UPDATE 3.0: The Dark Brotherhood armor has been revised and retextured. See the description for details. The Blade of Woe is also included.
The Forsworn armor has been revised and added to this mod, including the Forsworn weapons. The old RUSTIC FORSWORN Special Edition mod is superseded by this, and will no longer be supported.
RUSTIC WEAPONS and ARMOR SE (aka RAW SE) has it's first addition, the Daedric set. Technically, it's the second set, since I previously did the Forsworn armor, but hadn't made the matching weapons as yet. That omission is to be corrected in the near future. It will then be rolled together with this mod.
The aim of RAW is to address the armor and weapon sets that CaBal120 never got around to making. There have been various retextures of these other sets, but no one has attempted to make a cohesive set as far as I know. This mod will attempt to do just that. This is a WIP mod, and new sets will be added as they are completed.
I hope people enjoy these new RUSTIC addition, as I've spent quite a bit of time crafting these textures. Leave your comments and queries below, and please keep this forum clean and respectful.
Cheers, Gamwich
ALL MY MODS ARE EXCLUSIVE TO NEXUS I DO NOT ALLOW THEM TO BE PORTED TO OTHER SITES
As far I can tell USSEP rarely document their changes...
v4.2.4b (2020-12-19) [SSE 1.5.97] USSEP Fixes
For really real this time, no more purple stuff on Dark Brotherhood armor!
v4.2.4a (2020-12-16) [SSE 1.5.97] USSEP Fixes
meshes\plants\FloraNirnroot01.NIF and meshes\plants\FloraNirnroot01Red.NIF have been removed from the archive because they are the result of an unknown and undocumented fix that predates the initial USKP 1.0 release from back in 2012.
The meshes for the Dark Brotherhood torso armor pointed to an invalid texture path, making the bandana portion turn purple.
v4.2.4 (2020-11-21) [SSE 1.5.97] The first time the "bandana" stuff appeared was in USEP 2.0 2013.
They removed almost everything in the latest versions 1.6 of USSEP without further explanation. (latest versions do not contain any textures for DB armor)
When I install this mod, the male dark brotherhood armor still has the shawl added by USSEP. It is still vanilla resolution and a slightly different shade of black than the hood retexture from this mod and looks odd/out of place. Is this intended and if not what is the fix? I am using USSEP, of course. I'd like to use this mod but my OCD is stopping me from having it in my load order with this issue.
This mod is just a texture replacer, so it simply replaces the original textures. The mesh which determines which textures get used in game. If USSEP is using a unique texture for the shawl, then that would be causing the mismatch you are seeing.
Noticed the Forsworn armor's feathers on the female set are really dark. Like, they appear literally black in most lighting. There's also a dark spot on the left side of the chest in those same lighting situations. I'm not using an enb, though I do have Cathedral Weathers and Seasons if that matters.
I'm kinda hoping you come back to this and your clothing one. Your Miraak mask tops any dragonpriest mask texture I've seen, and I'd love to see the other masks done in your style.
233 comments
The Forsworn armor has been revised and added to this mod, including the Forsworn weapons. The old RUSTIC FORSWORN Special Edition mod is superseded by this, and will no longer be supported.
RUSTIC WEAPONS and ARMOR SE (aka RAW SE) has it's first addition, the Daedric set. Technically, it's the second set, since I previously did the Forsworn armor, but hadn't made the matching weapons as yet. That omission is to be corrected in the near future. It will then be rolled together with this mod.
The aim of RAW is to address the armor and weapon sets that CaBal120 never got around to making. There have been various retextures of these other sets, but no one has attempted to make a cohesive set as far as I know. This mod will attempt to do just that. This is a WIP mod, and new sets will be added as they are completed.
I hope people enjoy these new RUSTIC addition, as I've spent quite a bit of time crafting these textures. Leave your comments and queries below, and please keep this forum clean and respectful.
Cheers,
Gamwich
ALL MY MODS ARE EXCLUSIVE TO NEXUS
I DO NOT ALLOW THEM TO BE PORTED TO OTHER SITES
As far I can tell USSEP rarely document their changes...
v4.2.4b (2020-12-19) [SSE 1.5.97]
USSEP Fixes
- For really real this time, no more purple stuff on Dark Brotherhood armor!
v4.2.4a (2020-12-16) [SSE 1.5.97]USSEP Fixes
- meshes\plants\FloraNirnroot01.NIF and meshes\plants\FloraNirnroot01Red.NIF have been removed from the archive because they are the result of an unknown and undocumented fix that predates the initial USKP 1.0 release from back in 2012.
- The meshes for the Dark Brotherhood torso armor pointed to an invalid texture path, making the bandana portion turn purple.
v4.2.4 (2020-11-21) [SSE 1.5.97]The first time the "bandana" stuff appeared was in USEP 2.0 2013.
They removed almost everything in the latest versions 1.6 of USSEP without further explanation.
(latest versions do not contain any textures for DB armor)