Skyrim Special Edition
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SneakySpyGuy

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SneakySpyGuy

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22 comments

  1. SneakySpyGuy
    SneakySpyGuy
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    Attention! You need to type "help Fists 4" into the console. The ID you get under "WEAP" is the ID of the weapon.
  2. CherryFaux
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    Would be really nice if you could separate the fists instead of it being a "two-handed weapon". I've been trying to find a simple mod that lets me punch with my left hand when I have a one handed weapon in my right. It feels so useless just sitting there, and I like punching people but I also like stabbing them. 
  3. KazuXiraX
    KazuXiraX
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    MEOWHAMMAD ALI. U GOT ME, BRO
  4. PapaThiccumz
    PapaThiccumz
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    Hey I've got a question, but are the fists a 1 hand equip or a 2 hand equip?  I wanna run right hand sword with left hand fist and if that is this then awesome
    1. Cid113
      Cid113
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      2 hand
  5. Danielcarlo13
    Danielcarlo13
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    "the ID you get under WEAP" Ok, the WEAP ID's are at the top. Typed it in with exact accordance to your instructions at least 8 times. Doesn't work. There was another mod that did the exact same thing as this one and it suffers the same issue. Why aren't my ID's working?
    1. ashulabhx
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      you gotta grab the WEAP id, for e.g. "0F000D62" and write the line: "player.additem OF000D62 1" in console command. The "1" at the end of the line just states to add quantity: 1 of Fists. Then you must equip the Fists in your items. Now use elemental fury shout and it should make your unarmed attacks fast asf.
  6. Smackabiatch
    Smackabiatch
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    Can someone help me? after using the elemental fury shout and either waiting for the shout duration to end or to sheath my fist to end the effect, the wind sfx keeps on playing.
  7. hlriiiviiiv
    hlriiiviiiv
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    As a fan of clever pun names in all games, I must say the name in the pic is priceless
  8. ryrytiedye
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    is anyone else having the issue where when a follower has this weapon equipped they will eventually unequip it and equip another random weapon they find?
    1. okamimiyazaki
      okamimiyazaki
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      Need to change their combat style, that's the only way I know to fix this issue. In Creation Kit, create a new combat style based on "csUnarmed" style that already exists, moving staff value down to 0 as well so they don't pick up staves. Then assign this combat style to the follower in question.

      And if you are using AFT make sure to set their combat to "NONE" because the other styles will override the unarmed style you assigned in Creation Kit. 
  9. carbondz2010
    carbondz2010
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    Hope to make the models showing and working like gloves
  10. PHANTOMHATE
    PHANTOMHATE
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    Changing this to right hand only allows blocking with shield or torch and a fast punching right hand. You can use SSEEdit and duplicate this weapon keeping one for both hands and one for right hand. This is very simple to do so I am not going to make a full mod page. Maybe SneakySpyGuy will add a right hand only weapon or alternate file here. If you want instructions message me.
  11. kingdracono
    kingdracono
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    Could use some more information than "fist's as weapons" and some instructions on how to install this unknown mod.

    You can't really expect to be taken seriously as a modder on the Nexus if you don't provide adequate information for your mod like a good description and some images. It doesn't hurt to be articulate, either. Being as the description of your mod will be the deciding factor if people will try it out, it makes a mod much more appealing if the uploader presents the work in a professional manner. so insted of typing likthis, write a meaningful summary of your mod that will persuade us to download it and try it out.
    1. Schepeppa
      Schepeppa
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      You really don't need to know much more than the mod author provided. If you can't ascertain what the mod does or even figure out how to install it, maybe you shouldn't be modding in the first place. You don't need to waste your breath (or finger muscles) on useless words.
    2. ZanderSomeRamdomGuy
      ZanderSomeRamdomGuy
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      @Schepeppa, my dude, elitism isn't a good argument. Modding is a thing anyone can try to do, even those who know nothing of it, the important part is that they try, learn and get better at it. If people don't try even without knowing beforehand, how are they supposed to learn? Figuring it out for yourself is just as valid as reading from guides or using what you already know.

      Now, as for what @kingdracono said, he was a bit harsh at some parts, yes, but his criticism is valid nevertheless. The description of this mod is somewhat vague, the overall textual structure is clearly not professional (see one of Enaisiaion mods for an example of how to do a nice description, although not perfect) and grammar is indeed important - though I wouldn't claim to be proficient at that myself.

      In my opinion, as this seems to be such a simple mod (no offense to the author), an extensive description is unnecessary, but something more clear would be appreciated as there are people here from many different countries, not all of them having the same understanding of english and of the words of this glorious language (as a matter of fact, that's also a thing that happens amongst native speakers and across different english speaking nations), so being clear, concise and reiterative is an important part of writing a good description. Now, that can't be expected of everyone, as there are some that just won't be capable of such, but still, standards don't cater to the greatest or worst of contenders, they cater to what is right.
    3. SneakySpyGuy
      SneakySpyGuy
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      s***, sorry I totally forgot to mention you have to type "help fists 4" into the console.

      By the way, I never intented to be taken seriously as a modder, some guy over at r/Skyrimmods reqested me to upload this file I made for myself so did.
    4. DHotness
      DHotness
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      The only thing I can remotely agree with as far as lacking description is: does it count toward one handed/two handed and benefit from those things. I honestly can't think of ANYTHING that would need to be mentioned beyond that. I mean, if they benefit from a skill tree, second best mod on the nexus hands down. If they were also enchantable and upgradeable at a forge using dragon bones... Just saying... then best mod on the nexus. Hands down. Not even kidding. That'd be the perfect thing.