Enchanting and smithing potions last for 5 minutes, instead of original 30 seconds.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points
Have you ever been in a situation where you want to use enchanting potion while enchanting multiple items, all the while also renaming them? Normally 1 potion's 30 second time isn't enough to do much. So because it's not fun to feel so stupidly rushed, I modified some alchemy ingredients to give Fortify Enchanting and Fortify Smithing effects 5 minute duration. These ingredients are: Skyrim: ---------------------------- Enchanting: - Blue Butterfly Wing - Hagraven Claw - Snowberries - Spriggan Sap Smithing: - Blisterwort (Mushroom06) - Glowing Mushroom - Sabre Cat Tooth ---------------------------- Dawnguard (only enchanting): - Ancestor Moth Wing - Chaurus Hunter Antennae ---------------------------- Dragonborn (only enchanting): - Spawn Ash (DLC2GhoulAsh) You don't need to gather the ingredients again for this mod to work. I tested that existing recipes are updated with the new values after enabling or disabling the mod. As a side-effect the potions would by default be more expensive. Skyrim automatically calculates the price, but the mod reduces alchemy recipe spell cost multiplier to ~10% of original. It should be in a very balanced/immersive range now. It does not seem possible to keep 1:1 pricing. For example smithing potion now at skill level 18 has less value than in vanilla, but at skill 100 its value is a little higher. --------- Changelog: - 1.2: More consistent Oldrim and SSE release with added smithing and DLC ingredients. Now ingredient prices aren't auto-calculated by creation kit and keep the original values. 1.1 and before the ingredients became roughly twice as valuable. Edited potions price multiplier to better match original pricing. - 1.1: Only SSE release, which included optional smithing potion. - 1.0: First release.