Skyrim Special Edition
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WarriorOfFaith

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WarriorOfFaith

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  1. WarriorOfFaith
    WarriorOfFaith
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    Sorry guys, have been away from Skyrim for a while, but back now. Will add your wishes and try to circumvent some of the Skyrim bugs you guys are experiencing soon.
  2. KingOrca84
    KingOrca84
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    Hey I could use your help with something. I can't for the life of me figure out how to make KittyTails "Blasters(Magicka Blasters)" mod disenchantable and enchantable. I know how to make duplicate items and make things that are typical disenchantable with SSE Edit but these blasters are weird... to say the least. They are flagged as staves which seems to make them impervious to everything i am trying. The best I've gotten is to make the plasmacasters enchantable but not disenchantable. Any input would be great. Thanks.
  3. So you'll just leave the mod unsupported? It'd be best for you to hide it instead.
  4. deleted56031792
    deleted56031792
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    is the mod dead?
    1. TanteTrude
      TanteTrude
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      Seems like it...you can still disenchant "some" items but it only seems to work with old vanilla uniques/artifacts and even then not all of them. Mehrunes Razor is working, Zephyr not for example. And since there are no working alternatives (tested some other stuff but either are they outdated or the author is unable to give a working "howto"). Oh and you have to use the experimental enchanter at the shop, the "mobile" version is not working at all.
    2. darkdraconx
      darkdraconx
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  5. CurvingFyr3
    CurvingFyr3
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    Does ghostblade disenchanting work in this mod? I remember in flatrim I was running something that let me disenchant ghostblade, and it gave me an enchantment of raw armor piercing damage that had no special VFX whatsoever, and I found that really cool, like the sword was actually just that magically sharp. Definitely want that vibe back in VR.
  6. guyeatspie
    guyeatspie
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    The Zephyr doesn't disenchant correctly instead it just says 'Null'.
    1. pyro112
      pyro112
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      To my knowledge, Zephyr's firing speed is just a normal bow stat, not an enchantment. All bows have different firing speeds, with Zephyr and Auriel's Bow being particularly fast.
  7. Ragotha
    Ragotha
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    While the author is away, and unable to fix his mod, those of you looking to create your own gear with the artifact enchantments can use this mod in the mean time. 

    https://www.nexusmods.com/skyrimspecialedition/mods/39442

    doesn't interfere with mods that adjust the artifacts, too! neat stuff. hope it helps.
    1. pcusanb333
      pcusanb333
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      Thanks. oldrim one work great.
    2. mustafa58
      mustafa58
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      Artifact Disenchanthing.esp
      Here is the Form 44 version also includes DLC's.
    3. Delvideki
      Delvideki
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      Thank you works fine. 
    4. Invect0
      Invect0
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      that mod is also outdated and if malfunctions an alternative can be found here 
  8. Duffy198992
    Duffy198992
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    Hellow. Is there any chance to make this mod working with Legends of Aetherium? The mod is great by the way! Keep up the good work!
  9. Yozyop
    Yozyop
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    This mod outright doesn't work for me, no items that couldn't be disenchanted normally are able to be disenchanted with it, there is no option for doing so like normal.
    1. Hestoken
      Hestoken
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      Yeah same here except I was using the Zim Immersive Artifacts compatibility patch so Idk if I have same problem or not.
  10. pcusanb333
    pcusanb333
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    Only work with some items. and annoyance of warning message.
    This is better. oldrim but still work on SE

    https://www.nexusmods.com/skyrim/mods/8157?tab=files&file_id=1000033560
    1. w0lly13
      w0lly13
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      How did you make it to work? I loaded all the esps in CK and still can't manage to disenchant anything.
  11. phanh2239
    phanh2239
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    crash cuz of ZIA esp anyone know how to fix ? if i unenable it, then i dont have a spell