This mod needs something like a limit from each kind of dragon or something. I always find myself just farming dragons when I need perk points, but so many perk overhauls add more perks without any way to get more points that it is pretty necessary. If it was limited to like 3-5 Dragon's Bloods per dragon type (I.e Legendary dragons, frost dragons, etc) I think it would be a lot more balanced.
THis mod gets overwritten by Complete Alchemy Overhaul cause that mod has it's Own version of Dragon's Blood that drops but doesn;t function in any way like your mod.
Love this mod, been using it for a while, but discovered a [possible] bug/feature today.
When you use Dragon's Blood potion to increase Stamina, there is no associated increase in CarryWeight that you get with 'Level Up' Stamina increase. I modified the alchaddattribute01 script to add 5 to CarryWeight like the built-in Stamina increase, but don't know how to get the script compiled and back in to the BSA file! (got loads of errors when trying to recompile)!
I think I know how to fix that in the code, but I can't figure out how to compile any more. Can't get creation kit to run, and alternative solutions for compiling papyrus aren't working for me.
Is every dragon supposed to drop the blood or is it random? The only thing I can think of I have that may mess with it is Skyrim Revamped - Unleveled Loot and Zones and Hunterborn, but I HAVE had it drop, just like every two or three dragons.
Figured it out thanks to other comments on here, it was CACO. Didn't realize the extent of content that mod covered but got the patch and everything is working fine now. :)
Does this conflict with Diverse Dragons or Dragon Variants SE? My first guess is yes based on the comment in the description about leveled dragons list.
Something is making a conflict. I think my harvest overhaul is adding dragon hearts but I'm not 100% on that because I can't get it to work by loading it after or using bash. I've had to console-command blood into existence each level no matter how hard I try. I had started a new character and everything, so it's not a problem with adding it to an existing game. I'm not sure what to do.
I love this. I've been looking for a vaguely lore-friendly way to increase perk points that wasn't a pain in the ass and didn't feel like cheating. Getting a free perk point per dragon slain, without sacrificing your dragon souls to get them (since I have another mod that can use up your dragon souls real quick), is a perfect solution.
The mod is not compatible with Complete Alchemy and Cooking Overhaul-19924-2-0-1 because of the dragon tooth added to the dead dragons. It could be possible for you to add a patch for this mod? I never used Wrye Bash and trying to make it with creation kit is a bit complicated. Cheers, K
Great mod, I love the concept of also using the dragon's blood for a boost. Can't let anything go to waste right? For those with OCD and the spelling of the potion bugs you. the item in CK starts with Phaser, if you want to fix that typo. Cheers o7
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Or I could just use self control, idk.
When you use Dragon's Blood potion to increase Stamina, there is no associated increase in CarryWeight that you get with 'Level Up' Stamina increase. I modified the alchaddattribute01 script to add 5 to CarryWeight like the built-in Stamina increase, but don't know how to get the script compiled and back in to the BSA file! (got loads of errors when trying to recompile)!
Can you add that in for the next version please!
Edit: That was addressed to SleepingForest
Cheers,
K
k