Most of you know of Malukah, whose cover of The Dragonborn Comes ( https://youtu.be/8rg2vkz72a8?si=KjOusVvf8nE5o7iA ) has been heard over 33 million times. She is a gentle soul, talented, kind, and has a beautiful baby. She is also going thru some really really tough times. As serious as it gets. Please, visit her Patreon and offer some words of support? I think it will help to know that people care. Not asking anyone to pledge anything, just to get a free account and let her know we all love her. patreon.com/malukah Tonycubed2
all: Sands of Time presents the Legendary Edition of the mod.
Please post any requests for needed patches along with mods needing patches. We do not present something without supporting it. Will dress up the pages more later.
PLEASE NOTE STICKY BELOW TO IMPROVE THE LOOOKS OF THE NPCS SO THEY ARE NOT SO SKYRIM UGLY
Note point 4 from change log
4) A place to sleep. I've added a cellar under each hold for the NPCs to spend the night in. Taverns should no longer be overcrowded at night. Compatibility with JKs Skyrim and Inncredible has been taken into account. Note to immersion junkies and those with video game ADD: These cellars are not really meant to be visited by players and consist of a basic INN with the fire and bar removed and more rooms added. They may feel "meh" if you visit.
Just as an aside, when looking for some beautification mods for the Polulated series, basically something that makes the male NPCs look less like plums, and the ladies heads look less like aubergines stuffed with parsnips, l saw that MrTonyxTonyxTony states upthread, in an earlier discussion on this, that he has no pretentions to being an artist, and hence won't be doing such himself, a fair enough stance to take, especially as a lot of us wouldn't even know how to open the CK. So what can be done?
Looking further I found that
- The present version of the Botox Beautification mod no longer has a patch for the Populated Mod Series, But , - there are a few of suitable NPC appearance overhauls produced for the Populated series under the 'Modpocalypse' name, covering the 'Populated Hell' combined mod, and a couple of the standalone ones
The Modapocalypse overhaul mods use - a base texture and meshes mod, that takes up NO esp slots - non slot taking esl plugins, with variable options available to choose from, which use hair combos of straight vanilla to full KS hairs
So they seem to add no mod quantity penalties in your load order
Having tried them out, albeit briefly:
The womenfolk are much improved. Not quite to Botox stds, but enough to notice. The fellas are a bit more rough - in keeping with the makeover mods author's stated intent of keeping Skyrim's rugged appearance - and some can look a bit like like Embry after a bad night, with others appearing as if they just survived an encounter with one of the Four Horses of the Apocalypse or, at least, a dark alley punch up with Mjoll in Riften
My rig is fast enough to probably not worry too much about texture load issues, so I can't vouch that they'll work for everyone, but they make no difference to my FPS in the middle of Whiterun
Anyway, just tuppenceworth for anyone looking for some prettyfication. Some Search Keywords. Populated Beautification Appearance Improve Looks
Trust this post is OK. Mr Tony: if you have any probs with this / objections to it, please just say, and I'll delete it
I think that has to deal with spawn point stacking... iow they were enabled and moveto a place in the air when multiple npcs are placed at the same marker and so fell. (the ground may not had rendered yet?) Dunno, I'm just guessing here... but it does seem to happen more often in areas where many npcs are added by the mod. i.e. Whiterun, Markart and Solitude.
I'd not edited this issue in my copy (which is ver 4.3) yet - I don't like doing that - but I suppose I could add no fall damage to all the npcs to see if that works.
See, I had fixed some errors on the female children (which I'd never seen a child added by this mod) but I don't like errors in an esp - the face tint index was wrong, so was undefined - it was 2 where it should had been 21 - fixed it myself. (But I posted a bug for that).
I'm considering adding an rschildren patch but if they're not actually spawning these child base id's why bother?
One think I really like about this mod is that it's easy to spid or skypatch to the npcs in it.
The added NPCs stuck around even during the Windhelm siege during the final stage of the Civil War quest and I ended killing like five of them, racking up bounties for each one, but thankfully it all goes away after the battle, so no harms done. Something funny also happened in Whiterun, sometimes there's a beggar corpse near Heimskr...? Dunno if it's caused by this mod though. All in all, very fun mod.
Just a head-up for people rely on LOOT for their load order.
This mod is loaded quite late by default with LOOT, that means if you have some mods that affect the interior (like JK series), the navmesh (even from the compatibility patch) gets overwritten again by this mod back to the default. That means NPC would stuck on new chair, table, etc..
I have to add this mod to "Early loader" group and it seems to fix it. Cannot guarantee that it's the solution though. Maybe someone with better understanding can confirm it?
Check in MO2 if the esp is actually active. I don’t mean on the left side where mod names show up. But on the right side where it shows the esp names. Sometimes you can activate a mod but the esp is not checked and not loading.
I did a re-install via MO2 and found an error in the log as follows: [2025-04-27 18:48:25.632 W] request failed: Error transferring https://api.nexusmods.com/v1/games//mods/2005/files - server replied: Not Found
That's how i installed it, I got the rar file in my downloads, clicked file --> install mod. I'll try installing it by unzipping it and putting the unzipped folder into MO2.
EDIT: No dice, I'll try a new save and see if that's the issue, because I'm having issues with Travellers Mod too with nothing showing up (but extended encounters works OK)
I looked at the log and I think that was MO2 checking for updates with the error
EDIT 2: No dice on the new game either. Bummer, I am still looking forward to using this mod because Skyrim definitely suffers from a lack of NPCs.
There's another ESL support mod I'm using https://www.nexusmods.com/skyrimspecialedition/mods/106712
Wish I could use the mod but it looks like it's a no go. I ended up trying another one which works for me and does practically the same thing: Dragonstone Life of Skyrim https://www.nexusmods.com/skyrimspecialedition/mods/39341
Still, want to thank you for making the mod anyway, I'm sure it works for plenty of others and regardless I'll give you an endorsement for the fact that it exists outside of the regular populated skyrim which looks to only work with the anniversary edition
Don’t quit yet. I will upload a version for you to try tomorrow. this mod was saved with newest creation kit, resulting in mod being v1.71 . I edited it with ssedit and made it 1.70 . This should fix it for you. If you know how to use ssedit the edit is trivial. If not I will upload a 1.70 version tomorrow. i just learned today how to download Skyrim 1.597. Will place in other folder and setup the old creation kit there. then I was hoping to open this mod there and resave it. Also me an my team have added to this mod and fixed some bugs but we did not make this mod. :
” Back in 2015 the Erkeil Mods Team closed their doors forever, but they were gracious enough to open their mods to the Skyrim community.”
Thanks for the release man, it did it and there's no performance hit either. I fast travelled to whiterun and now it feels like an actual city.
I ended up fixing dragonstone with a new VR specific actor limit here that also makes this run better without FPS issues https://www.nexusmods.com/skyrimspecialedition/mods/37440, and the two mods complement each other great so far.
In the silverblood inn and winking skeever (only ones I've checked and remember so far), NPCs from this mod just stand at the doorway and block it up. It's as though they have no pathing to anywhere else. Any clues on why?
yep ive never really noticed this mod as having any issues until loading the silver blood inn recently. funnily enough, two drunkards from immersive encounters got into a brawl, and the room was so stuffed, they hit multiple others, starting a massive bar fight each time i loaded the save...
860 comments
Most of you know of Malukah, whose cover of The Dragonborn Comes ( https://youtu.be/8rg2vkz72a8?si=KjOusVvf8nE5o7iA ) has been heard over 33 million times.
She is a gentle soul, talented, kind, and has a beautiful baby. She is also going thru some really really tough times. As serious as it gets.
Please, visit her Patreon and offer some words of support? I think it will help to know that people care. Not asking anyone to pledge anything, just to get a free account and let her know we all love her.
patreon.com/malukah
Tonycubed2
Please post any requests for needed patches along with mods needing patches. We do not present something without supporting it. Will dress up the pages more later.
PLEASE NOTE STICKY BELOW TO IMPROVE THE LOOOKS OF THE NPCS SO THEY ARE NOT SO SKYRIM UGLY
Note point 4 from change log
4) A place to sleep. I've added a cellar under each hold for the NPCs to spend the night in. Taverns should no longer be overcrowded at night. Compatibility with JKs Skyrim and Inncredible has been taken into account. Note to immersion junkies and those with video game ADD: These cellars are not really meant to be visited by players and consist of a basic INN with the fire and bar removed and more rooms added. They may feel "meh" if you visit.
Looking further I found that
- The present version of the Botox Beautification mod no longer has a patch for the Populated Mod Series, But ,
- there are a few of suitable NPC appearance overhauls produced for the Populated series under the 'Modpocalypse' name, covering the 'Populated Hell' combined mod, and a couple of the standalone ones
The Modapocalypse overhaul mods use
- a base texture and meshes mod, that takes up NO esp slots
- non slot taking esl plugins, with variable options available to choose from, which use hair combos of straight vanilla to full KS hairs
So they seem to add no mod quantity penalties in your load order
Having tried them out, albeit briefly:
The womenfolk are much improved. Not quite to Botox stds, but enough to notice. The fellas are a bit more rough - in keeping with the makeover mods author's stated intent of keeping Skyrim's rugged appearance - and some can look a bit like like Embry after a bad night, with others appearing as if they just survived an encounter with one of the Four Horses of the Apocalypse or, at least, a dark alley punch up with Mjoll in Riften
My rig is fast enough to probably not worry too much about texture load issues, so I can't vouch that they'll work for everyone, but they make no difference to my FPS in the middle of Whiterun
Anyway, just tuppenceworth for anyone looking for some prettyfication. Some Search Keywords. Populated Beautification Appearance Improve Looks
Trust this post is OK. Mr Tony: if you have any probs with this / objections to it, please just say, and I'll delete it
I'd not edited this issue in my copy (which is ver 4.3) yet - I don't like doing that - but I suppose I could add no fall damage to all the npcs to see if that works.
See, I had fixed some errors on the female children (which I'd never seen a child added by this mod) but I don't like errors in an esp - the face tint index was wrong, so was undefined - it was 2 where it should had been 21 - fixed it myself. (But I posted a bug for that).
I'm considering adding an rschildren patch but if they're not actually spawning these child base id's why bother?
One think I really like about this mod is that it's easy to spid or skypatch to the npcs in it.
Do you plan compatibility with SR Exterior Cities (a more modern version of Open Cities)?
This mod is loaded quite late by default with LOOT, that means if you have some mods that affect the interior (like JK series), the navmesh (even from the compatibility patch) gets overwritten again by this mod back to the default. That means NPC would stuck on new chair, table, etc..
I have to add this mod to "Early loader" group and it seems to fix it. Cannot guarantee that it's the solution though. Maybe someone with better understanding can confirm it?
hoping a modder will one day make them pretty
FYI I'm running skyrim VR's mod list FUS which has Dawn of Skyrim and The Great Minor Cities, do these affect the mod?
I also installed mid-game too.
I did a re-install via MO2 and found an error in the log as follows:
[2025-04-27 18:48:25.632 W] request failed: Error transferring https://api.nexusmods.com/v1/games//mods/2005/files - server replied: Not Found
EDIT: No dice, I'll try a new save and see if that's the issue, because I'm having issues with Travellers Mod too with nothing showing up (but extended encounters works OK)
I looked at the log and I think that was MO2 checking for updates with the error
EDIT 2: No dice on the new game either. Bummer, I am still looking forward to using this mod because Skyrim definitely suffers from a lack of NPCs.
https://www.nexusmods.com/skyrimspecialedition/mods/106441
Adds support for the extended plugin (ESL) range introduced in game version 1.6.1130 to versions 1.5.97, 1.6.659, and anything in between.
Wish I could use the mod but it looks like it's a no go. I ended up trying another one which works for me and does practically the same thing: Dragonstone Life of Skyrim
https://www.nexusmods.com/skyrimspecialedition/mods/39341
Still, want to thank you for making the mod anyway, I'm sure it works for plenty of others and regardless I'll give you an endorsement for the fact that it exists outside of the regular populated skyrim which looks to only work with the anniversary edition
this mod was saved with newest creation kit, resulting in mod being v1.71 . I edited it with ssedit and made it 1.70 . This should fix it for you. If you know how to use ssedit the edit is trivial. If not I will upload a 1.70 version tomorrow.
i just learned today how to download Skyrim 1.597. Will place in other folder and setup the old creation kit there. then I was hoping to open this mod there and resave it.
Also me an my team have added to this mod and fixed some bugs but we did not make this mod. :
” Back in 2015 the Erkeil Mods Team closed their doors forever, but they were gracious enough to open their mods to the Skyrim community.”
I ended up fixing dragonstone with a new VR specific actor limit here that also makes this run better without FPS issues https://www.nexusmods.com/skyrimspecialedition/mods/37440, and the two mods complement each other great so far.