Skyrim Special Edition

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KensaiTonada

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KensaiTonada

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63 comments

  1. KensaiTonada
    KensaiTonada
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    OK-- hopefully, I updated the mod from form 43 to 44(Oldrim to SSE). If not, then someone else will have to. I have no modding experience-- I followed tutorials to port this to SSE. Good Luck, Live long and prosper, and may the Force be with you.
  2. KensaiTonada
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    Guys, this is my first attempt at porting a mod. I THINK I did everything correctly. Let me know, eh?
  3. titanbass1
    titanbass1
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    I'd be happy to make an Artesian Cloaks of Skyrim/HDT Cloaks patch for you if you'd like.
  4. nephaliim
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    Is the mod working for anyone else using the AE version of SSE? I can't seem to be able to see the items for crafting and I'm Legendary 100 Smithing with all of the materials it says it requires. I'm Enabled, Un-enabled, Uninstalled, Re-installed and Enabled again, and it doesn't even show up in my Mod lists in game.
    1. MrKaishi808
      MrKaishi808
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      Hey, did you manage to solve the issue? I am just getting into modding myself, and I'm on the prowl for some awesome gear to incoroporate. 
    2. sinVector
      sinVector
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      Use QUI - https://www.nexusmods.com/skyrimspecialedition/mods/65343?tab=files

      It's an additem manager that you can use with F11 to add items to your inventory
  5. playerlin
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    Hi, good job for porting this armor set mod to SSE, but not sure why, the lighting for armor on ported SSE ones are somewhat look weird(compare with ones of oldrim version)...

    https://sites.google.com/site/playerlinstoreage2/temp_O.png
    (Left: This SSE ported version, Right: Original Oldrim version)

    You see the weird "shadows" on cloth part of armor. It's affects all 4 armor style but noticeable on 1 and 2 as the metal parts seems fine mostly, still if you look carefully you'll notice the glitch, not sure about other meshes of this mod, maybe it's the converting tool(SSE NIF Optimizer)'s problem...

    Check the meshes with NifSkope 2.0 Dev 7, I even found the some of elements get removed but don't know if it caused that weirdness, since most of elements and values are identical...
    Then, I tried run the SSE NIF Optimizer 3.0.7 myself also get the same result if I use its default setting, then I found I could make the converting results better if I checked "Smooth Normals" option(the "Max Degrees" still default value, and "Smooth Seam Normals" will enable by default too) before click "Optimize". Well, not totally the same as oldrim ones but at least no weird "shadows" on cloth part of armor like above screenshot, I guess the normal map(or something else) went wrong if not check the "Smooth Normals" option when doing "Optimize"...

    Hope it does help to improve the mesh, I didn't run all of them to check ingame, just check with NifSkope 2.0 Dev 7. :)
    1. playerlin
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      Just report I already solved the problem by re-run the latest version of SSE NIF Optimizer with Smooth Normals and seems the problem just went gone, when on some months ago I decided to upgrade to AE and reinstall my SE installation.

      If one has such problem just get the latest version of SSE NIF Optimizer and re-run the meshes to correct the problem. :)
    2. hoangdai94
      hoangdai94
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      @playerlin Can you plz share your updated files in PM ? TIA !
  6. SmurfMartin2401
    SmurfMartin2401
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    Someone should make this mod as a Dawnguard Armor Replacer would be noice :D
  7. DmanTheSlothman
    DmanTheSlothman
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    Pretty cool armor and design. Always enjoy seeing knight armor added. However that's not a Templar symbol, it's a Hospitaller symbol. a similar group of knights at the same time. the Templars had a red cross on a white background, while the Hospitallers had a white cross on a black background. The Templars were originally created to defend pilgrims to the holy lands from bandits after the First Crusade. The Hospitallers were created as more of a group of healers for the sick and wounded
    1. trans4m117
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      sick bit of history. thanks!
  8. guillermo5zh
    guillermo5zh
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    could someone make it work for AE please
  9. SpookyPlatypus
    SpookyPlatypus
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    You need to fix your s#*! because it's lagging out peoples games.
    1. JacquesStrappe88
      JacquesStrappe88
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      You need to move on to another download, scooter.
    2. Th3Sa1n7
      Th3Sa1n7
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      @JacquesStrappe88 Ha! Can you believe some people and their attitude?

      @KensaiTonada Thank you! I loved this mod on Oldrim and never understood why it didn't get more endorsements. I tried to port this myself to SE but some of the meshes didn't come out right no matter what I used. Glad you did this :)
    3. TheRealGeneral
      TheRealGeneral
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      2 years later and that troll's profile is still "Zeros" across the board. smh.
  10. Anchoran1947
    Anchoran1947
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    So Dawnguard is required for the whole thing to work eh? I was looking forward to this when I saw it on the mod page lmao
    1. Xizziano
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      but this is special edition which comes with all DLC....
    2. Anchoran1947
      Anchoran1947
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      Yeah I posted that before I realized Special Edition contained the DLC, I'm not as retarded as I once was, or at least I hope not.
  11. Xizziano
    Xizziano
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    what is the warmth and coverage stats in those shots?
    1. Atrementis
      Atrementis
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      Part of another Mod: Frostfall.
  12. lazloarcadia
    lazloarcadia
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    I would love to see this as a Dawnguard replacer!