I don't manage to make them stay at my home, they just return to their vanilla location. Also we can't select which house we want them to stay in, so how does this work you have multiple one?
Love the mod and Ty much for it! If you add the ability to allow multi followers = to the same number of followers it manages the outfits for It would be amazing not to need anything else.
Downloaded it some while ago as its what i want, i only use 1 follower and only live in 1 hour. Alas the outfit management doesn't work, it appears to reset every cell change and end up wearing a jumble from all the sets, which just is no use.
I'm not seeing a lot of value in this mod, but I'm not sure if it's because there's just not much value here, or because I don't 'get' it and am overlooking something.
What I'm seeing compared to AFT: - Loses City outfit + Adds Sleep outfit + Residents switch between Home and Sleep outfit to sleep when not actively following
Except that SFM's outfit switching isn't reliable, apparently because it uses slot-by-slot rather than out-with-the-old/in-with-the-new. For example, with TERA Monokini as the Home outfit and TERA Succubus as the Adventure outfit, Faye routinely ends up fighting with parts of the Monokini on top of the Succubus pieces.
What's that you say? "TERA Monokini as the Home outfit? Really?" Hey, it's Windstad, and the ocean is like *right there*, so of course we're going to hang around in swimwear. "But isn't the Sea of Ghosts a little chilly for frolicking?" Well, OK, maybe, but that just enhances the...um...perkiness...of the UNP Perky preset. Yeah, that's it....
The coolness of the sleep-outfit idea is also limited, because I don't spend that much time walking around the house just watching my various followers sleep. Though maybe that's just me....
Compared to MHIYH: + Additional sandboxing activities and variety ---- All followers must live in the same place
That last one is, to me, a more-or-less fatal limitation that will drastically reduce the adoption rate of the mod. The restriction has multiple problems: 1) Not even considering homes added by player mods, there are *eight* dedicated player homes available; only being allowed to have working followers in one of them is nonsense. And 'housecarl' just doesn't work that way. I'd be perfectly happy to limit sandboxing to the Bethesda-provided homes, but only-1-home is no bueno. 2) If you're the girl-(or guy)-in-every-port type, you want to have your 'harem' spread around; "Honey, I'm home" gets you a different response depending on which particular door you walked through. 3) Most importantly, it just doesn't make sense from a logistics perspective. The mod allows me to tell a follower (which apparently "tells" all of them?) "You can sleep here". Um, sorry, I just lied; none of the stock homes has beds to support even the 5-ish followers the author cites as the typical number, much less the 10 the mod allows. Especially since the stupid Skyrim bed-ownership mechanic can easily result in a situation where multiple followers are denied access to some or most of the beds in the building. So, all-in-one-house shoots much of the automatic-sleep-outfit-change capability right in the head. 4) Given the at-home idle chattiness of followers like Vilja or (especially) Jackelyn, they need to be in homes by themselves or with one or two less-chatty followers, so they don't continuously talk over each other.
Personally, I love hearing a variety of personalities and languages as we travel around, so I routinely have multiple followers, chosen from non-standard followers like Arissa, Faye, Inigo, Recorder, Sofia, and Vilja, and non-English followers like Amalia, Eli, Jackelyn, and Soletta. I usually only have a few of them actively following, so the others need *some places* (not someplace) to hang out.
If there are technical reasons why it isn't possible/feasible to have SFM support multiple houses, fine; just say so. Just stay away from the "it isn't a bug/limit, it's a feature!" thing. If, OTOH, having 10 sets of world markers would allow the 10 followers to live in an arbitrary mix of houses, I think that would make a huge difference in the acceptability of the mod. Even if that means that I have to do the "Let me show you around" thing for every house.
As this mod exists today, I'll use Faye's built-in version, but AFT will manage everyone else. I'd gladly trade AFT for a lightweight automatic outfit changer, but this isn't it. Yes, I'm aware of https://www.nexusmods.com/skyrimspecialedition/mods/28736, and am really hoping that it reaches full flower WRT automatic outfit management.
I realize that this mod hasn't been touched since it was initially uploaded over 20 months ago, and the author hasn't participated in this discussion in about the same amount of time, so Xiderpunk may have moved on to other things. If the mod does get updated, I submit the issues above for consideration.
To be fair, your "fatal limitation" is addressed on the description page where Xider indicates MHIYH is better for having followers live all over the place. This is a personal mod he simply decided to share. He wasn't trying to compete with MHIYH or AFT.
I think this mod is probably great for someone who doesn't want the hugeness of BBLS but wants a sort of mini BBLS adapted to a smaller player home. Or, maybe BBLS plus a mini BBLS created from a custom mod home.
Thanks; I'm completely aware what the Description tab says. Apparently I'm in the minority of weenies who actually reads that entire tab before downloading
My point is that this mod would totally kick MHIYH's ass if it didn't have the everyone-in-one-house restriction. And it would kick AFT's ass if it had a 'town' outfit option. Like Xiderpunk, I don't need all the other stuff that AFT does. Likewise, I left BBLS behind years before SE showed up. Is it even available for SE? Hadn't thought to check....
Well, OK, there's one other AFT-ism I'd like to see here: the outfit management interface. Having to take everything back to change the components of an outfit is a hassle.
Apparently, Xiderpunk has been ransomed from the kidnappers/aliens/whatever, so this mod may have a future.
I'm having a lot of problems with the mod: Talking to followers (and especially dismissing them) takes a long time and doesn't work most of the time and followers don't follow me, and if they do, only one does so at a time. It mod really just doesn't work for me (might be my computer, other mods, etc.)
The biggest problem, however, is that I can't uninstall it. When I try uninstalling it via Nexus, my game crashes on first in-game loading screen . I also tried uninstalling it via the in-game uinstall option, but that didn't work either. Right now I'm stuck with a mod that not only messes up all my followers, but also makes boxes pop up every five minutes telling me the mod doesn't work.
Update: I tried fixing the issue again. After uninstalling it in-game, I uninstalled it via NMM. Now no save works with or without the mod reinstalled and activated.
Update, update: I can load a few saves (autosaves), but I crash to desktop trying to load anything beyond that. I don't know if that is in anyway helpful for troubleshooting the problem.
112 comments
If you add the ability to allow multi followers = to the same number of followers it manages the outfits for It would be amazing not to need anything else.
What I'm seeing compared to AFT:
- Loses City outfit
+ Adds Sleep outfit
+ Residents switch between Home and Sleep outfit to sleep when not actively following
Except that SFM's outfit switching isn't reliable, apparently because it uses slot-by-slot rather than out-with-the-old/in-with-the-new. For example, with TERA Monokini as the Home outfit and TERA Succubus as the Adventure outfit, Faye routinely ends up fighting with parts of the Monokini on top of the Succubus pieces.
What's that you say? "TERA Monokini as the Home outfit? Really?" Hey, it's Windstad, and the ocean is like *right there*, so of course we're going to hang around in swimwear.
"But isn't the Sea of Ghosts a little chilly for frolicking?" Well, OK, maybe, but that just enhances the...um...perkiness...of the UNP Perky preset. Yeah, that's it....
The coolness of the sleep-outfit idea is also limited, because I don't spend that much time walking around the house just watching my various followers sleep. Though maybe that's just me....
Compared to MHIYH:
+ Additional sandboxing activities and variety
---- All followers must live in the same place
That last one is, to me, a more-or-less fatal limitation that will drastically reduce the adoption rate of the mod. The restriction has multiple problems:
1) Not even considering homes added by player mods, there are *eight* dedicated player homes available; only being allowed to have working followers in one of them is nonsense. And 'housecarl' just doesn't work that way. I'd be perfectly happy to limit sandboxing to the Bethesda-provided homes, but only-1-home is no bueno.
2) If you're the girl-(or guy)-in-every-port type, you want to have your 'harem' spread around; "Honey, I'm home" gets you a different response depending on which particular door you walked through.
3) Most importantly, it just doesn't make sense from a logistics perspective. The mod allows me to tell a follower (which apparently "tells" all of them?) "You can sleep here". Um, sorry, I just lied; none of the stock homes has beds to support even the 5-ish followers the author cites as the typical number, much less the 10 the mod allows. Especially since the stupid Skyrim bed-ownership mechanic can easily result in a situation where multiple followers are denied access to some or most of the beds in the building. So, all-in-one-house shoots much of the automatic-sleep-outfit-change capability right in the head.
4) Given the at-home idle chattiness of followers like Vilja or (especially) Jackelyn, they need to be in homes by themselves or with one or two less-chatty followers, so they don't continuously talk over each other.
Personally, I love hearing a variety of personalities and languages as we travel around, so I routinely have multiple followers, chosen from non-standard followers like Arissa, Faye, Inigo, Recorder, Sofia, and Vilja, and non-English followers like Amalia, Eli, Jackelyn, and Soletta. I usually only have a few of them actively following, so the others need *some places* (not someplace) to hang out.
If there are technical reasons why it isn't possible/feasible to have SFM support multiple houses, fine; just say so. Just stay away from the "it isn't a bug/limit, it's a feature!" thing. If, OTOH, having 10 sets of world markers would allow the 10 followers to live in an arbitrary mix of houses, I think that would make a huge difference in the acceptability of the mod. Even if that means that I have to do the "Let me show you around" thing for every house.
As this mod exists today, I'll use Faye's built-in version, but AFT will manage everyone else. I'd gladly trade AFT for a lightweight automatic outfit changer, but this isn't it. Yes, I'm aware of https://www.nexusmods.com/skyrimspecialedition/mods/28736, and am really hoping that it reaches full flower WRT automatic outfit management.
I realize that this mod hasn't been touched since it was initially uploaded over 20 months ago, and the author hasn't participated in this discussion in about the same amount of time, so Xiderpunk may have moved on to other things. If the mod does get updated, I submit the issues above for consideration.
I think this mod is probably great for someone who doesn't want the hugeness of BBLS but wants a sort of mini BBLS adapted to a smaller player home. Or, maybe BBLS plus a mini BBLS created from a custom mod home.
My point is that this mod would totally kick MHIYH's ass if it didn't have the everyone-in-one-house restriction. And it would kick AFT's ass if it had a 'town' outfit option. Like Xiderpunk, I don't need all the other stuff that AFT does. Likewise, I left BBLS behind years before SE showed up. Is it even available for SE? Hadn't thought to check....
Well, OK, there's one other AFT-ism I'd like to see here: the outfit management interface. Having to take everything back to change the components of an outfit is a hassle.
Apparently, Xiderpunk has been ransomed from the kidnappers/aliens/whatever, so this mod may have a future.
The biggest problem, however, is that I can't uninstall it. When I try uninstalling it via Nexus, my game crashes on first in-game loading screen . I also tried uninstalling it via the in-game uinstall option, but that didn't work either. Right now I'm stuck with a mod that not only messes up all my followers, but also makes boxes pop up every five minutes telling me the mod doesn't work.
Update: I tried fixing the issue again. After uninstalling it in-game, I uninstalled it via NMM. Now no save works with or without the mod reinstalled and activated.
Update, update: I can load a few saves (autosaves), but I crash to desktop trying to load anything beyond that. I don't know if that is in anyway helpful for troubleshooting the problem.
This is a bad situation.
This is what most other frameworks are lacking.
Excellent job!