Let me take a look. I'm working on the mod today and have been thinking about running it through Audacity to boost the volume. As we all know the music in Skyrim is just too low I will take a look while I'm in there. I will get back to you.
I looked into it. I no longer have access to that hard drive that the CD was on so the upload on here is all I have to go by. I uploaded it into Audacity and it looks cut off at 15 kHz in there as well. Which means that looks compressed. But... I also loaded it into JRiver Media Center and the Dynamic Range came out to a rating of 10 which if you cross reference it to this website https://dr.loudness-war.info/?artist=jeremy+soule&album= That website lists the Dynamic Range of the entire album as a rating of 11 for CD lossless, on a scale of 0 to 14. So it's pretty much on par. As far as why the Sample Rate cuts off at 15 kHz instead of 20kHz, I don't know that's strange.
The first download is loose files. I don't remember if I took a look at it with the loose files or the BSA. Knowing me it was the BSA but I'll try out wavepad and take a look at them in there and see what it says!
The format cannot be set same as source because all you can do with .cda to work with it is convert it to .wav or .flac so a computer can read it. There was no dithering or modifications all I did was cut the tracks exactly how they were in the game files. Loudness wars https://dr.loudness-war.info/?artist=jeremy+soule&album= list this album as a dynamic range of 11 and jriver media center rated it as a 10 on my system. It just might help to use better software for cutting the tracks but I don't have access to that hard drive anymore. Maybe someday I'll buy the cd's again I lost everything to a fire and the disc set is pretty pricey. $500 on Amazon.
i hope you have digitally backed up your disc iso somewhere safe the previous software might have destroyed some of the data. wavepad can cut stuff nicely just beware there is some bug when saving region the dithering might become enabled in saving options under some circumstance when resaving. just keep an eye out in the small tickbox dithering whenever saving regions
OK,besides,It often triggers two or more combat music to play at the same time in original Skyrim, and combat music fix cannot solve the problem. Is there any mod or method that can fix this bug?
you can repack the original game bsa and delete the original xwm files and bsa or alternatively use the xwm made from jareds (loose files) works on all versions https://www.nexusmods.com/skyrim/mods/112988 the complete deletion of the original audio bsa will result in no music played and archive invalidation will automatically use jareds or any other loose files if installed its more tricky for the expansion dlcs, you either repack the bsa after deleting the xwm or use the xwm above instead of jareds
jareds files requires the deletion of original game audio files in main and dlc to prevent bug using xwm made from jareds files will solve bug because it invalidates identically named files of originals
jareds files are 'master' the xwm made from the master are the highest quality the game can accept natively. outside pure audiophile purposes, the xwm made from jareds is of the highest quality possible for this game natively on any platform
That website lists the Dynamic Range of the entire album as a rating of 11 for CD lossless, on a scale of 0 to 14. So it's pretty much on par. As far as why the Sample Rate cuts off at 15 kHz instead of 20kHz, I don't know that's strange.
Jeremy Soule's original soundtrack is completely lossless, we can still download the album from many places. This is not the case in the game, I think Bethesda deliberately compressed the audio lossy to make it suitable for in-game playback.
I don't think this is a problem with the mod itself. I notice this only plagues files that aren't included on the game's official buyable soundtrack, my guess is the extra files simply aren't available in a true lossless format anywhere. All the files included on the game's soundtrack disc set or online versions of the soundtrack are completely lossless.
Hello good sir. If you look at the UHDAP page is says it uses .xwm which is from the playstation 4 which is compressed. There is no such thing as up converting to a higher quality from lower quality, you can only down convert. As far as the file size if you're looking at the first download on there it is the music and the voices. My mod is just the music, no voices or atmospheres. So this is higher quality taken from the CD (Soundtrack).
Be careful when using this mod, I spent a lot of time trying to figure this out. If you want to use the main menu music changer and it doesn't work, the problem is related to the file format of this mod, technically speaking, this mod has formatted the main menu music as wav and if it doesn't work when you download any main menu music, it's because of their file format, they are usually in xwm format. The solution is simple https://www.coolutils.com/online/XWM-to-WAV, go to this link and convert the main menu music format you downloaded from xwm to WAV. I am not very knowledgeable about these things, but this definitely solves the problem. And thanks for this mod.
I'll have to take a look through the music category and see what there is to offer. I'll get back to you on that. I found one that I really like, but unfortunately it seems to have problems. I'll work on it myself and try to get it working correctly and eventually with the mod authors permission it will be able to distribute it.
This mod that I like and that I wanted to recommend to you had issues so I tried rebuilding the mod myself and for some reason it still has issues. If you want I can still give you the link just respond here and let me know what you want me to do. Too bad I like the mod too.
Bro! I have to know! What the heck did you use to get these .xwm files SO HIGH QUALITY!? I've been hunting for .wav to .xwm converters with the max sitting at 192kbps. But HOW!? You music quality is also MUCH nicer than Unofficial High Definition Audio Project btw. Very very nice.
I realized you don't use .xwm lmao.
I'm actually curious, because looking in native vanilla skyrim .bsa, it shows the files as .xwm. however, in the skyrim.esm it says that it looks for .wav files under the music tracks. but the way you've done it is MUCH nicer & higher quality than anything available.
This is a short rundown of how music is produced. They record in the studio and that is Master Recordings, the record label has them. Then they want to make money so the put the album on a CD. To get it on the CD they have to convert the tracks to .cda which is Lossless (CD quality). Now the Skyrim game engine can't read .cda but it can read .wav which is another form of lossless. Lossless means no original info is lost. Lossy, typically Mp3, during conversion, to get the file size smaller some of the music is actually cut out. some bass on the very low end is usually first to go and then maybe some of the top of the dynamic range which is usually symbols and maybe a little bit of the vocal range of the female voice. Basically I took the original CD and converted it into .WAV and cut the tracks like they are in the game files. So to make a long story short I didn't up-convert from .xwm there is no such thing as up-converting once a music file has been altered to make it lossy the info is lost you can't go back. I took straight from the CD and converted it to another Lossless format. As far as the skyrim.esm saying it's looking for .wav the only thing I can think of is maybe they wanted to do .wav at first but decided just the music adding another 2 gigs plus is just too much. I think voice files are sometimes done in .wav format so maybe the game engine is automatically capable of reading .xwm if .wav isn't found.
Sorry it took so long to look into this, real life. I figured out what is going on.. the textures file is just music. The music was just split up (easier to upload a smaller file size). As to why it's bigger. I unziped the original mod and the ESP with ESL flag. When you unzip and compare the file sizes come out to be the same. The reason why it's bigger is it looks like ESP version will not zip as low because of the BSA's in it. I tried rezipping it using a the highest level compression and it didn't make a difference.
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That website lists the Dynamic Range of the entire album as a rating of 11 for CD lossless, on a scale of 0 to 14. So it's pretty much on par. As far as why the Sample Rate cuts off at 15 kHz instead of 20kHz, I don't know that's strange.
you are better off loose files
also note that the game itself is not a high resolution player
Loudness wars https://dr.loudness-war.info/?artist=jeremy+soule&album= list this album as a dynamic range of 11 and jriver media center rated it as a 10 on my system.
It just might help to use better software for cutting the tracks but I don't have access to that hard drive anymore. Maybe someday I'll buy the cd's again I lost everything to a fire and the disc set is pretty pricey. $500 on Amazon.
the previous software might have destroyed some of the data. wavepad can cut stuff nicely just beware there is some bug when saving region the dithering might become enabled in saving options under some circumstance when resaving. just keep an eye out in the small tickbox dithering whenever saving regions
(loose files) works on all versions https://www.nexusmods.com/skyrim/mods/112988
the complete deletion of the original audio bsa will result in no music played and archive invalidation will automatically use jareds or any other loose files if installed
its more tricky for the expansion dlcs, you either repack the bsa after deleting the xwm or use the xwm above instead of jareds
jareds files requires the deletion of original game audio files in main and dlc to prevent bug
using xwm made from jareds files will solve bug because it invalidates identically named files of originals
jareds files are 'master'
the xwm made from the master are the highest quality the game can accept natively.
outside pure audiophile purposes, the xwm made from jareds is of the highest quality possible for this game natively on any platform
horscock
or emale hors@cock.li
theres a (serious)problem with messaging here. will talk off/outside this site
Jeremy Soule's original soundtrack is completely lossless, we can still download the album from many places.
This is not the case in the game, I think Bethesda deliberately compressed the audio lossy to make it suitable for in-game playback.
Edit: Also, is this higher quality than the UHQ download file from UHDAP? I noticed they are roughly the same size. Thanks.
So this is higher quality taken from the CD (Soundtrack).
The solution is simple
https://www.coolutils.com/online/XWM-to-WAV, go to this link and convert the main menu music format you downloaded from xwm to WAV. I am not very knowledgeable about these things, but this definitely solves the problem. And thanks for this mod.
I found one that I really like, but unfortunately it seems to have problems. I'll work on it myself and try to get it working correctly and eventually with the mod authors permission it will be able to distribute it.
I realized you don't use .xwm lmao.
I'm actually curious, because looking in native vanilla skyrim .bsa, it shows the files as .xwm. however, in the skyrim.esm it says that it looks for .wav files under the music tracks. but the way you've done it is MUCH nicer & higher quality than anything available.
Basically I took the original CD and converted it into .WAV and cut the tracks like they are in the game files. So to make a long story short I didn't up-convert from .xwm there is no such thing as up-converting once a music file has been altered to make it lossy the info is lost you can't go back. I took straight from the CD and converted it to another Lossless format.
As far as the skyrim.esm saying it's looking for .wav the only thing I can think of is maybe they wanted to do .wav at first but decided just the music adding another 2 gigs plus is just too much. I think voice files are sometimes done in .wav format so maybe the game engine is automatically capable of reading .xwm if .wav isn't found.