Probably not as I am not so familiar about this. I used to mod for my personal use long ago & stopped doing that many years ago too. Just trying my hands again in this... This mod uses esp files as its master so it might cause problem that leads to crashing if converted...
If you have XEdit it is not too hard to make a mod into an ESL. Load up the mod and any mods/patches that depend on it in XEdit. Right click on the mod you want to turn into an ESL in the left panel and choose "Compact FormID for ESL" . Add the ESL record flag to "Record Flags (sorted)" in the File Header of the mod you want to turn into an ESL.
This process can be done to most patches too, and you don't even need to change file extensions to ESL. (I would not suggest changing the file extension anyways) The reason that mods/patches depending on the mod being flagged need to be loaded during the change is so XEdit can update any references to things that have FormIDs changed.
It's just the planter soil from Hearthfire dlc to enable planting. So normal Hearthfire plant-able plants can be planted along the with Wyrmstooth native plants. More growable plants version enable the dlc plants to be planted too!
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https://archive.org/details/wyrmstooth1.18SSE
Just in case, backup yore save game and try it out. Let me know what happens.
This mod uses esp files as its master so it might cause problem that leads to crashing if converted...
Load up the mod and any mods/patches that depend on it in XEdit.
Right click on the mod you want to turn into an ESL in the left panel and choose "Compact FormID for ESL" .
Add the ESL record flag to "Record Flags (sorted)" in the File Header of the mod you want to turn into an ESL.
This process can be done to most patches too, and you don't even need to change file extensions to ESL. (I would not suggest changing the file extension anyways)
The reason that mods/patches depending on the mod being flagged need to be loaded during the change is so XEdit can update any references to things that have FormIDs changed.