I like so many of your mods so please don't get mad at me for saying this..but for a guy with a lot of "A"'s under his belt this one is a clear "C" for me. from the outside it looks imposing but once you get inside you realize that its just a mess of endless battlements that go nowhere..the appearance of large buildings that you can't actually go inside and the NPC's are super bland which makes the town lifeless and boring. You took great snapshots though..kinda felt like the click bait of mods.
I really do like so much of your work...just not this one.
The current versions of my mods span a 6 year period from when I was 18 up to my current age 24. This mod is from 6 years back when I only worked with vanilla assets. So no offense taken :)
Dragon bridge looks incredible. Thank you for all the work on this one. Downloaded all your town mods and re-ran Dyndolod. Tested everything works fine.
Trying to install this but my Tower walls on the city facing the bridge is comepletely invisible and my landscape to the south keeps popping in and out, using Lux, Lux Orbis, Northern Roads and eFPS patch but and starting new games every time, I load to test, any advice anyone?
im confused too since it's a vanilla lod-idk if i need it if i use dyndolod or if i shouldn't get it if i have dyndolod, as dyndolod output conflicts with this mod so i just overwrite it. idk if that will cause issues.
The LOD file can be used in either case, dyndolod can take advantage of existing lod assets and adjust them to the dynamic LOD system. Technically will save generation time a little bit, but nothing huge.
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EDIT: I decided to get rid of Minor Cities and Towns instead, since some of the standalone cities have been updated.
I really do like so much of your work...just not this one.
Rob's Bug Fixes - TGC Dragon Bridge fixed it for me.
Downloaded all your town mods and re-ran Dyndolod. Tested everything works fine.
https://i.imgur.com/SofdE5q.jpg
https://i.imgur.com/TjzdmhU.jpg
anyways what I did for now is
so it should be unchanged