Skyrim Special Edition

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Raygereio

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Raygereio

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32 comments

  1. dragonslayer2k12
    dragonslayer2k12
    • member
    • 38 kudos
    After playing fallout 4 for so many years now it seems odd to use the hearthfire system and be restricted to it. I want to have additional beds for followers since I drop off some followers at my hearthfire houses and let them settle down but there are only two regular single beds in each house. One for the housecarl and one for a guest. I use EFF mod to designate the follower npc residence but I have no control over which bed they use. 

    Seeing the spawning bug at these houses is so weird I could fix that in fallout 4 with an SKK mod for moving spawn points but here in skyrim? nope unless someone moves the spawn points farther away than inside each house. Why did they put the spawn points inside the dam houses? I guess it is better to disable them oh well but it would be better to just move them farther away in the same cell or a nearby cell.
  2. tritonforge
    tritonforge
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    • 15 kudos
    does this disable the event of spouse kidnapping by bandits? I prefer to keep that
    1. aasd13456041584
      aasd13456041584
      • member
      • 0 kudos
      lol
    2. cindyexe
      cindyexe
      • supporter
      • 6 kudos
      Since I was looking for the answer to this 2.5 years later, someone else might be...
      From the author om the LE mod page:
      This mod does exactly what the description says. That includes preventing the quest that has bandits kidnapping your wife/husband from your Hearthfire house from activating. That also means it does not touch Dawnguard in any way.?
  3. WallRockTree
    WallRockTree
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    • 13 kudos
    I used ESPFE Follower - Eslify facegen and voices to easily compact and ESL this mod. I chose the "Custom" version of this mod.

    Thanks for this necessary mod!
  4. Giboss
    Giboss
    • member
    • 17 kudos
    Hello...

    Is this mod can be as espl?
  5. RevanCathal
    RevanCathal
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    • 7 kudos
    I still get wolves attacking, even on a new game.
    1. Raygereio
      Raygereio
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      • 34 kudos
      Double check using xEdit if there isn't a mod conflict.
      Also there are some spawn points near the Hearthfire houses that have nothing to do with the scripted attacks. If the wolves don't jump at you immediately when you exit your house, they're probably regular enemies.
    2. RevanCathal
      RevanCathal
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      • 7 kudos
      I eventually found that they originate from a nearby outcove and windup on the property primarily due to chase deer or other wildlife.
    3. RevanCathal
      RevanCathal
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      • 7 kudos
      .
  6. Firefinger
    Firefinger
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    • 1 kudos
    Great mod, brings peace and quiet to your home. Thanks!

    Could you please consider adding a version number to the mod?
    1. Raygereio
      Raygereio
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      • 34 kudos
      Any reason you need a version number? The mod is working as intended, so it'll never be updated.
    2. sa547
      sa547
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      • 544 kudos
      You just add "1.0" which should satisfy everyone. Version numbers are needed to indicate changes, and somewhat mandatory even if the mod needs not to be updated any further.
  7. Jesparblackmore
    Jesparblackmore
    • member
    • 0 kudos
    we need this for oldrim.
    1. fenharelchan
      fenharelchan
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      • 5 kudos
      https://www.nexusmods.com/skyrim/mods/41579
  8. zoneofdarkness
    zoneofdarkness
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    • 6 kudos
    Short, sweet, and to the point. This is exactly what I was looking for, thanks.
  9. Jena84Plissken
    Jena84Plissken
    • member
    • 43 kudos
    Endorse this mod god work
  10. vegaswanderer
    vegaswanderer
    • supporter
    • 111 kudos
    Great mod. Thank you for your work! Kudos.