Skyrim Special Edition

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Linthar

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Linthar

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  1. Linthar
    Linthar
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    Version 1.2.0 is released. The biggest change is an update to the base library, to now use a NG branch of CommonLibSSE. This means that the dll is now version independent. The same file will work for every version of the game as long as you have the correct version of address libraries installed. This is probably the biggest change I've made to the code base in a while so it's possible there is an error I've missed, but I've done testing in version 1.5.97 1.6.640, 1.6.1170 and in VR and everything appears to be working.

    Other then that I've thrown in a number of additional minor bits of information that I've needed while modding my own game. NPCs now display information on whether or not they respawn, as well as their classes and combat styles. Cells show their lighting templates and acoustic spaces. The world space mode now also shows a list of all active image spaces, which should be helpful for debugging saves with stuck image spaces.

    The world data mode can also show information about landscape textures when you are in an exterior. The cell entry will show a list of all landscape textures in the current cell. Additionally if you have an object selected the main world view data will show what landscape texture is placed under said object. This specific feature is a little bit finicky at the moment, but it should still be useful.
  2. Drawinox
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    I found an older comment from (17. december 2023) you and you said:

    The new version I'm working on will be using the CommonLibSE-NG library so it should support every version in a single download. Right now the
    functionality between the different releases is identical so there is
    nothing to update the older versions with until I finish development on
    the new version.

    The new file description says:

    Supports versions 1.5.9,7 1.6.640, 1.6.1170, and VR

    So I'm wondering if I can use the new update with my v1.6.353 ? 🤔

    1. Linthar
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      It should work with v1.6.353 in theory. The mod does now use CommonLibSE-NG and 1.6.353 should be similar enough to 1.6.640 that the code handling the later can handle the former as well. But I'm not going to offer any official support for that version. I already need to put a lot of time into testing and fixing issues across the four most commonly used versions. I just don't have the free time to try and fully support every single version of the game.
    2. Drawinox
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      Allright. I tested the new version and it works. Many thanks! :)
  3. sabrio204
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    Hi, idk if you're taking requests (if you aren't, feel free to ignore this), but would it be possible to show the encounter zone an actor/container reference is linked to ? Thank you.
    1. Linthar
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      I'm not currently planning any more additions to this mod, but I did make a note to look into this, if I ever decide to resume development.
  4. brelyn96
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    Incompatible with Playstation 4 Button Icons for SkyUI https://www.nexusmods.com/skyrimspecialedition/mods/28825
    as both mods use console.swf and it won't allow you to use tab to get more info from the console.  
    If you use EDGE UI, it has its own Playstation button integration anyway so it's unneeded. 
    1. Linthar
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      You should be safe just overwriting that mod with mine. I'm not sure why it even includes a copy of console.swf. The console doesn't have any button prompts to replace, so you wouldn't be missing out on anything by overwriting that mod with mine.
    2. brelyn96
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      Great! Thank you. Good to know.
  5. GrimFalcon746
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    Is the alias function from the better console mod no longer compatible? I added the config file from that mod and tried it and have no luck. Not sure if it isn't compatible or if its something I am doing.

    Edit: Nevermind, was a conflict with one of my other console mods.
  6. LuoZheng1
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    Any idea why I can't use screenshot with console open, when using custom controlmap which do not change screen key ?
    1. Linthar
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      Unfortunately I don't have any idea. I've never had that particular problem, nor has anyone else reported it, and I can't think of a way the screenshot functionality could be affected by anything I've modified in the code.
  7. blackopsflyer
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    Thanks so much for this mod.  It's great.  
  8. Djlegends
    Djlegends
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    think we could get a starfield port would be soo useful
    1. Linthar
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      That would require a massive rewrite of pretty much all of the code of this mod, assuming that enough reverse engineering has even been done to find the memory locations necessary for all of the different parts of this mods functionality. I personally have no interest in Starfield, so I'm not going to devote a large chunk of my time to try and create a port, but this mod is open source so anyone interested in creating a similar mod for starfield that has the necessary experience in developing skse type plugins is welcome to use the code as a starting point.
    2. Djlegends
      Djlegends
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      ight
  9. ThisUsernameIs2long
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    .
  10. Halffaces
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    Does last update support 1.6.1130 ?
    1. Linthar
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      It should in theory, but it was not one of the versions that I've specifically tested.
  11. ikonomov
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    Seeing that this mod was updated specifically for 1.6.1130, I wonder if we'll need another update for 1.6.1170.  Thanks
    1. Linthar
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      It's to early to say. At minimum it will require an updated version of the address library mod, so until that update is available there's no way to see how well everything works. However the 1.6.1130 update required on a very small number of changes to work, and 1.6.1170 looks smaller in scope so there is a chance everything will work without any more code changes.
    2. Xanderlew
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      Address library got its update, what's the damage then if any
    3. DavidMaurus
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      It appears to function normally for me on 1.6.1170 with the updated Address Library. It appears normally and console commands and extended windows all work fine. I haven't tested *every* console command so I can't guarantee no bugs, but it's at least *functional* on 1170 :)
    4. TKHBMVP
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      No, it is not working with 1.6.1170 ... hopefully we get an update for the newest version ...
    5. ikonomov
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      So far it seems to be working fine on my end as well.  TKHBMVP can you be more specific what is not working, and also are you using the newest Address Library that was updated for 1.6.1170?
    6. TKHBMVP
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      There was skse64_steam_loader.dll still left from SKSE 0.2.2.2 which is obsolete on the newest versions. After deleting this, no errors. Address Library version 10 installed.
    7. SkoomaDelRey
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      I'm on 1.6.1170 with Address Library version 10 and it's working fine so far.
    8. osvaldo257
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      Doesn't work for me at all. Just moves the base ID | Ref ID text in the console to the left, nothing more.
    9. ChristopherC71
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      Agree, working on 1.6.1170.
    10. lcdlyxrqy
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      This is the case for me as well. I installed the newest skse64 and address library but nothing happened (I even tried both vortex and mo2). It's just that the appearance of the console changed a bit but no new things appear on the ui when i select objects in the game.
    11. Linthar
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      I've tested it myself, it does work on 1.6.1170. If it's not working for you make sure you have the correct version of this mod and the address library installed. For this mod, you want the file labeled "More Informative Console 1.1.0 AE (1.6.1170)". For the address library make sure you've installed the "All in one Address Library (Anniversary Edition)" option on this page
    12. tonitruslupus
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      I have address v11 and its not working for me, blank in the info fields, states no npc selected, but gibe me ref id and base id of the npc in the console box, rather puzzling.
    13. TKHBMVP
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      Just installed the new version 1.2 and everything is working again as it should and all informations displayed now.