Hello, is there any way to disable the flag that makes the coin a quest item in SSEEdit? In the Cidhna Mine quest, all your inventory items are removed, so I added the coin via AddItemMenu. However, when I recover my items, I end up with two coins, and now it doesn’t work properly, as I can’t remove the extra one from my inventory. Thank you for this mod; it is very well implemented
Great mod. I'm playing with Skyrim Soul and there's a bug where we cant levelup after sleeping in survival mod.
So while waiting for this bug to be fixed (looks like we're waiting for 2years now...), I found another way around the problem. Not the best, but, Install "survival control panel" and in settings mcm, put off "sleep to levelup". SO you can levelup at any time https://www.nexusmods.com/skyrimspecialedition/mods/41891
So I have my game set to level up only when sleeping. Survival Mode. This mod conflicts with that and closes the skill screen too fast for me to level up. Is it possible to register the save BEFORE my character goes to sleep?
I actually was able to patch the mod so that it works with Survival Mode. The script will now properly wait for you to level up before saving. I'll reach out to the author and see if they want to include it as an optional file, if not I could always post it on its own.
Does No Saving In Combat conflict with this? I've activated the lucky coin and can still save normally. Either that or it conflicts with SSE Engine Fixes?
but downside of this is that you can buy or craft inlimited number of them and that ability to save is tied your wealth and can to grinding ( either ingredients or money ), so the further in game you are, the more you can save
i think ideal system would be if you would have 5 charges of save and sleeping in bed would recharge them, + no combat saving and loading would be included + sleeping would have a cooldown ( so you cant abuse it in cities ),
optionally exit saving could be disabled or it would consume your charges too
It´s somehow possible set up this mod on overwriting save file ? I mean for example mod create save with name <characterName> -1 and if you save game second time then create new one with name <characterName> -2. I thing if is be some way to overwrite <characterName> -1 then game be more hardcore. No old saves.
Few improvements could be made. 1) Save scumming not solved, still exists. You can just exit-save whenever you want. Exit save will not be removed and can be loaded after PC death. 2) Sometimes after death, it freezes with black screen and main menu never being loaded 3) Sleep save scumming also exists. There's like tons of beds in skyrim, and you can sleep/save whenever you want.
What can i do if i want this and Autosave? I try to combine this with "Minimalistic AutoSave Mod", but is seems like that autosave is re-enabling the quicksave and save options. I need some auto save because my game can randomly crash, bu i need something that stops me from quicksaving (also by hotkey)...
Mmmh, sleep to level up sometimes attempts too many saves, resulting in no save at all. The mod instructs me to report this. I guess potentially because of Skyrim Souls RE? https://www.nexusmods.com/skyrimspecialedition/mods/27859?tab=description.
Edit: Yep, you have to make sure that certain menus are paused for saving I guess. I got some weird shenanigans involving CTDs on sleep / level up. I think its because I use 3 mods in tandem: The Frozen North (or CC Survival Mode I guess), Hardcore Save Overhaul and Skyrim Souls RE... What happens is that I can only level up through sleeping, and when I wake up, the game wants me to level up, while saving, while keeping menus unpaused or smt. IDK, weird **** :D.
I'll update for Skyrim Souls RE compatibility sometime soon. It's honestly frustrating that it's required in the first place, the old version of Skyrim Souls for LE had native handling of the wait function so that it behaved exactly as it did with paused menus, but with RE you have to run a while loop constantly checking if a menu's up for the same functionality.
Well, if you pause time in the level up menu and the stats screen in the Skyrim Souls ini, it will work - so not a big deal. Maybe write it down somewhere. You don't have to go out of your way and make a patch :P
Developer of Skyrim Souls RE here. There was a bug that caused the timescale to go haywire when using sleep to level up, which could've caused your CTDs. It has been fixed in the latest version I uploaded a few days ago, make sure to update.
It's honestly frustrating that it's required in the first place, the old version of Skyrim Souls for LE had native handling of the wait function so that it behaved exactly as it did with paused menus, but with RE you have to run a while loop constantly checking if a menu's up for the same functionality.
Unfortunately my hands are tied here. Pausing the wait function is one of the things I dislike about the LE version. The problem is, it pauses every single running script that happens to call this function while you have a menu open, which can cause script lag and maybe even break things. So I basically had to choose what to break. Decided to let them run, as I expect wait to be used much more frequently by non-UI related things. (and it's easier to narrow down this way)
Understandable, I wasn't intending to throw shade on you or anything. Just speaking from the perspective of a forgetful mod author who gets bug reports due to incompatibility. I'm actually a user of your mod now though, so going forwards there shouldn't be any more of that.
When i sleep, or should i say "wait" in bed i don't get the level up windows, i hear the sound. Then if i go to the skills trough "tween" menu i will get that level up / magic, stamina, health popup, which i didn't get before. I wonder can we get that levelup window come after sleeping somehow. I remember i did get that in first level up, but after that none.
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I'm playing with Skyrim Soul and there's a bug where we cant levelup after sleeping in survival mod.
So while waiting for this bug to be fixed (looks like we're waiting for 2years now...), I found another way around the problem.
Not the best, but, Install "survival control panel" and in settings mcm, put off "sleep to levelup". SO you can levelup at any time
https://www.nexusmods.com/skyrimspecialedition/mods/41891
Its essentially save scumming as well.
but downside of this is that you can buy or craft inlimited number of them and that ability to save is tied your wealth and can to grinding ( either ingredients or money ), so the further in game you are, the more you can save
i think ideal system would be if you would have 5 charges of save and sleeping in bed would recharge them, + no combat saving and loading would be included + sleeping would have a cooldown ( so you cant abuse it in cities ),
optionally exit saving could be disabled or it would consume your charges too
1) Save scumming not solved, still exists. You can just exit-save whenever you want.
Exit save will not be removed and can be loaded after PC death.
2) Sometimes after death, it freezes with black screen and main menu never being loaded
3) Sleep save scumming also exists. There's like tons of beds in skyrim, and you can sleep/save whenever you want.
I try to combine this with "Minimalistic AutoSave Mod", but is seems like that autosave is re-enabling the quicksave and save options. I need some auto save because my game can randomly crash, bu i need something that stops me from quicksaving (also by hotkey)...
Edit: Yep, you have to make sure that certain menus are paused for saving I guess. I got some weird shenanigans involving CTDs on sleep / level up. I think its because I use 3 mods in tandem: The Frozen North (or CC Survival Mode I guess), Hardcore Save Overhaul and Skyrim Souls RE... What happens is that I can only level up through sleeping, and when I wake up, the game wants me to level up, while saving, while keeping menus unpaused or smt. IDK, weird **** :D.
There was a bug that caused the timescale to go haywire when using sleep to level up, which could've caused your CTDs. It has been fixed in the latest version I uploaded a few days ago, make sure to update.
Unfortunately my hands are tied here. Pausing the wait function is one of the things I dislike about the LE version. The problem is, it pauses every single running script that happens to call this function while you have a menu open, which can cause script lag and maybe even break things.
So I basically had to choose what to break. Decided to let them run, as I expect wait to be used much more frequently by non-UI related things. (and it's easier to narrow down this way)
[UNPAUSED_MENUS]
bBarterMenu = true
bBookMenu = true
bConsole = false
bContainerMenu = true
bFavoritesMenu = true
bGiftMenu = true
bInventoryMenu = true
bJournalMenu = true
bLevelUpMenu = false
bLockpickingMenu = true
bMagicMenu = true
bMapMenu = true
bMessageBoxMenu = true
bModManagerMenu = false
bSleepWaitMenu = false
bStatsMenu = false
bTrainingMenu = true
bTutorialMenu = false
bTweenMenu = false
bCustomMenu = false
When i sleep, or should i say "wait" in bed i don't get the level up windows, i hear the sound. Then if i go to the skills trough "tween" menu i will get that level up / magic, stamina, health popup, which i didn't get before. I wonder can we get that levelup window come after sleeping somehow. I remember i did get that in first level up, but after that none.