Your MOD looks beautiful and perfect. Any chance of removing or teaching us how to remove the armor tempering restriction? Many complain that the mission to win does not activate even after completing all the missions in each city + the special missions for each city. It would also be wonderful if there was a clean version of enchantments. This way we can enchant according to each person’s desire.
Wonderful armor! Unfortunately, I am not doing that type of character now. Could you make a version that is not connected to the Thieves' Guild? That would expand your user base. That type of armor would work well for adventurers & many other types of low key characters.
It seems to me that he really wants a copy of the armor that is unlinked to the guild like any common item. This would make the item free from the game's default locks as it does not allow you to temper the armor if you acquire it via console code. It would also be wonderful if it came free of enchantments, so we can customize it however we want. As I mentioned before: many complain that the quest to gain the armor does not activate at all. But it is only unlocked for seasoning via quest completion. From Brazil.
Did you intentionally made it compatible with Bandolier - Bags and Pouches? Bc that mod's box pouches are using your textures in my game. I checked that with More Informative Console. Either you did it or not, the boxes are looking a lot better than before, so i thank you for that <3 The leather textures are amazing even in 1k downsized by myself. The matte look is great, too.
Love the white-sleveed armor, btw. You've made an awesome job at turning one of the most "meh" armors in the game into something REALLY cool, and that I want to wear <3
I think the magic was on the side of the bandoliers mod. I am guessing they used the vanilla leather for their mesh rather than creating their own textures. So a replacer for the vanilla leather would replace anything else using it naturally.
Im doing thieves guild missions right now. Your armor mods look great. Any plans to redo guard armors with the same attention to detail and quality? Would be awesome to have it. Thanks.
Could we get a patch that makes the thieves' guild gloves FULL gloves, like you've done with the nightingale armor? The fact that they remove beast race claws really bugs me - which is no fault of your own, obviously. Despite what Todd says, it DOESN'T just work.
There was addon mod for this and now it's hidden https://www.nexusmods.com/skyrimspecialedition/mods/48027 Does anyone still have a file with this saved?
All that mod did was applying the cube map bronze_e.dds to all pieces of armor and then enabling environmental mapping, you can do it relatively fast in nifskope.
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Could you not just add it via console?
Edit: turns out it was the meshes from Comprehensive Sleeves Pack that was causing the Linwe armor to the look the same.
Love the white-sleveed armor, btw. You've made an awesome job at turning one of the most "meh" armors in the game into something REALLY cool, and that I want to wear <3