Be sure to check out a preview from my upcoming Bloodscythe and Soulrender mod. Skyrim's engine is pretty dated and I am working on a better workflow to try and push my PBR skills. It also gives the non-modders a peek into the process. I typically break the item down by UV map islands and group them. Then I give each section a basic color and apply my shading and then my surface detail. I do all 3 maps at once while making small changes to the normal map when needed. In this picture I just finished applying the light shaders and I am just tweaking the mesh settings.
Thanks for the retexture of the Ebony Sword. Played the game many times but never managed to stumble across the quest for the sword, and your retex makes it look far more epic. Seriously great work, gracias!
Should be just fine. Usually those types of mods only change the settings inside the game files and change the animations to one handed style. If they did change the model this mod will still work as long as they did not change the file path from the vanilla settings. In that case my mod will overwrite their model and you will have a very long odachi on your hip.
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https://www.nexusmods.com/skyrim/mods/93768/?tab=files