Lovely mod, however it caused huge rock to float above whiterun tundra lol. Turns out there are some deleted references so make sure to clean it with SSEEdit :)
Just letting others know; This mod has incompatibilities with 2 known mods; Forgotten Dungeons (The Northern Pass Watchtower is completely covered up by rocks & such added by Forgotten Dungeons, at the Tripleway dungeon) & Keld-Nar (Watchtowers of Skyrim's landscape changes cover up some of the houses added by Keld-Nar, though this can probably be changed by placing WoS ABOVE Keld-Nar in the load order). Edit: Was wrong, although the landscape changes can be minimized, the watchtower still clips with the stables of Keld-Nar
Well done! I love the idea of this mod, watchtowers had essential role in history. Great locations, design.. But i am afraid that some guards on top of the hills will freeze during watch :D It looks like some watchtowers hasnt any warm place for them..
That's how it is in vanilla Skyrim. Have you seen Traitor's Post? In an exposed area in the very coldest region near the Morrowind border, inside a largely destroyed shack. The bandit sleeping area is nowhere near the fire, meaning the bandits should freeze to death overnight. Some-one needs to make a mod to fix locations with nonsensical design like that. :)
Also, regarding the Falkreath Watchtower - why are Stormcloak guards stationed there? Falkreath is under the occupation of the Imperial Legion (as is the entire western half of Skyrim), and being in a state of civil war, it would make an ideal lookout location for them.
Man, you have a really good point with that nonsensical design of vanilla Skyrim and with stormcloack guards as well :) Npc are lucky that Frostfall cant kill them :D I just kindly hoping in that in next update of this great mod will be some design improvement too :)
With Realistic Conquering, both Traitor's Post and Refugee's Rest (once cleared) are turned into a very topical migrant processing facility and a refugee camp, respectively.
Seconding this, the biggest problem is that there are dirt mounds around many of the buildings and empty spaces in the world while both mods are installed. The tower clips into the stable, but that's not as big of a problem.
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I don't even use "More Bandit Camps" But it's great to see someone in the comments updating on compatibility! Thank you!
Edit: Was wrong, although the landscape changes can be minimized, the watchtower still clips with the stables of Keld-Nar
But i am afraid that some guards on top of the hills will freeze during watch :D It looks like some watchtowers hasnt any warm place for them..
I just kindly hoping in that in next update of this great mod will be some design improvement too :)