Skyrim Special Edition
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Zaflis

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  1. VulnGN
    VulnGN
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    Hi,

    I downloaded this mod today and I have some issues with it :

    - First, when I drink a potion for enchantment, the % is not working. If I want to enchant a ring with alchemy for example, I have 25 % no matter if I drank the potion or not (should have 72 % efficiency with the potion, si I should expect 43 % Alchemy)
    - Second one, this issue is still here after trying to uninstall the mod, but somehow, sometimes, the 300 seconds are still here. So even if the mod is uninstalled, my enchantment potion is not working anymore :(

    Any tips to at least recover the 30 seconds but working potions please ?

    Edit : I found out that I am lvl 28 in enchantment (writed in red like if it was a malus, I was 100 before installing the mod), and if I make 100-72 (the effect of the potion) = 28. Is it possible that it works like this ? I am confuse tbh, and the reset of the skill is not working, I am lvl -57 .. Trying to use player.setav Enchanting 100 does not change anything

    Thankks !
    1. Zaflis
      Zaflis
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      There are some Skyrim limitations to how high the total % effect is, and there may be mods that alter that. This mod has no say in it.

      If you create a new potion with this mod then its effects are set in stone, seeing 300 seconds remain is not surprising. But if you uninstall the mod and then craft new potions they should again be shorter vanilla duration. Also the vanilla enchanting potions should change even if you bought them with mod installed, but this i didn't try. I wouldn't be able to do anything about it if it doesn't change. Just buy them again. I can guarantee that the mod doesn't hardcode anything into the save, it only changes how ingredients work, and if you uninstall it they will revert to vanilla for sure.
    2. Ithiridiel
      Ithiridiel
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      I also have this exact same issue. Did you manage to find a workaround?

      I don't use any other mods that alter alchemy, I play skyrim vr with skyui, vrik, Higgs, and planck. 
    3. Zaflis
      Zaflis
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      I also have this exact same issue. Did you manage to find a workaround?
      There were several points in the first post, please explain better. And keep in mind vanilla alchemy and enchanting have limits so try without mod too. What do you see, what do you expect to see?
  2. silentoption
    silentoption
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    why is this one five minutes the original one in LE was one hour
    1. Zaflis
      Zaflis
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      No the vanilla Skyrim one is 30 seconds, unless you have a different mod that extends it more you don't need this mod then.

      Edit: Oops you meant this mod's LE version, but no it too was 5 minutes. There might have been a different mod too.
  3. LightTrooper
    LightTrooper
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    Will this mod adjust the duration of vendor bought potions? I normally just use purchased potions and hate trying to find 5 potions to get my set complete.
    1. Zaflis
      Zaflis
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      It does, but only vanilla ones.
  4. sqigg
    sqigg
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    Why isn't this marked as "light" automatically by Vortex ? It is an .esl file isn't it ? I mean it is only 1 esp.
    1. Zaflis
      Zaflis
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      I use MO2 not Vortex, but i don't really understand what esl's are so i haven't made such change. If i were to guess this mod should ideally be used with a bashed patch. There are many potential clashes with ingredients in regards to other mods, or one can just load this mod after others.
    2. rotol
      rotol
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      You can safely add the esl flag in sseedit as there are no new records in the file.
  5. VGabalmo
    VGabalmo
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    Can you add Dreugh Wax to the ingredient list? It has both the Fortify Enchanting and Fortify Smithing bonus as well. Thanks!
    1. Zaflis
      Zaflis
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      Did you install the latest version? Dreugh Wax is included in the EnchantDuration_cc.esp (It's from Rare Curios).
  6. Lokkpik
    Lokkpik
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    I play on a localized version of the game and the English texts somewhat stand out, not in the best sense of the word. Is it possible to make at least the names of ingredients and potions be written in the language of the game so that they do not hang at the top of the list in the inventory? 
    1. Zaflis
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      It is possible that changing some few of the texts to match "Unofficial Skyrim Special Edition Patch" lost the database links to original skyrim. But that would mean it itself doesn't have the proper localizations.

      Were there translation issues in older versions of the mod? I have actually never dealt with localizations and upkeeping 4 ESP files with all different localizations of the world would be impossible.

      But i can link to these:
      https://www.nexusmods.com/skyrimspecialedition/mods/134?
      https://www.nexusmods.com/skyrimspecialedition/mods/921/

      Edit: Would it make any difference if USSEP was marked as required dependency in the ESP? You can try that change with xEdit. But i can only test english language myself.

      Or delete name edit in this mod.
  7. raavaholic
    raavaholic
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    safe to update mid-gameplay? cause i got the "this save relies on content blabalbla"
    1. Zaflis
      Zaflis
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      Yes this should be safe mod to add or remove mid-play.

      I changed the ESP names in this version so it's easier to manage. I can actually even edit all versions of the mod simultaneously in SSEEdit.
  8. Thunderwulfe
    Thunderwulfe
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    hi when i try to install the latest update vortex gives this error message Invalid XML: The 'operator' attribute is invalid - The value '' is invalid according to its datatype 'String' - The Enumeration constraint failed. (Line 57, Pos 19)
    1. Zaflis
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      Can you try the 1.5.1 version? All i can say is MO2 is saying a lot of "The value exists but was not matched." and i have spent a couple hours trying to fix the syntax. I am clueless to why it says it, MO2 has no trouble installing with all 4 options. It's harmless warning as far as i can tell. Every word of the XML is as FOMOD guide.

      Either way if one wants to install the mod manually, you only want 1 ESP file. And on another note i have also run FOMOD Validator 2.4.0 which passes green for 1.5.1.
      Edit: Yes there was an error in 1.5.0 caused by the FOMOD Creation Tool.
    2. Thunderwulfe
      Thunderwulfe
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      hi with ver 1.5.1 i 'm not getting the error warning. thx for the new update
  9. vinipp
    vinipp
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    is lowering the enchantment buff of potions(25% elixir ).
    1. Lovehammer89
      Lovehammer89
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      Is there anyway to reverse that? Like a console command?
    2. Zaflis
      Zaflis
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      To reverse the changes to sold potions you likely need to go back to previous mod version, 1.3 or 1.2. I'll try to find time some point to see what's happening with them, my SkyrimSE install is again slightly broken to play and i focus on LE. Thanks Bethesda making constant "patches".
    3. Zaflis
      Zaflis
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      So i have some good news and bad news. Enchanter's Elixir is 25% in the vanilla game:
      https://skyrim.fandom.com/wiki/Enchanter%27s_Elixir
      This mod doesn't specifically change the vendor potions effectiveness, it is still a 25% effective but 300 second enchanting elixir. In CACO the smithing potions are only half as effective compared to regular Skyrim, this mod follows CACO in those (if you choose that option).

      So the good news is i have a FOMOD installer in the works. It will be 1 main file where you can choose your options when installing. The ESP's are already complete. Expecting update to be out soon now, it doesn't have any new features though. But you can install any mix of Skyrim+CreativeClub/CACO. So it supports both SE and AE.
  10. Yuki900
    Yuki900
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    Could Creation content be separated into a patch? I can't run this in VR (there's no CC there).
    Now I'm just a Missing Masters error.

    Master????Required By
    ccBGSSSE001-Fish.esm?EnchantAndSmithingPotionDuration_dlc.esp
    ccBGSSSE037-Curios.esl?EnchantAndSmithingPotionDuration_dlc.esp
    1. Zaflis
      Zaflis
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      1.2 version should be one without CC, you can find it from the downloads tab.

      Besides, if you have latest Steam version of SSE you can't disable CC mods without deleting the files manually or something... They don't have checkboxes in load order.
      (And no, i don't have Anniversary Edition DLC, this is all part of main SSE that you all should have.)