Skyrim Special Edition

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LertKrush

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Kittytail

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61 comments

  1. Roonya
    Roonya
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    This 'fix' made all the Skaal Village buildings stripy with vertical snow stripes (and also Telengard, since it uses the same meshes). Spent at least an hour trying to figure out what was doing it. For a mod whose description makes it seem like it pretty much just fixes something minor in Winterhold, this was very annoying to discover.
  2. Daemonjax
    Daemonjax
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    The main problem (perhaps only problem, really, since it's otherwise pretty configurable via the ini files) with the new snow shader is that it doesn't seem to pull any lighting color from the Direct Lighting block in the current weather -- resulting in overly bright grey snow in all weather conditions (day/night/sunrise/sunset/etc).  Perhaps pure vanilla weathers and snow texture helps hides this fact, but who's using vanilla weather and snow textures?

    I do like a little bit of rimlighting and sparkles, but not being able to color-match the snow to the landscape due to weather direct lighting values is a deal-breaker.
    1. aegonisablackfyre
      aegonisablackfyre
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      Is this needed if you've got Simplicity of Snow? 
    2. SpookaXX
      SpookaXX
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      I use vanilla weather.
    3. DEEJMASTER333
      DEEJMASTER333
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      Plenty of people use the vanilla weathers and textures.
  3. MEGAMASTER4000
    MEGAMASTER4000
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    Thanks for the mod!

    1 conflict with USSEP at FormID xx029452 (DLC2SkaalVilFishHut01), which could probably be forwarded.

    Have a nice day!

    edit: that would ofcourse make it mandatory to have USSEP installed but I figure 99% of modders have :)
    1. fattyzhouse
      fattyzhouse
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      Actually, those records aren't USSEP specific. They can be forwarded without having to add USSEP as a master. Cheers !
    2. DullCandle29
      DullCandle29
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      I stumbled on the same conflict when going through my load order in xedit. Just to clarify it looks like USSEP is only adding LOD to the fish hut so it's a very minor conflict. Anyways like mentioned, just forwarded over both changes to a manual merged patch in xedit.
  4. FAF3347
    FAF3347
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    Hey, thanks for sharing this! Could you please write a tutorial on how to correctly assign the material effect to .nif files?
  5. ParsaFaramarzi
    ParsaFaramarzi
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    how does this work with simplicity of snow from wskeever?
  6. Kodiiii
    Kodiiii
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    lovely mod! I actually really do like SE's snow shader for whatever reason, but this solidified and fixed all the minor issues I previously had with it, thank you lert!
  7. Drake0713
    Drake0713
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    Additional Option:
    https://www.nexusmods.com/skyrimspecialedition/mods/9121
    1. Lertkrush
      Lertkrush
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      That mod doesn't do the same thing as this mod though.
    2. Drake0713
      Drake0713
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      Updated to reflect this information:
      Quote Kulharin wrote:
      Hm, interesting, never saw that before.
      Pretty sure that only works if you use the vanilla snow shader enabled... which is both ugly and awful

      Quote TechAngel85 wrote:
      No, those statics aren't currently included.

      Quote Drake0713 wrote:
      In that case, should they be used together?

      Quote TechAngel85 wrote:
      They could be used together, yes.
    3. Lertkrush
      Lertkrush
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      Yes this mod is for the SE show shader. I don't think it is ugly if you tone if down around 50% (What I do) they look like shiny ice but don't glow as much at night.
      You can use both mods together.
    4. darksynth0
      darksynth0
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      So shall I make myself a compatibility patch to forward BDS's snow material and your Max Angle, or should I let your esp load after BDS esp, or let BDS esp load after your esp?
    5. Zanderat
      Zanderat
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      So if I am reading this correctly, this is compatible and possibly needed for BDS v3.xx.  Probably, in that case load order doesn't matter.
  8. coffincruise
    coffincruise
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    Absolutely essential mod.
  9. KainThePheonix
    KainThePheonix
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    Does this work with Snow Shader Beta?
  10. macnitrolpost
    macnitrolpost
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    • 7 kudos
    This is interesting.  I got an error from wyre bash. Newer format expected. dnam =8  / expected=12. hmm