I downloaded this mod manually and tried to install it in NMM. It tells me "can't be added", "incomplete". I have already deleted it then downloaded a second time but get the same results.
Given that Legacy has abandoned their patch for Bruma would you consider taking up the torch? I'd love to be able to use both mods together with V5 for Legacy.
While I'm thankful for these patches but I'm also kinda confused about Arnima patch. How is it possible for Bruma get an incompatibility issue with Arnima?
Hi there! First up, thank you for all your ports! Without realizing it until now my current playthrough is packing a whole lot of your ports! So super thank you for that.
Any chance you might port over the Bruma + Unique Gates + Rigmor experimental patch from oldrim? Or I guess the better question would be, anyone knows if porting that patch ammounts to opening the ck and changing the file format and saving? I'm finally getting around to Rigmor of Bruma and that seems like a really good combo (I also found out about the super nice Joopvandie border regions and they seem compatible out of the gate for a truly epic Frontiersman playthrough =)), But I'm a big scare when it comes to the ck. If it's changing records in TES5 I think I could try my hand at it. Willing to try and learn/fiddle but I'm not quite sure where to start with a patch of this nature.
Thanks for the good work. By the way, Wet and Cold Bruma patch seems to be based on an outdated version of Wet and Cold. I found many inconsistencies in "_wetquestscript.psc"
Hi, this contains 24 dirty edits / ITM'S ... on top of the 500+ in the main bruma mod... if you could clean your patch when you have a chance that'd be great. thanks
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Development: ON HOLD
Support: ON HOLD
I'm not using Bruma anymore, so don't expect updates or new patches any time soon.
FINAL VERSION
-1.7-
***
Compatible list:
Compatible || Semi-Compatible || Incompatible
Everything.
Any chance you might port over the Bruma + Unique Gates + Rigmor experimental patch from oldrim? Or I guess the better question would be, anyone knows if porting that patch ammounts to opening the ck and changing the file format and saving? I'm finally getting around to Rigmor of Bruma and that seems like a really good combo (I also found out about the super nice Joopvandie border regions and they seem compatible out of the gate for a truly epic Frontiersman playthrough =)), But I'm a big scare when it comes to the ck. If it's changing records in TES5 I think I could try my hand at it. Willing to try and learn/fiddle but I'm not quite sure where to start with a patch of this nature.