OK-- hopefully, I updated the mod from form 43 to 44(Oldrim to SSE). If not, then someone else will have to. I have no modding experience-- I followed tutorials to port this to SSE. Good Luck, Live long and prosper, and may the Force be with you.
Is the mod working for anyone else using the AE version of SSE? I can't seem to be able to see the items for crafting and I'm Legendary 100 Smithing with all of the materials it says it requires. I'm Enabled, Un-enabled, Uninstalled, Re-installed and Enabled again, and it doesn't even show up in my Mod lists in game.
Hi, good job for porting this armor set mod to SSE, but not sure why, the lighting for armor on ported SSE ones are somewhat look weird(compare with ones of oldrim version)...
https://sites.google.com/site/playerlinstoreage2/temp_O.png (Left: This SSE ported version, Right: Original Oldrim version)
You see the weird "shadows" on cloth part of armor. It's affects all 4 armor style but noticeable on 1 and 2 as the metal parts seems fine mostly, still if you look carefully you'll notice the glitch, not sure about other meshes of this mod, maybe it's the converting tool(SSE NIF Optimizer)'s problem...
Check the meshes with NifSkope 2.0 Dev 7, I even found the some of elements get removed but don't know if it caused that weirdness, since most of elements and values are identical... Then, I tried run the SSE NIF Optimizer 3.0.7 myself also get the same result if I use its default setting, then I found I could make the converting results better if I checked "Smooth Normals" option(the "Max Degrees" still default value, and "Smooth Seam Normals" will enable by default too) before click "Optimize". Well, not totally the same as oldrim ones but at least no weird "shadows" on cloth part of armor like above screenshot, I guess the normal map(or something else) went wrong if not check the "Smooth Normals" option when doing "Optimize"...
Hope it does help to improve the mesh, I didn't run all of them to check ingame, just check with NifSkope 2.0 Dev 7. :)
Just report I already solved the problem by re-run the latest version of SSE NIF Optimizer with Smooth Normals and seems the problem just went gone, when on some months ago I decided to upgrade to AE and reinstall my SE installation.
If one has such problem just get the latest version of SSE NIF Optimizer and re-run the meshes to correct the problem. :)
Pretty cool armor and design. Always enjoy seeing knight armor added. However that's not a Templar symbol, it's a Hospitaller symbol. a similar group of knights at the same time. the Templars had a red cross on a white background, while the Hospitallers had a white cross on a black background. The Templars were originally created to defend pilgrims to the holy lands from bandits after the First Crusade. The Hospitallers were created as more of a group of healers for the sick and wounded
@JacquesStrappe88 Ha! Can you believe some people and their attitude?
@KensaiTonada Thank you! I loved this mod on Oldrim and never understood why it didn't get more endorsements. I tried to port this myself to SE but some of the meshes didn't come out right no matter what I used. Glad you did this :)
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It's an additem manager that you can use with F11 to add items to your inventory
https://sites.google.com/site/playerlinstoreage2/temp_O.png
(Left: This SSE ported version, Right: Original Oldrim version)
You see the weird "shadows" on cloth part of armor. It's affects all 4 armor style but noticeable on 1 and 2 as the metal parts seems fine mostly, still if you look carefully you'll notice the glitch, not sure about other meshes of this mod, maybe it's the converting tool(SSE NIF Optimizer)'s problem...
Check the meshes with NifSkope 2.0 Dev 7, I even found the some of elements get removed but don't know if it caused that weirdness, since most of elements and values are identical...
Then, I tried run the SSE NIF Optimizer 3.0.7 myself also get the same result if I use its default setting, then I found I could make the converting results better if I checked "Smooth Normals" option(the "Max Degrees" still default value, and "Smooth Seam Normals" will enable by default too) before click "Optimize". Well, not totally the same as oldrim ones but at least no weird "shadows" on cloth part of armor like above screenshot, I guess the normal map(or something else) went wrong if not check the "Smooth Normals" option when doing "Optimize"...
Hope it does help to improve the mesh, I didn't run all of them to check ingame, just check with NifSkope 2.0 Dev 7. :)
If one has such problem just get the latest version of SSE NIF Optimizer and re-run the meshes to correct the problem. :)
@KensaiTonada Thank you! I loved this mod on Oldrim and never understood why it didn't get more endorsements. I tried to port this myself to SE but some of the meshes didn't come out right no matter what I used. Glad you did this :)