File information

Last updated

Original upload

Created by

Lazz

Uploaded by

skyrimlazz

Virus scan

Safe to use

Tags for this mod

124 comments

  1. Legend323232
    Legend323232
    • premium
    • 13 kudos
    knights rest is still one of the best castle mods out there. Perfect size,  great location, I love it. 
  2. Deyvistain
    Deyvistain
    • supporter
    • 23 kudos
    Please meake a patch for lux via I dont know how to do it myself please, a carriage and some bones are floating just to the right of the entrance

    1. ShadowProctor
      ShadowProctor
      • member
      • 14 kudos
      skyrimlazz seems to have left the modding scene at least a year or two ago.
    2. Deyvistain
      Deyvistain
      • supporter
      • 23 kudos
      =(
    3. andithompsom
      andithompsom
      • premium
      • 0 kudos
      The workaround I use since lux via breaks immersion here is to ditch lux via in lieu of either simply dirt roads or currently skyland aio with the dirt roads option.  Then I use skyrim better roads to add in some immersion to help offset what's lost with lux via.  One of these days I may take Knight's rest out of my load order but not for my current playthrough at least.  Such a beautiful home.
    4. Socalista
      Socalista
      • premium
      • 299 kudos
      I will be making this patch shortly as I'm about to add this to my load order, and I use Lux Via, it should be simple enough to make. I'll do a Lux and Lux Orbis patch as well.
    5. Deyvistain
      Deyvistain
      • supporter
      • 23 kudos
      =) thank you
    6. Socalista
      Socalista
      • premium
      • 299 kudos
      Here you go - fixes for Lux Via and the exterior navmesh (to fix the "stuck on road at cell boundary" issue)

      Knight's Rest Patches
    7. Deyvistain
      Deyvistain
      • supporter
      • 23 kudos
  3. Niteshade0
    Niteshade0
    • premium
    • 20 kudos
    Has anyone had issues with npc navmesh on the road/land outside of the location?  Considering I've never had an issue with any of Lazz's work I'm almost certain it's on my end or a conflict with something in my setup that I'm just not seeing. 
    1. reaver18
      reaver18
      • premium
      • 1 kudos
      I have this issue. My followers can't cross the curved road right before you enter the front gate.

      EDIT: Been running tests all evening and I can confirm this mod will mess up navmesh right outside of the gate on the road that begins going uphill.
    2. 6252MissingSteps
      6252MissingSteps
      • supporter
      • 3 kudos
      House is beautiful and it's one of my favorites from Skyrimlazz, but I also believe Knight's Rest is causing a navmesh issue. The broken spot is on the road right up the hill from the entrance, towards Shor's Stone. Followers can't pass the area, I have to teleport them past it. I wasn't sure it was this mod before but it's persisted across multiple installs and this is the only mod common to all of them affecting this cell.

      While I'm posting here, just confirming that there's also a relatively minor conflict with Lux Via. It's really just a bunch of floating skeletons and a cart, which are easy enough to disable either in-game or in SSEEdit.
    3. Niteshade0
      Niteshade0
      • premium
      • 20 kudos
      I just double checked this again on a newly tweaked variation of my last load order on a brand new save and sadly the issue  on the road up the hill leading toward Shor's Stone is still giving me a navmesh issue with followers.
    4. lizrdfishr
      lizrdfishr
      • member
      • 0 kudos
      Thanks for posting this. I thought I was the only one.

      Maybe a clash with Majestic Mountains or something, but yeah. NPCs can't get to the castle from the south via the road. They are blocked and have to go a LONG way around.
    5. Niteshade0
      Niteshade0
      • premium
      • 20 kudos
      I know in the latest modlist I'm trying to adjust, I don't have majestic mountains enabled. just Granite Mountains and no other landscape alterations really outside of Cathedral Landscapes. Normally I'd be willing to ignore it, but as I tend to utilize at least 1-2 followers at all times one of the things I try to aim for in my setups are making sure navmesh around any mods I use
    6. draco1122
      draco1122
      • premium
      • 194 kudos
      Think it maybe unofficial Skyrim patch noticed in my load order it edits area.

      Update- was curious - Looked over in SSEdit and kit. Not Unofficial skyrim patch. Nav mesh seems fine in kit random bug best I can tell. Heading up hill my companion stops and goes other way. I optimized, re-finalized, and, cleaned nav mesh for personal use. Will message author and send file if they want to upload it as do not have permission to share.
    7. Niteshade0
      Niteshade0
      • premium
      • 20 kudos
      @Draco
      So you were able to fix the navmesh going up the hill just past Knight's Rest?
    8. BrotherShamus
      BrotherShamus
      • premium
      • 11 kudos
      So I guess this is dead in the water?  Shame... this is a cool house in a perfect location.
    9. Socalista
      Socalista
      • premium
      • 299 kudos
      I posted a fix for this along with my Lux Via patch:

      Knights Rest Patches
  4. Wolfez0269
    Wolfez0269
    • member
    • 1 kudos
    Does this have the Auriel's Bow and Shield Display?
  5. ryuszm
    ryuszm
    • member
    • 0 kudos
    What are the names of the heavy armor?
  6. zaetar
    zaetar
    • member
    • 1 kudos
    This is amazing, I love all of your player homes, i really do. But why, pray tell, must they all have that companions wuuthrad banner?
    1. SkyrimChad90
      SkyrimChad90
      • member
      • 8 kudos
      disable or markfordelete with console 
  7. slimeballs35
    slimeballs35
    • member
    • 0 kudos
    I am a long time user of this beautiful home on pc. I was wondering if you can port this to SSE on xbox or if you would let some port it for you. It is one of my favorites by you and I would love to see it on there. 
  8. Durzah
    Durzah
    • member
    • 1 kudos
    A perfect chapterhouse for a chivalrous order of Knights!. The only thing I'd add is a dedicated chapel to the Divines, but the shrines in the bedroom will suffice. :)
  9. Crestfallenheir
    Crestfallenheir
    • member
    • 13 kudos
    All I can say is that I instantly fell in love
  10. MaeseDude
    MaeseDude
    • supporter
    • 0 kudos
    Wow!!! This is an amazing player home!! I am usually wary of large structures, because they tend to be empty and boring. But "Knight's Rest" is designed tremendously well in every respect! It looks better than many structures designed by Bethesda. While every room looks detailed and designed with care and attention to detail, there is still no unnecessary clutter - it all looks clean and pleasant. And the many, many ways to put your valuables on display are amazing - including even some book stands for some special / rare books.

    Best player home castle I have ever seen. While I'll probably leave the children in Whiterun and Solitude, this is the perfect place for me to stay with my closest followers and go on more adventures.

    Job well done!! Wish I could endorse it more than once...