of the patch, which bodes well if CACO SSE is mostly identical to it's LE predecessor, but no guarantees. I have little familiarity with CACO's workings, so if you notice anything out of place (or hopefully in place) please don't hesitate to let me know in the comments section. I will get around to looking it over myself, but maybe not for a day or two as I am interneted out. Also, if you take offense to this, and your name is kryptopyr, please let me know and I will remove the offending files.


UPDATE UPDATE: Just to be clear, you only need one version of this mod. The two CACO patch versions are stand-alone files, just like the base version. Nothing has to overwrite anything or anything like that. 4 choices. One path.

UPDATE 9/30: Version 1.01 has been uploaded. A vertex color property has been removed from 17 bottle meshes that was causing discoloration. Bottles affected include the 16 resist potions and Ice Wraith Essence.

UPDATE 10/6: Retexture-only versions of the mod have been uploaded. These, if you are not familiar with the original, are .esp-less versions of the original mod with no unique labels or changes to potion data. Just a simple texture/mesh replacer. These two versions of the mod contain all previous fixes, so there is no need to patch or anything (don't think they would be compatible, either).

UPDATE 1/23: Sorry for the long wait between patches! I don't always have time to mod Skyrim, and even then I don't always have the patience to muck around in Nifskope. A new test patch is uploaded for the retexture only version of this mod that "fixes" the too dark appearance of some bottles and labels under certain lighting conditions (potentially ELFX/lighting mods) by changing the meshes emissive lighting property to display white light instead of black. This is a test fix, as changing from all black to all white may make the meshes too bright now as opposed to too dark, but I think it's definitely an improvement should you have suffered from too dark labels or bottles. If you have an opinion on these changes, please feel free to share them in the comments section, as feedback will only make for a better conversion. .ESP version users will have to wait a little longer, as it's easier to swap in and out of the .esp less version for testing. Creating a patch for you may be as simple as copying all the meshes I've already changed plus editing a few extra, but on the side chance I have to start from scratch again, it might be a few (sorry!). Big thanks go out to rammcoid, author of Webs SE (https://www.nexusmods.com/skyrimspecialedition/mods/4873) for insight into his/her lighting mod patch workings for the new changes, as the last I knew, dailyplanet did not play SE for testing. So send him/her a like!

KNOWN BUGS: The resist potions previously modified in the 1.01 patch now appear too bright and unreflective. I will play around with these more, but until then, the 1.01 patch can be used to revert these meshes back to that version should this effect prove too jarring. (EDIT: It might not be too bad after all, zipped up my Oldrim to save HD space, makes going back to test difficult though.)

UPDATE 2 1/23: Still working on esp version. There's 270 meshes in the potions folder alone, so provided my brain doesn't explode, I should have these up... eventually.

UPDATE 3 1/23: Hundred of meshes later, the ESP Version Emissive Lighting Patch is up. I haven't had a chance to go through it thoroughly yet, but it uses the same changes applied to the retex only version. I tried to be thorough, but the sheer number of meshes means there might be a higher change of a miscolored mesh. I'll go through it myself at some point, but until then any bugs noted are welcome in the comments.

Update 1/25: Released the 1.02 patch for all versions. It's essentially the same as the beta version, only the emissive light quality of all resist potions and the ice wraith potion have been re-lowered to about 50% (grey). This, while technically a potential workaround due to earlier patching, ensures those potions retain a consistent lighting to all other potions in the mod.

NOTE: This version will remain a patch for the time being, at least until I can confirm whether or not this is an issue with all SSE lighting or only mod added lighting (I.e. vanilla is okay).

NOTE FOR CACO USERS: As much as I hate to admit it, I did end up copy-pasting the bulk of the meshes from the .esp version of the mod into this one. I'm 95% percent sure this won't cause an issue, but on the off chance potions designs were switched around or something for the CACO version, please feel free to let me know and I will do a CACO version from scratch. As with the 1.01 version, the CACO version is largely untested, but adheres to the same changes as other versions, so again, any issues LET ME KNOW. This mod is for you too.