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buffalowingz

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buffalowingz

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28 comments

  1. Arcane19
    Arcane19
    • member
    • 0 kudos
    This is a KEY mod for me, and should be more widely known.

    Question: does this affect spawn rates of creatures outside (once they're dead)?

    And if so, would that include mihail's mods?

    Thanks!
  2. tsalbmrots
    tsalbmrots
    • member
    • 26 kudos
    this mod cause save game bloating, beware ;)
    1. buffalowingz
      buffalowingz
      • supporter
      • 19 kudos
      Because it is saving the states of areas for longer periods of time. But since this is not Morrowind or Oblivion it shouldn't have an effect on game performance.

      Once the respawns do happen it will clear save file data.
    2. TheRealGeneral
      TheRealGeneral
      • supporter
      • 16 kudos
      of course it does. How new to this are you? Changes to game have to be saved. Save file saves those changes. Not resetting to original state means changes from the original game that have to be saved. Dude.
    3. Kulharin
      Kulharin
      • premium
      • 728 kudos
      Relax my guy
    4. D1Z4STR
      D1Z4STR
      • premium
      • 12 kudos
      This is the dumbest comment I have read so far this month by RealGeneral... smh
  3. Astrodude757
    Astrodude757
    • BANNED
    • 1 kudos
    Does this cause things to respawn in non-respawning cells like Anise's Cabin and player homes? Does it affect cells added by mods? It would be awesome if it had an MCM menu or something similar that allowed users to set the respawn time for various things like containers and NPCs individually.
    1. buffalowingz
      buffalowingz
      • supporter
      • 19 kudos
      What this mod does is increase the respawning time (in game days) to weeks and months.
  4. mattski123
    mattski123
    • supporter
    • 120 kudos
    is this compatible with OBIS?
    1. buffalowingz
      buffalowingz
      • supporter
      • 19 kudos
      I don't know.
  5. xaba1
    xaba1
    • member
    • 0 kudos
    KS Dragon Overhaul has a cell respawn function in it aswell it seems, do these two conflict?
    1. Kulharin
      Kulharin
      • premium
      • 728 kudos
      Is the KS dragon one configureable?

      yes; you can change the values in the mcm. you can't turn it off but you can just use the values of this mod in the KS2 setting
    2. buffalowingz
      buffalowingz
      • supporter
      • 19 kudos
      I cannot say for sure because I don't use that mod. When in doubt assume it will conflict.
  6. Kulharin
    Kulharin
    • premium
    • 728 kudos
    ESL flag this bad boy. please
  7. atsidi
    atsidi
    • premium
    • 0 kudos
    This is a great idea, it always broke immersion to see NPCs respawn in the very same places, armor, etc, where they died.

    Now if I could just find a mod to stop guards from respawning, that would be perfect!
  8. Kulharin
    Kulharin
    • premium
    • 728 kudos
    Would this work with Bellyache's New Dragon Species; the version that adds static dragon spawns to specific locations???
  9. korly9001
    korly9001
    • member
    • 0 kudos
    could you by chance add a faster re spawn option please?
    1. sirjesto
      sirjesto
      • premium
      • 544 kudos
      If you load the plugin in xEdit you can change the values to whatever you want.
    2. buffalowingz
      buffalowingz
      • supporter
      • 19 kudos
      How much faster? (in game days)
  10. chris1896
    chris1896
    • supporter
    • 1 kudos
    is it save to install on an existing save'?
    1. buffalowingz
      buffalowingz
      • supporter
      • 19 kudos
      It is safe to use on an existing save, but may take 3 game days or more for it to take affect.