Most of you know of Malukah, whose cover of The Dragonborn Comes ( https://youtu.be/8rg2vkz72a8?si=KjOusVvf8nE5o7iA ) has been heard over 33 million times. She is a gentle soul, talented, kind, and has a beautiful baby. She is also going thru some really really tough times. As serious as it gets. Please, visit her Patreon and offer some words of support? I think it will help to know that people care. Not asking anyone to pledge anything, just to get a free account and let her know we all love her. patreon.com/malukah Tonycubed2
all: Sands of Time presents the Legendary Edition of the mod.
Please post any requests for needed patches along with mods needing patches. We do not present something without supporting it. Will dress up the pages more later.
PLEASE NOTE STICKY BELOW TO IMPROVE THE LOOOKS OF THE NPCS SO THEY ARE NOT SO SKYRIM UGLY
Note point 4 from change log
4) A place to sleep. I've added a cellar under each hold for the NPCs to spend the night in. Taverns should no longer be overcrowded at night. Compatibility with JKs Skyrim and Inncredible has been taken into account. Note to immersion junkies and those with video game ADD: These cellars are not really meant to be visited by players and consist of a basic INN with the fire and bar removed and more rooms added. They may feel "meh" if you visit.
Just as an aside, when looking for some beautification mods for the Polulated series, basically something that makes the male NPCs look less like plums, and the ladies heads look less like aubergines stuffed with parsnips, l saw that MrTonyxTonyxTony states upthread, in an earlier discussion on this, that he has no pretentions to being an artist, and hence won't be doing such himself, a fair enough stance to take, especially as a lot of us wouldn't even know how to open the CK. So what can be done?
Looking further I found that
- The present version of the Botox Beautification mod no longer has a patch for the Populated Mod Series, But , - there are a few of suitable NPC appearance overhauls produced for the Populated series under the 'Modpocalypse' name, covering the 'Populated Hell' combined mod, and a couple of the standalone ones
The Modapocalypse overhaul mods use - a base texture and meshes mod, that takes up NO esp slots - non slot taking esl plugins, with variable options available to choose from, which use hair combos of straight vanilla to full KS hairs
So they seem to add no mod quantity penalties in your load order
Having tried them out, albeit briefly:
The womenfolk are much improved. Not quite to Botox stds, but enough to notice. The fellas are a bit more rough - in keeping with the makeover mods author's stated intent of keeping Skyrim's rugged appearance - and some can look a bit like like Embry after a bad night, with others appearing as if they just survived an encounter with one of the Four Horses of the Apocalypse or, at least, a dark alley punch up with Mjoll in Riften
My rig is fast enough to probably not worry too much about texture load issues, so I can't vouch that they'll work for everyone, but they make no difference to my FPS in the middle of Whiterun
Anyway, just tuppenceworth for anyone looking for some prettyfication. Some Search Keywords. Populated Beautification Appearance Improve Looks
Trust this post is OK. Mr Tony: if you have any probs with this / objections to it, please just say, and I'll delete it
In the silverblood inn and winking skeever (only ones I've checked and remember so far), NPCs from this mod just stand at the doorway and block it up. It's as though they have no pathing to anywhere else. Any clues on why?
yep ive never really noticed this mod as having any issues until loading the silver blood inn recently. funnily enough, two drunkards from immersive encounters got into a brawl, and the room was so stuffed, they hit multiple others, starting a massive bar fight each time i loaded the save...
Mod works as described, but I did not extensively test it. It adds a bit of immersion to have people wandering about town.
As far as removing the mod mid-game, I would expect Fallrim Resaver (5031) would allow you to do that, but your mileage may vary. Always better to go back to a pre-install save if that is an option.
Another option might be to save your character with Proteus (62934), start a new game, and import.
hello i just wanted to let you know that this mod may need a fix im unsure exactly with what maybe facegen bug or something (im no expert) but i keep getting random crashes when entering big cities such as whiterun and now winterhold at first i thought it had to be a city overhaul bug but crashlog only seems to be pointing at "Populated Cities Towns Villages Legendary.esp" . idk if this helps but in crashlogger it also mentions the name "Begger" as if maybe that is the cause of the crash as i said before im unsure only thing im sure of is this mod seems to cause CTD
Hey, I'm having a strange issue that I'm hoping maybe you could help me with...
At night, the NPCs from this mod just stand in place around the cities not doing anything.
As I understand they're supposed to go sleep in the special cellars inside the inns...
I'm running the latest version of the mod (v4.3).
In terms of the load order, there's nothing overwriting this mod's records (I checked in SSEEdit).
The only files that are overwritten are by the mod Modpocalypse NPCs - Populated Cities Towns Villages, which only replaces the dds files for NPCs to make them prettier. So this shouldn't cause any behavior changes...
Hey, thanks for taking the time to look into my issue!
I managed to figure it out (I think). The issue was with the mod Immersive Citizens - AI Overhaul SE. It just wasn't working for some reason, and it interfered with the NPCs from your mod.
I ended up removing it completely, and replacing it with AI Overhaul SSE. It's confusing because they have similar names, but it's two completely different mods (which are supposed to do the same thing)... 😅
Anyway, the latter mod works as intended and it seems to have solved the problem!
Wonderful mod, but I may have to uninstall it - I am being attacked by hunters and veterans for seemingly no reason :( It started when I tried to initiate the quest for the thieves guild but even if I load back to a save before I activated it I am being slaughtered and harassed. I can just use the console to kill them but then I feel a little bad. I see a few others have gotten this bug, but I don't know how to fix it.
Edit - it seems that reloading from the menu rather than just in game can be a temporary fix to the situation :)
Same here. this happened to me just randomly and i lost a few of hunters i had hired :( I'm thinking some AI mod is overwriting these. I hope I can find the source and fix it somehow...
EDIT: I let AI Overhaul load after this, and it's no longer a problem.
830 comments
Most of you know of Malukah, whose cover of The Dragonborn Comes ( https://youtu.be/8rg2vkz72a8?si=KjOusVvf8nE5o7iA ) has been heard over 33 million times.
She is a gentle soul, talented, kind, and has a beautiful baby. She is also going thru some really really tough times. As serious as it gets.
Please, visit her Patreon and offer some words of support? I think it will help to know that people care. Not asking anyone to pledge anything, just to get a free account and let her know we all love her.
patreon.com/malukah
Tonycubed2
Please post any requests for needed patches along with mods needing patches. We do not present something without supporting it. Will dress up the pages more later.
PLEASE NOTE STICKY BELOW TO IMPROVE THE LOOOKS OF THE NPCS SO THEY ARE NOT SO SKYRIM UGLY
Note point 4 from change log
4) A place to sleep. I've added a cellar under each hold for the NPCs to spend the night in. Taverns should no longer be overcrowded at night. Compatibility with JKs Skyrim and Inncredible has been taken into account. Note to immersion junkies and those with video game ADD: These cellars are not really meant to be visited by players and consist of a basic INN with the fire and bar removed and more rooms added. They may feel "meh" if you visit.
Looking further I found that
- The present version of the Botox Beautification mod no longer has a patch for the Populated Mod Series, But ,
- there are a few of suitable NPC appearance overhauls produced for the Populated series under the 'Modpocalypse' name, covering the 'Populated Hell' combined mod, and a couple of the standalone ones
The Modapocalypse overhaul mods use
- a base texture and meshes mod, that takes up NO esp slots
- non slot taking esl plugins, with variable options available to choose from, which use hair combos of straight vanilla to full KS hairs
So they seem to add no mod quantity penalties in your load order
Having tried them out, albeit briefly:
The womenfolk are much improved. Not quite to Botox stds, but enough to notice. The fellas are a bit more rough - in keeping with the makeover mods author's stated intent of keeping Skyrim's rugged appearance - and some can look a bit like like Embry after a bad night, with others appearing as if they just survived an encounter with one of the Four Horses of the Apocalypse or, at least, a dark alley punch up with Mjoll in Riften
My rig is fast enough to probably not worry too much about texture load issues, so I can't vouch that they'll work for everyone, but they make no difference to my FPS in the middle of Whiterun
Anyway, just tuppenceworth for anyone looking for some prettyfication. Some Search Keywords. Populated Beautification Appearance Improve Looks
Trust this post is OK. Mr Tony: if you have any probs with this / objections to it, please just say, and I'll delete it
As far as removing the mod mid-game, I would expect Fallrim Resaver (5031) would allow you to do that, but your mileage may vary. Always better to go back to a pre-install save if that is an option.
Another option might be to save your character with Proteus (62934), start a new game, and import.
Thanks for your hard work, endorsed and kudos
So can you install/uninstall mid playthrough or?
I thought I'd enjoy the mod, but it's a bit annoying hearing "Need something?" every time I pass an npc.
I thought I'd enjoy the mod, but it's a bit annoying hearing "Need something?" every time I pass an npc.
No NPC Greetings (Special Edition) - Reduced Range Greetings options available
https://www.nexusmods.com/skyrimspecialedition/mods/1044
Ps I always use this but with how much space they use in the Inns it become quite annoying.
Solstheim version?
Thank you. Thanks!
At night, the NPCs from this mod just stand in place around the cities not doing anything.
As I understand they're supposed to go sleep in the special cellars inside the inns...
I'm running the latest version of the mod (v4.3).
In terms of the load order, there's nothing overwriting this mod's records (I checked in SSEEdit).
The only files that are overwritten are by the mod Modpocalypse NPCs - Populated Cities Towns Villages, which only replaces the dds files for NPCs to make them prettier. So this shouldn't cause any behavior changes...
Any ideas why this is not working?
Thanks!
I managed to figure it out (I think). The issue was with the mod Immersive Citizens - AI Overhaul SE.
It just wasn't working for some reason, and it interfered with the NPCs from your mod.
I ended up removing it completely, and replacing it with AI Overhaul SSE.
It's confusing because they have similar names, but it's two completely different mods (which are supposed to do the same thing)... 😅
Anyway, the latter mod works as intended and it seems to have solved the problem!
Thanks again!
Edit - it seems that reloading from the menu rather than just in game can be a temporary fix to the situation :)
I'm thinking some AI mod is overwriting these. I hope I can find the source and fix it somehow...
EDIT: I let AI Overhaul load after this, and it's no longer a problem.