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Jebbalon

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Jebbalon

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  1. Jebbalon
    Jebbalon
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    I'm going to split these files into separate mods and also release two more. These are little mods but I figure they could use their own pages.
    Will keep this mod page up for the Description page information. For now.
  2. Jebbalon
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    Thanks for checking out my stuff... does that sound strange to you?
    Will upload more later - track to keep up to date!

    Added My Ring of Non-Detectability mod - great for testing mods with enemies when you don't want them to see you.

    Made a post on AFKmods that details more of the Hanged Man Example
  3. TyburnKetch
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    Hey. Firstly, thank you! I’m using your scripts and having decent success with them on a mod I’m creating.

    My problem is that the Npc corpse I’m using, like most I believe, doesn’t have any actor collision. I hit it with an axe and it “hits” but when I run into it I just run through it. Any suggestions on how to make the “corpse” (does it have to be an Npc to work? Tried with a container body and the script didn’t work) have some collision without cancelling the scripts? Many thanks.

    Edit: I still need to be able to interact with it.
    1. Jebbalon
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      That is default way vanilla handles corpses - no collision but can still grab and hit with weapons.
      There is a mod called Dead Body Collision Fix on Oldrim that adds collision for live actors to dead bodies.
      It would affect all dead bodies which for some other mods this can cause issues. Maybe to apply it only to your dead bodies you can duplicate and use that instead. I'm not sure how.

      You could use the havok impulse command (used in the scripts) to "bump" the corpse when player walks through a trigger box that is around the corpse. Not sure how to detect and apply a directional force but it would at least provide movement.

      Let me know how it goes and if you have more questions.
    2. Jebbalon
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      Ohh, and ....
      For using objects other than actors you would have to find a suitable Node to attach to. On bodies you can go to the skeleton nif mesh file and open in nifskope to look at the different node and make note of the name of the node in there. Then in the script change where the node of your object attaches....

      game.addHavokBallAndSocketConstraint(Self, "NPC Neck [Neck]", nooseDummy, "AttachDummy", 0, 0, 16)

      The "NPC Neck [Neck]" is the name of the node on Self which is the actor skeleton. the nooseDummy only has the one node "AttachDummy".
      Of course some object may have no nodes at all and others may have them in locations that won't really work out. You can always try adding your own node to things though and play around with them that way.

      Again let me know how it goes and if you have questions
    3. TyburnKetch
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      Thank you for taking the time to answer ... and in such detail. Will have a play around.
  4. Jebbalon
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    Updated Hanged Man example - added prisoner cuffs to the outfit (see pic), this adds the leather to them but the animation to hold hands together only works for alive actors I think. Added condition on swaying script to only move when player is nearby.
  5. ChrisKley
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    hm, it does not really look different to my version. Also, its just me that made "Gallows of Skyrim", not "they" :)
    1. Jebbalon
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      Not different? Did you look at the script?
      No problem, I'm not trying to compete. Just offering better choice of how modders can actually hang up some bodies.
  6. professorremnant
    professorremnant
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    between the screenshots and the description....uh, you okay, buddy? Everything alright?
    1. Jebbalon
      Jebbalon
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      haha
      I ... I'm ... fine!
      Just updated the description with more info I hope
  7. LupusHegemonia
    LupusHegemonia
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    The head angle is not natural at all.
    Haven't checked a movie with hanged people? Try "Braveheart", there are many in the first scenes.
    1. Jebbalon
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      Check it out in game.
      The body was swaying so still picture doesn't come out right.
      Also there is VERY little I can do to make it look perfect - it's what we have to work with.
  8. Pickelsturn
    Pickelsturn
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    You should provide more information or it could cause people to report, i did not report, i will not report i just want warn you.
    1. Jebbalon
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      Working on it...
  9. Jebbalon
    Jebbalon
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    Thanks for checking out my stuff... does that sound strange to you?
    Will upload more later - track to keep up to date!

    Added a short video to show hanging npc - if you watch closely you can see the back and forth swinging motion. I grab the leg and arm to show it is firmly attached and ragdolly. Then hitting the corpse makes it fall, this is optional - in the script you can comment out the onHit section. There is also an optional section for making the corpse fall if you remove an item from its inventory.