Skyrim Special Edition

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Helfane

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Helfane

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26 comments

  1. Soulvex
    Soulvex
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    I stumbled across this mod and so I thought I would give it a try. This was a great mod with twists and turns but it kept me occupied and it was not set in just one place. Plenty of money bags about which helped. I only have one small wish and that is for more traps as it did seem to lack them . It's is a good filler quest to do and I did not have any issues. Many thanks for making my Skyrim that little more exciting.
  2. bukiru
    bukiru
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    hi, got this error:

    DynDOLOD
    [Main Instruction]
    Unresolved FormID [69042585]
    [Content]
    Error in CultofAgnar.esp DBTombDoorOpen2Trigger [ACTI:69041FE2]
  3. BRE1989
    BRE1989
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    • 8 kudos
    The mods have evolved since this was published, both in level design and overall complexity.
  4. TarsTarkas62
    TarsTarkas62
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    Pretty damn good mod! The only complaint I had was the tomb of Agnar itself. Man that was a long, boring trek down into the depths. Finding some treasure along the way redeemed it some, but, I'm an old guy and was beginning to think I might expire before I reached the end. Other than that, excellent job! 
  5. silvexuk
    silvexuk
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    Never played this before, but I like to have a look and judged for myself, it is rare I watch videos to show what happens, I like to go in blind. I read many comments where people had problems with this mod or said they could not find the notes. I did not have one problem as all my mods where in the right order and also you are made to look around each part that sends you to another area. My only wish was that the cult and the bosses where a little more powerful as to the level you went in. Apart from that I enjoyed it and some of the people with negatives should try building a mod like this. I applaud all the modding community, because without them Skyrim would not be played as much as it does, while we wait endlessly for the New Skyrim to appear.  These mods in many cases can take three years or more and on smaller mods many many hours of concentration and frustration. I used to build realms on another game  a few years back and I can honestly say it was never plain sailing yet a relief when finished. This was a smaller questing mod, which filled the gap of a play through and I liked that it was all in different areas of Skyrim and not just one place.
  6. Tenz81
    Tenz81
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    • 9 kudos
    I liked this mod a lot, nice locations, nice interiors with good lightning. Lot of exploration and few enemies, I liked like this.
    Also the story in the notes, totally not so bad, it seemed slightly above nexus and vanilla average honestly. (People leaving bad comments seem to not be able to find the notes and/or read them)
    Endorsed and waiting for more
  7. cubbyman1
    cubbyman1
    • member
    • 17 kudos
    i know this is an old mod, but i have feedback on what you could do instead of making your own interiors, just use locations within the game that are under used or use the example to start a script once a location is cleared out by the player and the same location becomes populated once again because your cult moved in and started doing their rituals inside.

    just an idea that would take away the need for you to create entirely new locations as you will just be using existing locations.
  8. elonmuskisanidiot
    elonmuskisanidiot
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    • 92 kudos
    Don't waste your time on this mod, just don't.
  9. hsanmartin
    hsanmartin
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    Hey, just a question...

    Is there any relationship between this mod and the mod "Republic of Maslea"?
    I see that both of them have a worldspace named "msworld"... and I'm afraid this is causing troubles to my Skyrim build.

    Thanks in advance!
  10. Raenshadows
    Raenshadows
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    • 1 kudos
    roughly 30-40 mins...

    initial reactions... 
    while i found the level design pretty neat overall, there were some sections where i wasnt sure where i was going only to run into a baddie i hadnt taken down yet. speaking of which, could of been just me, but i found it extremely empty? like not a whole lot to fight down there. the inital room with all the bandits, then some rats, then a handful of undead. 1 dragonpriest... its a fair bit of empty space. not sure if there was supposed to be more, but the only indication i was on the right track was an enemy every 30 seconds around the next 5-6 corners... the last 2 bits i think, before it spits you back out into skyrim, totally empty... 

    level design 6/10
    neat map, but empty 

    difficulty 5/10
    level 1 ran thru no issues, but it was a tad bit of a labyrinth 

    story 3/10
    for this, the note didnt show up at all, maybe  i'm just blind... but there wasnt really much to go on after that. cult grabbed some bandits to clear out a tomb so they could bring back a dragonpriest... its a neat idea, but could definitely be fleshed out quite a bit more, you do have a really solid start though. 

    KEEP UP THE GOOD WORK HELFANE