In case anyone is still using this or thinking about using it, it works with the patch in the comments. The ore veins respawn in 10 days and it is compatible with complete alchemy crafting overhaul. His mod seems to run a script to convert salt piles into his version which is wonderful for ensuring compatibility.
Oh... Thank you so much! Because I like to save often (especially in the case of large builds of mods, although I don't plan to overload the game now by making my own set of mods), then this is critical for me... It is necessary to remember that it is saved only before and / or after exiting the mine to normal Skyrim. Thanks again... I hope the author will find time to fix this, but if there are no others besides this error, I will use it in addition to increasing salt from merchants ... Because in addition to cooking, there is also alchemy where salt is also used...
Thank you for the info! I got to ask - can't the underscores be removed manually? There are only 3 cells in the mod, so only 3 editor ids to edit. Or is there more to it that I'm missing out on?
I know, the author unfortunately succumbed to his diseases. May he RIP. But theres a conflict with this mod for jk's skyrim... THought i'd let yall know!
I'm putting together some mods to send as a bundle for Xbox. I wanted to include this too, is it possible?I specify that I am not a modder, I will limit myself to proposing the bundle through Reddit
Thank you so much for this mod! It's a pity I just stumbled upon it now - I've been playing with realistic and survival mods for several years now. My kit is Frostfall (according to the mood, the rest is mandatory)+Campfire+iNeed (I like the autonomy of power when there is food / drink in the inventory)+Hunterborn (more realistic extraction of skins, etc., + meat for food). And at least iNeed recipes, as well as Primitive Cooking from Hunterborn, require salt, and there is too little of it on sale... Sometimes I even cheated it myself with codes, especially at the initial stage I made myself a starting stock, and replenished it already from barrels, etc. and through merchants, buying up all possible salt. I really hope that this mod works on the 1.6+ (AE) version of the game... I haven't checked it myself yet (I haven't played SSE for a long time, because there is an excellent build on SLE, to which I have been returning for many years), but now I am creating my own assembly for SAE... And I really hope that the mod is still working... If not, PLEASE take the time and fix it!!! P.S. Now, though, there seems to be a mod that increases the amount of salt sold by those merchants who have it, but still your mod would be a great help... Especially if it supports changing the amount of ore received from the Complete Crafting Overhaul mod (I usually put 10-15 ores from one deposit so that there is more on one side, but not TOO cheesy)... I apologize for possible errors in the text - English is not my native language, the text has been translated online...
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Let me know if you have any issues; Enjoy !!!
Salt Mines of Skyrim - SE - Fixed Cell Editor IDs at Skyrim Special Edition Nexus - Mods and Community
When save inside mine , savedata broken.
Use "Hishy_RemoveUnderscoreFromEditorIDs.pas"
https://www.nexusmods.com/skyrimspecialedition/mods/7752/
I got to ask - can't the underscores be removed manually? There are only 3 cells in the mod, so only 3 editor ids to edit. Or is there more to it that I'm missing out on?
I really hope that this mod works on the 1.6+ (AE) version of the game... I haven't checked it myself yet (I haven't played SSE for a long time, because there is an excellent build on SLE, to which I have been returning for many years), but now I am creating my own assembly for SAE... And I really hope that the mod is still working... If not, PLEASE take the time and fix it!!!
P.S. Now, though, there seems to be a mod that increases the amount of salt sold by those merchants who have it, but still your mod would be a great help... Especially if it supports changing the amount of ore received from the Complete Crafting Overhaul mod (I usually put 10-15 ores from one deposit so that there is more on one side, but not TOO cheesy)...
I apologize for possible errors in the text - English is not my native language, the text has been translated online...