Should I be running the base XP32 Maximum Skeleton Special Extended with this? Or should I disable XP32 Maximum Skeleton Special Extended for safety as it's its own skeleton?
Your mod doesn't work on my side. I'm using Khajiit Overhaul SSE Unofficial Port and Digitigrade Beast Races for Skyrim SE for claws on hands. Still, i'm dumb cause you said on description to replace overmentioned mod with yours but it shaped feet into plantigrade ones but standing on the tips. Explain how to use it like you're talking to a dumb child. I've tried to disabled my mods but the issue kinda persist.
Howdy! I've been trying to get this mod to work, but for some reason the skeleton is not being modified. I've tried both the direct drop-in method and the Mod Manager install method, but both Khajiit and Argonians still remain with the base skeleton. Is there something I'm missing?
I appreciate that this one can work out of the box without any other mods or a plugin. Sure, you can spend more mod space to add to it, but it will work and look pretty cool without anything else. A lot of mod authors don't pay attention to the minimalist approach like that. Thanks for the awesome work.
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I was having the same issue, and it was because of Racial Body Morphs.
Or should I disable XP32 Maximum Skeleton Special Extended for safety as it's its own skeleton?
I'm using Khajiit Overhaul SSE Unofficial Port and Digitigrade Beast Races for Skyrim SE for claws on hands.
Still, i'm dumb cause you said on description to replace overmentioned mod with yours but it shaped feet into plantigrade ones but standing on the tips.
Explain how to use it like you're talking to a dumb child.
I've tried to disabled my mods but the issue kinda persist.