CHANGELOG: SE - Initial Release 2.0 - Fixed problems with water flow around bridges.
The "water bug" is caused by a combination of my mod & the new water system. Arthmoor explains it here: http://afkmods.iguanadons.net/index.php?/topic/4633-skyrim-se-things-to-know-when-converting-standard-mods-to-sse/ under Water and Flow Data. I've corrected the water flow directions in the affected cells.
Love this mod, but i think I may have spotted an issue. Need someone else to confirm. When starting a new game, Camilla get stuck as soon as she hits the bridge when trying to show you the way to the burrow to get the golden claw. She can't complete her "quest action" and is just stuck unless you leave riverwood and come back. If anyone can let me know if they have the same problem, I would appreciate it. Trying to put together a bugless build and this is grinding on my OCD. :)
First, I love this mod, Thank You. Then, because I also use 'No Snow Under The Roof', I created a patch for the bridge near Anga's Mill. Works great now. ( Screenshots uploaded)
Pretty great mod, too bad the riverwood boats cannot pass underneath it, muh immersion ^^ https://steamuserimages-a.akamaihd.net/ugc/860613165082859690/BFB76252D2C9A21DFA7783562D2696A0BFA3023E/
I had the same problem with this mod and Darkwater Crossing (DWC) reported below.
After installation, I loaded Wooden Bridges before DWC when I noticed the problem. Then I moved it to load after DWC and still had partially sunken buildings. I am not sure what to do about this, but I love Arthmoor's mods and the idea of this one. It makes perfect sense to me from an immersion standpoint.
Thanks for reporting your finding. Load order can't be a solution to everything. When there are dueling meshes, they shalt duel. Seems like the best one can hope for is that one clobbers the other in a something less than colossally ugly way.
I experienced the same thing, but I was able to get it working by doing the following:
- Launch LOOT - Go to Arthmoor's Darkwater Crossing mod meta data - Go to load after - Drag and drop Wooden Bridges into this listing - Reorder the list
I love this mod but I play with the Mod Gypsy Eye Caravan. The cart can not drive over the bridge, he is too big. Is it possible to make the construction wider and higher?
37 comments
Version: 2.0
CHANGELOG:
SE - Initial Release
2.0 - Fixed problems with water flow around bridges.
The "water bug" is caused by a combination of my mod & the new water system.
Arthmoor explains it here: http://afkmods.iguanadons.net/index.php?/topic/4633-skyrim-se-things-to-know-when-converting-standard-mods-to-sse/ under Water and Flow Data.
I've corrected the water flow directions in the affected cells.
Then, because I also use 'No Snow Under The Roof', I created a patch for the bridge near Anga's Mill.
Works great now. ( Screenshots uploaded)
My screenshots are still awaiting approval.
I shall upload my patch as soon as possible.
http://imgur.com/a/R2A0N
EDIT: that may be no snow under roofs sorry
https://steamuserimages-a.akamaihd.net/ugc/860613165082859690/BFB76252D2C9A21DFA7783562D2696A0BFA3023E/
After installation, I loaded Wooden Bridges before DWC when I noticed the problem. Then I moved it to load after DWC and still had partially sunken buildings. I am not sure what to do about this, but I love Arthmoor's mods and the idea of this one. It makes perfect sense to me from an immersion standpoint.
For now, I will play without it.
- Launch LOOT
- Go to Arthmoor's Darkwater Crossing mod meta data
- Go to load after
- Drag and drop Wooden Bridges into this listing
- Reorder the list
Seems to be working now. Hope that helps!
Have you tried moving Darkwater Crossing in your load order to load before and/or after Bridges, the opposite of what it is now?