Skyrim Special Edition

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JPSteel2

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JPSteel2

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229 comments

  1. Linnsanity
    Linnsanity
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    Locked
    Sticky
    https://drive.google.com/open?id=1WXs08CsgFsIiiHI4Zfv6tHbw3ZK_tzwi

    Fixed version without the deleted references. Everything works as intended I think.

    Brynjolf's reference to sniffing out the corrupt guard will be skipped to the next line. The killed guard dialogue not touched because I dont think it can ever trigger with this mod.
    1. JPSteel2
      JPSteel2
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      Hi

      First of all to answer your question about the JK version, it simply adds my mod's functionality to the gate added in Riften.

      Thanks for the files, is it for the JK version or another one ?
    2. Linnsanity
      Linnsanity
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      its for the main file
    3. JPSteel2
      JPSteel2
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      Thanks, I'll stick your post for those who want the file
  2. edgardo028
    edgardo028
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    linda idea que esta mal echa mucho bug 
  3. Nohqi
    Nohqi
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    Salut ! je ne sais pas si ce mod est toujours supporté, mais j'ai trouvé quelques conflits entre les immersifs City Gates et Skyrim Unbound (je suis sur le pack de mods Nolvus)

    Le conflit résultant d'un chargement infini avant le menu "Continuer / Charger la sauvegarde / Nouveau départ /..."

    (Update: NEVERMIND, j'ai trouvé la solution, désolé !)
  4. delfofthebla
    delfofthebla
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    Love the idea behind this mod but man oh man is it buggy as hell.

    1) If I am standing next to the gate a guard will continuously run up to me with his gate dialogue, even if I have already paid him or told him that I don't intend to pay. Maybe I just wanna loiter for a few hours damnit leave me alone.
    2) CTD if you somehow get teleported when the guard is in the middle of his unwanted advances.
    3) Sometimes doors are locked when they shouldn't be, or unlocked when they should. Just seems like it cant ever stay accurate.
    4) No way to exit the city if you are inside when it locks up. The door remains locked and you've got nobody to bribe if you want out early. Due to the above problem of doors not getting unlocked or locked as they should, the inconvenience of this problem is compounded heavily.

    Would love to see this done properly, but alas, I don't think this mod is for me in its current state.
    1. Nekhs
      Nekhs
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      sadly agreed, for all of the same reasons.

      Skyrim sewers alleviates the 'no way to enter or exit' issue, which is fun! but ultimately I ended up just removing the mod
    2. Icenebula53
      Icenebula53
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      At least you can remove it at keep playing removed it from my game now I'm stuck in windhelm getting teleported back into windhelm instead of out of Windhelm
    3. daidojc
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      I don't experience the issues with locked/unlocked doors. Maybe there is a conflict or some other issue.

      For all the other points: seems the mod is working as intended, providing you with an experience closer to that of people who lived in walled cities back in the days.

      Anyways, if getting out after dark is necessary or somehow you find yourself stuck in the city, look up mods that add shortcuts, secret entrances or sewers of Skyrim.
  5. Icenebula53
    Icenebula53
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    so this mod has broke my game even with it disabled cant leave any city. leave through the main gate get double loaded and load back into the city im trying to leave
    edit cant even start a new game its completly fucked my entire game
  6. WoodManGamer
    WoodManGamer
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    Unfortunately Whiterun gate is always closed now, does anyone know of a way to force it open with a console command or something?  Even after uninstalling the mod, still the same.
    1. Motizie
      Motizie
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      just click in the door with console opened and write unlock
    2. WoodManGamer
      WoodManGamer
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      Good to know Motizie, thanks!
  7. Dymista
    Dymista
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    An updated version of this would be great, especially if we could customize the amount of visitor's tax in an .ini or in SSEEdit. It would give a lot more meaning to titles, great roleplaying mod.
  8. BlueEvan13
    BlueEvan13
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    The game won't let me leave solitude when I have this mod on.  It says that the gate requires a key even though it's the middle of the in-game afternoon.
    1. OldContemptible
      OldContemptible
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      I just encountered the same issue. I haven't tested this with Martkarth yet but I've been through Whiterun and Windhelm just fine. No idea why there would be a problem with Solitude alone.
  9. ehan2550
    ehan2550
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    This mod seems so awesome but sadly I can't get it to work. Every city's gates are locked at all times but the guards still have no dialogue options. going to uninstall it for now but I'm hoping somebody finds a fix for this bug. 
  10. yexian7
    yexian7
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    good idea, but the date is 2019, need some update for AE?
  11. madgbi
    madgbi
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    After paying the first time in whiterun the mod stopped working completely. The mod could undergo some changes. My idea is, the gate is open from 6am until 20pm and only be charged entry in the period when the gate would be locked.