Skyrim Special Edition

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Countercruel

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countercruel

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47 comments

  1. MajesticSkeever
    MajesticSkeever
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    Lovely mod, however it caused huge rock to float above whiterun tundra lol. Turns out there are some deleted references so make sure to clean it with SSEEdit :)
  2. gb75
    gb75
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    • 1 kudos
    Cancelled
  3. dulcinea14
    dulcinea14
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    If anyone is wondering, this mod does not conflict with More Bandit Camps. Excited to use this one!
    1. chuckchuk
      chuckchuk
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      Thank you for your service!
      I don't even use "More Bandit Camps" But it's great to see someone in the comments updating on compatibility! Thank you!
  4. InspectorCricnor
    InspectorCricnor
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    Coming out of retirement soon guys, i will update this mod and remaster it :), much love guys 
    1. FashionSuckMan
      FashionSuckMan
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      Very excited :)
    2. lunarcontact
      lunarcontact
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      nice!
    3. Dymista
      Dymista
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      So that never happened.
    4. mangjose170
      mangjose170
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  5. xilamonstrr
    xilamonstrr
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    Awesome mod
  6. BobTheBobCatt
    BobTheBobCatt
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    Just letting others know; This mod has incompatibilities with 2 known mods; Forgotten Dungeons (The Northern Pass Watchtower is completely covered up by rocks & such added by Forgotten Dungeons, at the Tripleway dungeon) & Keld-Nar (Watchtowers of Skyrim's landscape changes cover up some of the houses added by Keld-Nar, though this can probably be changed by placing WoS ABOVE Keld-Nar in the load order).
    Edit: Was wrong, although the landscape changes can be minimized, the watchtower still clips with the stables of Keld-Nar
  7. Rovamycine
    Rovamycine
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    Well done! I love the idea of this mod, watchtowers had essential role in history. Great locations, design..
    But i am afraid that some guards on top of the hills will freeze during watch :D It looks like some watchtowers hasnt any warm place for them..
    1. KunninPlanz
      KunninPlanz
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      That's how it is in vanilla Skyrim. Have you seen Traitor's Post? In an exposed area in the very coldest region near the Morrowind border, inside a largely destroyed shack. The bandit sleeping area is nowhere near the fire, meaning the bandits should freeze to death overnight. Some-one needs to make a mod to fix locations with nonsensical design like that. :)
    2. KunninPlanz
      KunninPlanz
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      Also, regarding the Falkreath Watchtower - why are Stormcloak guards stationed there? Falkreath is under the occupation of the Imperial Legion (as is the entire western half of Skyrim), and being in a state of civil war, it would make an ideal lookout location for them.
    3. Rovamycine
      Rovamycine
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      Man, you have a really good point with that nonsensical design of vanilla Skyrim and with stormcloack guards as well :) Npc are lucky that Frostfall cant kill them :D
      I just kindly hoping in that in next update of this great mod will be some design improvement too :)
    4. ffnbbq
      ffnbbq
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      With Realistic Conquering, both Traitor's Post and Refugee's Rest (once cleared) are turned into a very topical migrant processing facility and a refugee camp, respectively.
  8. kennn97
    kennn97
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    Any chance on port to LE?
    1. INocturnalI
      INocturnalI
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      yeah, any chances ?
  9. paraordanance
    paraordanance
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    I like the mod, but I just arrived at Keld-Nar (an Arthmoor village mod) and they conflict. It's not a big deal, just thought I would let you know.
    1. Chesnaughty
      Chesnaughty
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      Seconding this, the biggest problem is that there are dirt mounds around many of the buildings and empty spaces in the world while both mods are installed. The tower clips into the stable, but that's not as big of a problem.
    2. Wyrmspleen
      Wyrmspleen
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      Thanks for pointing out the conflict. That would be worth a patch.
  10. DarthPinktees
    DarthPinktees
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    is this compatible with Ancient Watchtowers? https://www.nexusmods.com/skyrimspecialedition/mods/9343
    1. Wyrmspleen
      Wyrmspleen
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      • 29 kudos
      yes it is.