Skyrim Special Edition

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Rogerh9000

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Roger9000

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  1. Roger9000
    Roger9000
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    WOODEN BRIDGES SE
    Version: 2.0

    CHANGELOG:
    SE - Initial Release
    2.0 - Fixed problems with water flow around bridges.

    The "water bug" is caused by a combination of my mod & the new water system.
    Arthmoor explains it here: http://afkmods.iguanadons.net/index.php?/topic/4633-skyrim-se-things-to-know-when-converting-standard-mods-to-sse/ under Water and Flow Data.
    I've corrected the water flow directions in the affected cells.
  2. CptTripps2012
    CptTripps2012
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    Love this mod, but i think I may have spotted an issue. Need someone else to confirm. When starting a new game, Camilla get stuck as soon as she hits the bridge when trying to show you the way to the burrow to get the golden claw. She can't complete her "quest action" and is just stuck unless you leave riverwood and come back. If anyone can let me know if they have the same problem, I would appreciate it. Trying to put together a bugless build and this is grinding on my OCD. :)
    1. anstapasolivagus
      anstapasolivagus
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      +1
    2. TheRealGeneral
      TheRealGeneral
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      Think this is a vanilla bug? Just played that scene unmodded about a week ago and think i had same issue
    3. SkoomaDelRey
      SkoomaDelRey
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      Have you tried carrying her?
  3. nexuskomrad
    nexuskomrad
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    Does this work well with the Skyrim Bridges mod?
  4. Xyberbat
    Xyberbat
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    First, I love this mod, Thank You.
    Then, because I also use 'No Snow Under The Roof', I created a patch for the bridge near Anga's Mill.
    Works great now. ( Screenshots uploaded)
    1. braxusx
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      Can you provide it or tell me how to make one? Thanks. :)
    2. Xyberbat
      Xyberbat
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      The mod author seems not to be active anymore.
      My screenshots are still awaiting approval.
      I shall upload my patch as soon as possible.
    3. braxusx
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      Thank you so much. This is the only problem I have left :)
    4. braxusx
      braxusx
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      Nevermind. I managed to fix the issue by simply removing the reference to the bridge NIF file using xEdit
  5. 13coins
    13coins
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    Lovely mod! 
  6. killerbuzz
    killerbuzz
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    Can I get a NordicSnow/WoodenBridges compatibility patch PLEASE!
    http://imgur.com/a/R2A0N

    EDIT: that may be no snow under roofs sorry
    1. tannerboo
      tannerboo
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      I'm having this same concern which is making me not able to use both of these mods together. Which is sad, because I really enjoy the look of both. :(
  7. puddingboom
    puddingboom
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    Pretty great mod, too bad the riverwood boats cannot pass underneath it, muh immersion ^^
    https://steamuserimages-a.akamaihd.net/ugc/860613165082859690/BFB76252D2C9A21DFA7783562D2696A0BFA3023E/
  8. jaydawg55
    jaydawg55
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    I had the same problem with this mod and Darkwater Crossing (DWC) reported below.

    After installation, I loaded Wooden Bridges before DWC when I noticed the problem. Then I moved it to load after DWC and still had partially sunken buildings. I am not sure what to do about this, but I love Arthmoor's mods and the idea of this one. It makes perfect sense to me from an immersion standpoint.

    For now, I will play without it.
    1. dinadan95350
      dinadan95350
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      Thanks for reporting your finding. Load order can't be a solution to everything. When there are dueling meshes, they shalt duel. Seems like the best one can hope for is that one clobbers the other in a something less than colossally ugly way.
    2. deleted5267076
      deleted5267076
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      I experienced the same thing, but I was able to get it working by doing the following:

      - Launch LOOT
      - Go to Arthmoor's Darkwater Crossing mod meta data
      - Go to load after
      - Drag and drop Wooden Bridges into this listing
      - Reorder the list

      Seems to be working now. Hope that helps!
  9. dunkelangst
    dunkelangst
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    I love this mod but I play with the Mod Gypsy Eye Caravan. The cart can not drive over the bridge, he is too big. Is it possible to make the construction wider and higher?
  10. Anya29
    Anya29
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    Wonderful mod. Conflicts with Arthmoor's Darkwater Crossing. Submerges his new buildings into the ground at the village end of the new bridge.


     
    Have you tried moving Darkwater Crossing in your load order to load before and/or after Bridges, the opposite of what it is now?
  11. dinadan95350
    dinadan95350
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    Wonderful mod. Conflicts with Arthmoor's Darkwater Crossing. Submerges his new buildings into the ground at the village end of the new bridge.