Skyrim Special Edition
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mnikjom

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  1. mnikjom
    mnikjom
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    STATUS

     
    Development: ENDED
    Support: ENDED
     
     
    I'm not using Falskaar anymore, so don't expect updates or new patches any time soon.

  2. mnikjom
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    FINAL VERSION

    -1.6-

    ***
     

    Compatible list:

    Spoiler:  
    Show

    Compatible || Semi-Compatible || Incompatible
     
    Everything should be compatible.

  3. Astakos
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    Is the mesh falskaar.nif used in any way?

    I do not see it referenced in the bugs plugin anymore but it gets installed...

    Thanks!
  4. Chilliman6
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    I made a playthrough and not one bugged quest. Everything worked as it should.
    Thx for fixing stuf, the original mod author didn't fixed!

    100+ Mods active for me so it should work for most mods on Nexus!
  5. tarlazo
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    Hi, I believe that your fix to
    FSMQ06ReturnScene [SCEN:XX05861B]
    [ACHR:XX058620] (places FSMQ06WoundedBandit [NPC_:XX05861C] in GRUP Cell Persistent Children of [CELL:XX023974] (in Falskaar "Falskaar" [WRLD:XXA1CF42]) at -12,-13)
    could be inaccurate.
    I don't know what's trying to fix exactly, but you change the actorbase BanditBase property object to a reference, and make the bandit reference always enabled while the script enables it while the scene is running.
    Adding the script source so you can have a look at it, if you wish.
    Spoiler:  
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    scriptName FSKR_SF_FSMQ06ReturnScene_0105861B extends Scene hidden

    actor property Thorlogh auto
    actor property Agnar auto
    objectreference property Dest auto
    actor property BanditRef auto
    objectreference property Ulgar auto
    actorbase property BanditBase auto
    idle property IdleWounded auto
    idle property ReadIdle auto
    idle property IdleSalute auto
    book property HeartBook auto
    objectreference property Svegard auto

    function Fragment_15(ReferenceAlias akAlias)

    game.GetPlayer().RemoveItem(HeartBook as form, 1, false, none)
    endFunction

    function Fragment_9(ReferenceAlias akAlias)

    BanditBase.SetEssential(false)
    endFunction

    function Fragment_12(ReferenceAlias akAlias)

    Thorlogh.PlayIdle(ReadIdle)
    endFunction

    function Fragment_11(ReferenceAlias akAlias)

    (Svegard as actor).MoveTo(Dest, 0.000000, 0.000000, 0.000000, true)
    (Ulgar as actor).MoveTo(Dest, 0.000000, 0.000000, 0.000000, true)
    Thorlogh.MoveTo(Dest, 0.000000, 0.000000, 0.000000, true)
    Agnar.MoveTo(Dest, 0.000000, 0.000000, 0.000000, true)
    BanditRef.Enable(false)
    BanditBase.SetEssential(true)
    utility.Wait(1.00000)
    (BanditRef as actor).PlayIdle(IdleWounded)
    endFunction

    function Fragment_14(ReferenceAlias akAlias)

    (Ulgar as actor).PlayIdle(IdleSalute)
    endFunction


    If I'm wrong, sorry for wasting your time.
    1. mnikjom
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      It's not a fix. It's just a workaround, to make sure that one of the scenes will be played correctly. Sometimes that bandit didn't appear and you had no possibility to continue the quest.
    2. tarlazo
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      OK, got it, thanks.
  6. Skyrob57
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    OK .... so I'm reading this thing is glitched/errored all over the place. Can anyone confirm this thing works or is it broken?
  7. hankang4133
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    fasttravel esp
    non-applicable
    Skyrim version 1.580
  8. Ugaking
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    Was the fasttravel esp removed on purpose?
    1. jfjb2005
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      +1
    2. detpak
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      yes please add back the fast travel option
    3. chewbaca101
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      I would also like this esp back or some other fix for it.

      edit: Apparently it is still in the manual download so I just added it to my "Falskaar - Addons and Patches" folder and it worked. I am going to assume it works fine but I don't know.
    4. Soires
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      It's an easy fix, the fomod needs to be adjusted:
      Extract from the archive ModuleConfig.xml (just move it with drag and drop to your desktop) -> open (edit) with Notepad++ or your standard text editor -> paste this right beneath <plugins order="Explicit">

      <plugin name="Fast Travel ">
      <description>ESPLite plugin (ESPs with the ESL flag).</description>
      <files><folder source="01_travel_esl" destination="" priority="0"/>
      </files>
      <typeDescriptor>
      <type name="Optional"/>
      </typeDescriptor>
      </plugin>

      save -> move it back into the archive (drag and drop) -> load the mod in to your mod organizer and install.
    5. Dargone
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      You can simply manually download the mod and place the fast travel folder in your data folder. Don't simply place the .esp file though. You need to also place the scripts folder. Hopefully that helps!
    6. GreatDevourer
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      Thanks!
  9. ProbablySolus
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    The lack of the removed ESPs are causing a continuous CTD upon trying to load as it wasn't a clean game save. I don't suppose the removed ESPs can be added a misc files?
  10. Varil92
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    I found a conflict between Falskaar and Undeath concerning the Player Faction in Factions.
    Is it a big deal? Does it need a compatibility patch?
  11. hankang4133
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    After the quest of power wisdom in the main quest
    After the meeting is over and then we have to go to the place called Viza Muntsted
    Ask the monk to ask him, but there is a quest to ask him
    To summarize, the wisdom of power does not go over to the next quest after completing the quest. Thank you.
  12. BlueGunk
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    Hmm - not getting the iNeed water sales happening (yet). But I'll give it a chance - they might kick in. Very handy mod meanwhile and thank you!
    Update - nope still no iNeed water...